7 Days To Die

7 Days To Die Dev Tracker




19 Oct

Comment
    faatal on Forums - Thread - Direct

Mostly bugs.


16 Oct

Comment
    faatal on Forums - Thread - Direct

Because once new programmers come up to speed they can be a net positive to the team, you just don't want to be doing that while you are trying to get an alpha out and fix a hundred programming bugs. That is why one of our new programmers is working on player outfits for a21 and not a20 tasks.


15 Oct

Comment
    faatal on Forums - Thread - Direct

As Roland said, people have specific roles. Programmers are not interchangeable. Over time two can be if they both learn a system well, but that rarely happens, since there is plenty of work to spread around. New programmers can be a time drain, since they often have to ask other programmers how stuff works and sometimes you could of just spent that time fixing it yourself. Then you get new bugs while fixing bugs, which just happened recently when a consultant tried to fix a bug where they don't understand all the game features, then I spend time looking at their bugs and trying to help, blah, blah, blah.

Post
TFP continues the Developer Stream series Oct 20th at 9 PM CST. Join The Fun Pimps Co-Founders Richard Huenink, Joel ‘Madmole’ Huenink & Senior Developer Lathan (@fubar_prime) for the first Alpha 20 hands on live-playthrough! Tune in for Free Keys!

https://www.twitch.tv/fubar_prime

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    faatal on Forums - Thread - Direct

Stripper is now party girl. I think football player and cheerleader. Maybe old timer and a few others.

Not A20. We have a new programmer who is working on it. Should be A21.


The details are probably in a document, but I don't know them. That could all change anyway, so I would not count on anything.


14 Oct

Comment
    faatal on Forums - Thread - Direct

Nope. Designers, artists, programmers are all still tweaking stuff and working on features, while also fixing bugs. If we even have a real content lock, it would probably be the final week.

It is there. It works like you would expect. It was done by an outside programmer, so is not in an area of any of the programmers in the streams.


13 Oct

Comment
    faatal on Forums - Thread - Direct

115. It will be a while yet.

Post
TFP continues the Developer Stream series tonight Oct 13th at 9 PM CST. Join the Random World Gen Team & Senior Developer Lathan (@fubar_prime) for an in-depth look at the new Random World Gen, Design, Algorithm and tools coming to A20! Tune in for Free Keys!


https://www.twitch.tv/fubar_prime

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    faatal on Forums - Thread - Direct

But what does the Magic 7 ball say?


12 Oct

Comment
    faatal on Forums - Thread - Direct

It could. It is not working as a whole, but the parts are there. We have model/textures. We have vehicle buoyancy/forces code. It all needs to be put together, tweaked and tested. Recipes and icons made. Added to loot lists. So many hours of work, which could be done for A20, but don't bet on it.

Comment
    faatal on Forums - Thread - Direct

I'd consider it, but not like that. That makes me want to hit nothing, since my vehicle would be quickly trashed.


There could be mods for that, but not in A20.

It is possible if we wanted to spend the time on it.


11 Oct

Comment
    faatal on Forums - Thread - Direct

It is possible, but I don't know. You asked a design question to programmers. We typically know the designs of the systems we are working on, but as far as extra content outside the scope of what we do, we would only know if someone mentioned it to us. Additional content to an existing and working system tends to fall into the polish category of if someone has time and desire, then maybe there will be more of whatever.

Comment
    faatal on Forums - Thread - Direct

If I get to it means period. I'm not talking about any alpha is particular.
It does not animate. It is hand IK on a steering wheel and actually I may not even show your hands or the steering wheel.
Needs are subjective. What you consider adequate may not be what we decide. In the end if someone does not like how first person or third person works, they can just not use it. Now if they don't like either, I guess they have a problem.

Close. I actually added a distance scale variable that changes with mouse wheel. That then scales the vehicle's current distance, which allows the vehicle to still zoom in/out with speed like it does.


08 Oct

Comment
    faatal on Forums - Thread - Direct

Worked on vehicle camera and stutter bugs and decided to add this:

Added vehicle camera zoom in/out. Uses mouse wheel or controller d-pad up/down (30% to 120%).


First person driving, if I get to it, would be an extension of zooming in. 30% is close, but not the same.