7 Days To Die

7 Days To Die Dev Tracker




15 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Ahh..ouch. :winter2019joyfultearsyul:

You're the second person in a week or so to have this happen to them- And the second person I've ever heard do this. Most people tend to just break the windows with a tool or weapon depending on the next task on the docket (harvesting stuff, or fighting zombies).

I do agree though it probably shouldn't be usable with a click in your tool belt the same way it is usable from the inventory. But I'm not sure they can do that without just making it entirely unusable.
Comment
    SylenThunder on Steam Forums - Thread - Direct
How long it takes is literally tied to the capabilities of your core system. If you have an older CPU, and not a lot of RAM it will take considerably longer.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Hopefully one map is enough to entertain you for many hours. For a new player, I anticipate the smallest map size will you keep you busy for a long time.

Also be aware that the game comes with not just Navezgane, a custom-made map, but also three pregenerated maps. These are generated using the same process as maps you generate yourself. The only difference is that they are generated ahead of time instead of on your machine, so you don't have to wait.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Bobisme:
Originally posted by Shurenai: Generating a new map takes ages. Using an existing map is SIGNIFICANTLY faster.

7DTD pre-generates the entire game world so you don't have any ingame loading lag the way something like minecraft does with it's chunks that get generated as you travel.

Yeah, knew it would take a while, but atm my attention is fleeting heh :P
I feel that. :winter2019happyyul:... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Generating a new map takes ages. Using an existing map is SIGNIFICANTLY faster.

7DTD pre-generates the entire game world so you don't have any ingame loading lag the way something like minecraft does with it's chunks that get generated as you travel.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by AnonymityMatt:
Originally posted by SylenThunder: Because no other engine is capable of performing the intense voxel mechanics that 7 Days utilizes. Unity is literally the absolute best engine for this. No other engine compares. Unity was designed for it from the ground up.
doesnt matter which engine is used as long as the devs actually optimise their work, which can hardly be seen within 7DTD
Optimization comes in beta after all of the core feature developm... Read more

14 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ripflex: I question why devs still use Unity when it utilizes Graphic APIs over a 12 years old and 60% slower ....

Maybe cheap ?
Because no other engine is capable of performing the intense voxel mechanics that 7 Days utilizes. Unity is literally the absolute best engine for this. No other engine compares. Unity was designed for it from the ground up.
Comment
    Shurenai on Steam Forums - Thread - Direct
Speaking strictly to Melee weapons:

Best damage per single hit is hands down Sledgehammer. However a lot of the time you'll be overkilling enemies hard and 'wasting' damage.

Highest DPS is hands down Knives. With a high agility skill, maxed out blade skill and using the hunting knife (not a machete), you can apply a maxed out bleed effect via power attacks to numerous zombies constantly dealing a significant amount of DoT to all of them while simultaneously stabbing them with normal attacks. Potentially, if you could perfectly execute, you could have the bleed on as many as I think 16 different targets before the first one falls off? But this high dps is contingent upon having multiple targets to bleed.

Next highest would probably be fists with beer and other buffs.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The thing is, everybody will have their own ideas on what the categories should be. Depending on the player, chrysanthemums should most logically go in Food, Drinks, Farming, Chemicals, Raw Materials, or Construction/Building. If the game gets a feature like this, I would want to be able to define, in game, what qualifies for each category on my own terms.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ripflex: You are right, Valheim using Vulkan
It uses either Vulkan or DX11, with the primary being DX11.

In comparison 7 Days uses DX11, OpenGL, or Vulkan.

It should also be noted that in the previous post it wasn't the engine that they were blaming, but a problem with Nvidia's GPU drivers.

So far you're batting 1000.
Comment
    Shurenai on Steam Forums - Thread - Direct
Brass is bullet casings.
Comment
    Shurenai on Steam Forums - Thread - Direct
It's planned for just before release or post release. Implementing it too early just bogs down the workshop with 95% unusable mods and makes life and compatibility hell for end users.

