7 Days To Die

7 Days To Die Dev Tracker




01 Feb

Comment
    faatal on Forums - Thread - Direct

Friday I started on bandits. I made the entity/sound xml and prefab. He runs around in the A pose saying mean bandit stuff, since we already have a bunch of sounds for it. None of the bandit meshes are skinned yet, but our new animator is working on it.

I don't mind. It is not like @faatal forces me to answer. Now I'm calling myself.

Comment
    Gazz on Forums - Thread - Direct

That is why modded items can not be scrapped any more so just put any random mod in your keepers.

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
There is also a version in my list of modlets:
https://steamcommunity.com/app/251570/discussions/5/3196989600455415863/

Specifically:
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Post
    Hated on Forums - Thread - Direct

Today we are releasing A20.1 b6 as stable.

We have updates and fixes to POIs, a fix for the drone dupe, a fix to make achievements work again, balance changes and much more.

Savegames should be compatible with A20 b238.


We hope everyone enjoys A20.1 b6!
Have a good day!


A20.1 b6 changelog:


Added

Show Stability makes a clearly different green for max and darkens colors every 1m of world space

Changed

AI destroy area is canceled when damaged by an entity


Updates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustment, etc.)


Updated to house_modern_18 based on YT player feedback. (made path more obvious, added torches, added triggers so sleepers aren't left behind, etc.)


Updates to remnant_skyscrap...

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Comment
    Gazz on Forums - Thread - Direct

It's not accidental when you literally have to perform an action to do it.


We'd also need a LOT of "this will kill you are you sure" prompts to baby-proof this game.

Stepping off of high places, throwing explosives, fighting zombies, not eating when you have food in your inventory, missing a head shot...


No worries, though. You can add mods to make sure that actions like that are perfectly safe. 😃



Well, that's a great way to play long permadeath games! 👍


31 Jan

Post
    on News - Thread - Direct

We used to have a thread for players to share some of their stories since this game can result in some amazing stories emerging out of gameplay. If you would like to share your story, please post it in this thread. Here is a link to the original thread (which has been archived and so cannot be reopened) if you care to read some older stories of yore.

 

 

Comment
    Crater Creator on Steam Forums - Thread - Direct
These things go in cycles, especially around Steam-wide sales like the current Lunar New Year sale. If you look at the game's price history[steampricehistory.com], you'll see it's settled into the same price point, both sale and non-sale, for years. Meanwhile development has continued throughout.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by goatfish:
Originally posted by STDRandom Lead:
Actually it is fun for some. I have 100% random horde nights setup, no warning except for the night sky being red, and pois are always a fun time close to 10PM.

Assuming you are not playing that way so can see a horde you were not expecting being frustrating. In case you are not aware there are settings to tell you what day is horde night. It is in the difficulty options.
yeah, but heres the thing. it wasn't a...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Cor.: You can fly it on top of Rekt's place and get into the upper part. Can only get there with Parkour otherwise.
Parkour isn't needed. :) Just a bit of an awkward angle jump.
Comment
    Shurenai on Steam Forums - Thread - Direct
The stations have to be within a land claim area to be picked up by the player.
Comment
    SylenThunder on Steam Forums - Thread - Direct
a21 I'm pretty sure was the last announced plan.

It takes a long time to develop something as complex as Bandits and Survivors. Especially in a constantly changing landscape. It wasn't until a couple of years ago that they had a dedicated AI team or artists either.

30 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
To answer the OP directly, Yes, it's technically safe storage. There is the risk of zombies breaking it, but, it's a relatively minor risk. And while loot can respawn, it will NOT respawn any container that currently has loot in it until that loot has been removed.

So, all in all, it should be about as safe (if not safer due to the massive HP of the ambulance) as just plopping your own storage chests down.
Comment
    Shurenai on Steam Forums - Thread - Direct
It's the fastest vehicle; Fast as a motorcycle but can also cut across terrain in a straight line without any slowdown. And it has an equal capacity to a 4x4.

I love it, when I get one. For the small price of having to learn the take-off and landing mechanics it's great for basically any trip over 750~ meters. You can also fly high and get a good view of the surroundings, which you can't do with any other vehicle, letting you spot things you might want to visit from quite far off.
Comment
    Crater Creator on Steam Forums - Thread - Direct
No, cheating in items shouldn’t up the difficulty.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Yep. Difficulty is back to where it used to be. It's quite refreshing.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Yep. Have had vultures on day 1. Have also had bears on day 1.

The horde is pathed 30 meters to one side of your location when it spawns. If you're aware of your surroundings they are pretty easy to avoid.

29 Jan

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
faatal mentioned that several testers reported crashes once it was enabled.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Pook and Pie: You also can't seem to repair through arrow slits anymore, breaking their functionality. Are they just solid blocks, now? I haven't tried shooting through them, but I noticed I can't use my wire tool to reattach the wires when the game mucks it up.

It was *extremely* useful for base building to be able to re-wire my electric fence posts through arrow slits, because sometimes the game unattaches the wire from the post and sends it off into the horizon in a random direction.

I can no longer do that, now, because The Fun Pimps watch a Youtuber exploit things and they don't like that.

This was just a weird thing to focus on when they admit in the patch notes that other blocks will stil...
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Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Moved topic.

Longer answer: Yes you can and here is how.
Steam Client > Right-Click 7 Days To Die > Click Properties > Click Local Files > click Browse
Create a folder called 'Mods'
Put all your mods in that folder.