7 Days To Die

7 Days To Die Dev Tracker




04 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Bo0Mz:
Originally posted by e3smoke: you should make a vr version of the game from the ground up with physics and environment interaction physics {like alex boneworks exc}

nobody games on VR
i would rather have the devs work on optimizing the game than a VR version of the game
Good for you! They will work on optimizing the game before they work on VR.

Game is currently in Alpha development.
Optimization comes during Beta development.
VR work will come after game has left Beta development, and been released.

Because that is what a sensible company does. They even stated in the Kickstarter that VR would be ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Means something or someone beat on it enough to break through the lock. Are you in multiplayer? Did you leave your door open? Did you accidentally swing your axe and it hit on your way out or in?

03 Feb

Comment
    faatal on Forums - Thread - Direct

Normal stealth checks would not be desirable in the attack volume case as the zeds are often around corners, enclosed or facing the wrong direction and the player may be making little noise which means default unskilled stealth would mostly work, yet the designers want the zeds to attack.


The one time check is to allow stealth to be useful as a skill you can put points into and allowing for variation in the way you entered the volume compared to zed locations.


The attack uses SetAttackTarget, which is a standard way of the tracking you and used in cases like when you hit them or they see you. I am reducing the trigger's call of SetAttackTarget from 60 to 20 seconds, which seems more reasonable for the attack to time out, since it refreshes anyway if they see you.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Seftak is correct, in that this is very much an expected part of alpha development. There are many many games you can buy after they've completed the alpha phase and are relatively stable, where the developers are done making foundational changes. This isn't one of those games. It's being sold as Early Access for a reason. Anyway, this thread isn't a question about the game, so I'm moving your thread out of Questions & Answers and over to General Discussions.
Comment
    faatal on Forums - Thread - Direct

Maybe a few weeks.

Bandits in vehicles is near the bottom of my list of what they need to do. You know what happens to the bottom of game dev lists? They generally get cut, but it could happen.


02 Feb

Comment
    faatal on Forums - Thread - Direct

The person who made the video did not notice he is in broad daylight when he tested the attack volumes, so yes they saw him as his stealth was horrible.


Not having shadows on also makes it hard to know when you are in sun or moon light!

They do the normal stealth checks and are actually worse at detecting you since they can only hear you and not see you. A sleeper in the open could see and hear you.

Comment
    faatal on Forums - Thread - Direct

It had nothing to do with the map or blocks. It was raycasts failing briefly from mesh colliders updating, so the turret would see "ground" father below and rapidly move to it. The more a mesh was being updated by say damage, the more often it happened. This fix will be in our next experimental.

Comment
    faatal on Forums - Thread - Direct

There are two types of stealth checks that happen.


1 Continuous - A player stealth update calcs their light level, updates noises and sets themself as noise source on AI entities if they are the higher than other player's noise. AI checks players in their vision cone based on distance vs that player light and then target the player. The player noise on the AI, if above a threshold, will wake the AI. Noise will also make it investigate and do a vision check, which could cause it to see a closer player than the one that made the noise.


2 Triggering a sleeper volume - This happens once per AI based on stealth modified light level vs distance and only determines attack vs active. They will go active in any event and continuous stealth checks may hear or see you at any time after that.

Comment
    faatal on Forums - Thread - Direct

Turrets falling was probably the delayed collider mesh baking. Turrets were very sensitive to their sphere cast hitting below what they were sitting on.


Fixed turrets falling through blocks (Start cast higher, delay fall, move linearly, use current pos for entity pos and recheck hit every frame during move).

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by TheChoccoBiccy09: Often if you search in the forums or even a quick google, this exact topic will come up and it will most likely answer your question, just for future reference :)
VR is planned for 7dtd, as stated in the Kickstarter goals for 7dtd, but it will be added post release
Yep. Was literally just asked a couple of weeks ago, and again just a couple of weeks before that. It's asked at least once a month.

01 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Boge: How do I install this? I put it in the Data directory, but I have no menu when I load the game.
First, undo what you previously did and verify your files.

Second, create a Mods folder in your 7DTD install directory.
EG: D:\SteamLibrary\steamapps\common\7 Days To Die

Third, extract the zipfile you downloaded.

Fourth, Move the extracted folder into the Mods folder you created in step two.

The final filepath should look like:
D:\SteamLibrary\steamapps\common\7 Days To Die\Mods\RELXIX_UIMENU_More24HourLengthOption

The 'Config' folder and 'Modinfo.xml" should be within the RELXIX folder; If there is a second RELXIX folder within the first, cut the config... Read more
Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
RELXIX_UIMENU_More24HourLengthOptions[minhaskamal.github.io]
This adds the options '5, 150, 180, 210, 240, 270, 300' minutes as 24 Hour Length options in addition to the default '10, 20, 30, 40, 50, 60, 90, 120' for those who want really fast or really slow days.
These options are also added as available filter choices in the server browser.

FROM: ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Indifferent.

I might like it, I might not; I won't know until I give it a try. As it stands, I basically end up in exactly the same gear by like 2 weeks in anyway, so being 'forced' into a set that strongly benefits my chosen playstyle isn't likely to throw me for some huge loop. I barely ever see my own character either, so what it looks like isn't particularly important either.
Comment
    faatal on Forums - Thread - Direct

Next game maybe, but depends on how much of the stupid they fix in DOTS/ECS. We are planning on HDRP next game. I'm looking forward to using it.

Comment
    faatal on Forums - Thread - Direct

They are predefined meshes of different types with tougher versions within the type. Don't know how many changes we will be able to make within a specific version as this is not UMA.

Post
    Hated on Steam - Thread - Direct
Today we are releasing A20.1 b6 as stable.

The update comes with many fixes and small balance improvements including fixes to POIs, a fix for the drone dupe, a fix to make achievements work again, balance changes and much more.

Save games should be compatible with A20 b238.

Official A20 Bug Reporting Thread[community.7daystodie.com]



We hope everyone enjoys A20.1 b6!
Have a good day!


A20.1 b6 changelog:

Added
  • Show Stability makes a clearly different green for max and darkens colors every 1m of world space


Changed
  • AI destroy area is canceled when damaged by an entity
  • Updates to downtown_strip_...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    faatal on Forums - Thread - Direct

Not likely. That would be a lot of work and we are pushing features towards gold, not wanting to rewrite stuff.

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
This is a post begging for screenshots. Just saying.