https://community.7daystodie.com/topic/28373-when-u-want-to-install-win11-here-a-little-help-in-comparsion-with-win10/
Hello everybody!
Sending a small update out to fix some smaller issues and also update localization.
This also addresses the Linux issue that prevents players from using the audio options.
The same issue also rarely occured for windows users.
We wish you a good weekend!
Here's what changed since b39:
A20.4 b41
Error when opening audio settings when EOS could not find any microphone and/or speaker device
Servers do not announce themselves on Steam's backend
Updated Localization.txt
Zombies are random within their sleeper volumes as far as which sleeper blocks they pick and the count of zombies, but it is up to the designers to set. If they put 3 sleeper blocks in a room and set it to spawn 2-3 then there is not many variations available to the spawning code.
Wandering zombies has been discussed and we will probably do some of that, but we have many higher priority tasks to work on currently.
There is actually a bug passed to me today about reset POI helper blocks not being random, so it could be effecting zombie spawns too.
A lot of progress has been made on it, but it has months of work to go.
Bandits counts would scale like zombie counts at a simple ratio of how much overhead they are vs a zombie.
It means zombie will hit blocks that are supporting buildings that they would not hit before. Say you build a bunch of poles and a platform above and stand on it. They will now hit the poles and not just wander around.
I'd like to drive it, but it will not be driveable due to how it was modeled. Opaque windows, no interior and 2 piece attached wheels. It is more efficient that way, but not usable for me.
Originally posted by I can't spell: they just removed my post about 4 dogs in a kill squad attacking me and climbing freaking ladders. Don't feel bad. It happens to all of us.Your post was merged into your own previous post on the exact same topic. Here's the link to it.