I haven't seen any yet, but there are generators you can turn on, then activate power at a fuse box that opens up some powered doors in POIs at the exit, which is nice so you don't have to back track through the entire level to get out or jump down etc.
Spikes have new models.
I'm not sure about XP, but I gained some levels building my base.
There might be a newstand POI, its probably a parts thing so it's random.
Uhhhh I live in a castle style house, have long hair and a beard, and axes and some viking collector stuff, and have a few rooms in a medieval / rustic deco style but that is the extent of it.
I've really been enjoying A20. I think builders will have a blast with all the new toys.
1.) New shape menu
2.) Stability shader shows in real time which is really nice.
3.) Loads of new shapes... LOADS.
4.) Wood is decent to build with.
5.) Upgrade path is simple and less frustrating, less pounding/time wasted upgrading to a million materials.
6.) Land claim seems very generous, I don't know if this has changed though.
7.) All shape menus are the same.
8.) Building with particle board is a huge win versus the transparent frames. You can see exactly what you are building now, like before getting a wedged incline block rotated the right way was tricky because you couldn't see very well.
Overall building is vastly improved. It's really nice not getting in the dev menu to get the blocks you want, and much easier to find/navigate IMO.
1 Or set it based on terrain quality
2 No. I plan to remove the weapon camera someday (a21?). This is overhead that we can do without, since clipping can be done in the shader. FOV is an issue that needs to be resolved, which is why I have not done it yet.
The feature does nothing with what sounds like a bug.
No plans for bullet holes.
He seemed to be joking. Either way, not happening.
Originally posted by sgtkitt: Hey Fun Pimps how about fixing the known bugs before bringing out another Alpha. Fix the bloody forge chem box cement workbench fade out when you have cameras turrents nearby please. It is so annoying to have all your stuff fade away to a shadow. This has been a known bug for how long now???????? A long time.Known issue with Occlusion. Fix is to disable occlusion.
It was already done like that. My opinion came after. That is how development goes. People do things. Others make comments. Sometimes things change. Round and round it goes. I often do things without input because I think it will be cool, then sometimes you have to go back and refine it from other's opinions.
It will be the same as the past experimentals. They will probably load, but not recommended. Often people will get bugs using previous versions as we adjust data throughout the experimental period.
I have pointed this out. The more distinctive they make then, the more repetitive it looks. I see 5 soldiers and they all somehow died the same? Having special characteristics be optional would be a good place to get to.
Sure, I can always see it.
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Originally posted by TruculentTonka:Ultimately, You can conceivably defeat every single horde, even up at max level, in an open field with your bare fists and enough skil... Read moreOriginally posted by Gwizzz:
If a cop sees you and does his vomit attack, it will corrode your barbwire pretty fast and open up a path though your perimeter. Try to snipe zed cops from as far away as possible.
Very useful tip. But I am beginning to wonder about the longevity of such a fortress.
When switching to exclusive mode, wait 10 frames and check if Screen width/height what you wanted. If not then switch back to the res you wanted in windowed mode, so the user can try again.
Possibly later. I don't know that we have the time before A20 experimental to upgrade and test it.
From the OP.