Plus, complaints for bugginess invariably come back at the devs despite people modding their experience; And currently the devs need accurate bug reports for the vanilla game, not reports from user#14515 who decided to add a bunch of workshop content and found it crashing repeatedly but doesn't actually admit they have workshop content until 4 days into the investigation.

13 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Insert already existing thread here Server List Changes TERRIBLE
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ripflex: It's funny how they blame the Engine when there's many indie games that have zero problems applying Vulkan or DX 12 using Unity, Valheim is one of them.
Valheim is also using a quarter of the resources that 7 Days is in comparison. It doesn't even have a voxel landscape. Might try comparing apples to apples next time.

EDIT: Just looked, Valheim isn't using DX12. It's still on 11.
Comment
    Crater Creator on Steam Forums - Thread - Direct
This shouldn’t happen for no reason. What likely happened was that you or another player started a quest at that building (formally a point of interest), which resets everything on the property. The next most likely explanation is that you found another instance of that building somewhere else in the world, and confused it with your base.

Both of these things have happened to players before. The good news is that land claim block can help in both cases. It prevents you or anyone else from starting a quest there, and it puts a marker on your map/compass to help insure you’re going to the same building.
Comment
    Crater Creator on Steam Forums - Thread - Direct
You’d need to mod the files on the host’s computer, since the host’s files dictate how the game is for all clients.
Comment
    Shurenai on Steam Forums - Thread - Direct
The general consensus atm among the devs, as far as I know, is that adding 30 different variations of a pistol that all do almost the exact same thing at the same tier but with minute differences just for the sake of artificial variety is, at least at this point in development, basically a waste of development time. A pistol is a pistol, It's going to do pistol things.

You've got a ♥♥♥♥♥♥ pipe pistol for tier 1, a good pistol for tier 2, and an SMG for tier 3(which is, essentially, a better rapid fire pistol.)

If you want numerous variations of weapons within a tier, look to mods.


As for whether they're planning to overhaul reload animations, I'm unsure. But you'll find a lot more information on 'the plans going forward' on the main forum, as the devs are generally fairly active there: https://community.7daystodie.com/
Comment
    Shurenai on Steam Forums - Thread - Direct
Every primary weapon skill, regardless of what it doesn't say, ONLY affects the primary weapon type it is for. Pistols and smg are only affected by pistol skills, rifles by rifle skills, automatic weapons by automatic weapons, demolitions only affects actual explosives- not explosive ammo, and so on.

Not a single primary weapon skill affects any other weapon class. You can't be cheeky and upgrade rifle skills to bolster the damage of an automatic weapon with a single shot mod on it, you can't upgrade automatic weapons to boost the power of an SMG, etc, etc.

If they had to write this down in every description, It would just be word vomit copy pasted over 20 descriptions.

So what they did instead is add lists to the skills that are exceptions to the general rule of "This only applies to one weapon class".

EG: The Penetrator perk; Notes that the armor reduction applies to 'Firearms and Archery'; But that the penetration aspect of it only applie... Read more

12 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Sonata:
Originally posted by ProxyJames: there are already like 20 of these

I haven't found anything that lists xp amounts... even the wiki doesn't show xp for zombies. I'm aware of *how* you gain xp, this isn't another "how do I level faster" question post, sorry for the confusion.
Unfortuantely, afaik, what gives how much exp is in the engine; Not in the xml. So it's not something we can just look at. All you can really do is test it out in game for m... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Mining most things gives xp returns based on material yield.
Crafting certain things yields exp; But it has a falloff, each time you craft something that does give exp the exp gained is halved until it gives nothing.
Looting gives xp returns based on loot gained; EG: Searching trash and finding nothing gives no exp, searching trash and finding duct tape might give 50.
Killing zombies: Base zombie is 400exp iirc, feral is 750, radiated is 900; Large type zombies like the biker and big mama give extra exp compared to a base zombie, a non-feral large will give 750 for example.
Buying and Selling things to the trader gives exp.
Hunting gives a small amount of exp; I think harvesting the corpse also does?
Completing trader quests gives exp.

Certain things also boost exp gain like the nerdy glasses +10%, and the Grandpa's learnin elixer that boosts exp gains by 20% iirc.