Wrong interpretation. The total is currently 104. The 32 number was of Highest plus High bugs in reference to which ones we really need to fix for experimental, which is different from what you would want fixed for stable.
Wrong interpretation. The total is currently 104. The 32 number was of Highest plus High bugs in reference to which ones we really need to fix for experimental, which is different from what you would want fixed for stable.
There is no hard number for what must be fixed for experimental. We prioritize them by Highest, High, Medium, Low. Highest and High would be ones we want fixed, but as many Mediums as we can.
Highest+High is currently 32.
Not that I've heard of.
103
1. It is just 3 values. Zombie 150% increase. Zombie bear 120%. Dog 160%.
2. No, because I think all zombies have same sight/hearing values.
3. All spawns
4. Only undead
Well, people tend to have *light* defenses around their base but not the kind to stop a 7 day horde.
The groups are referenced in gamestages.txt.
You can edit them any way you want.
You don't even need to mod the game's code and UI. Every macro solution out there can do that for you.
That only enforces more gamey behaviour like placing your horde base far away from your living base.
I don't see why you would want that.
You can add/replace them in entitygroups.txt if you don't want to redo the entire system.
I just want Twitch integration for chess.
Yes. You will be living other people's lives in VR, conveniently removing the need to have one of your own. To the future!
Sounds like you mean the fps graph. You can do that in A19.
Console command: gfx g fps 300 (300 being the number of frames shown)
The current count is 90. These include important and minor bugs. Experimental will ship with some of those bugs. Even stable will still have some of those bugs.
Yes, once green lit it does take up dev time, but it was worth it to us.
But then I would be saying "waste of time". You can't make them all happy.
How dare you use metric against a US developer!
94