Changed... Read more
Updated colliders and xml on all arrow slits to work like iron bars[/list]
Changed... Read more
Updated colliders and xml on all arrow slits to work like iron bars[/list]
Not the fix you were looking for but I made a mod to automatically fade out game sounds while you use an auger or chainsaw.
And yes, the 1 or 2 trigger lines could be put on a helmet mod but that's all fluff I didn't care about. 😃
Originally posted by Sprocket66: It figures. I just wanted a safe parking spot for my vehicles to keep the horde from pounding on them so I built a arrow slit protected parking pad last night. Guess it's back to putting all the vehicles in a box for horde night. At least it was good xp but a waste of concrete.
Originally posted by _TheWhiskeress: Alpha 20.1 (b6) doesn't work on Mac Book Air 2020. It's kind of a bummer since my Mac is relatively new.
Originally posted by Capt. Q. Schwartz: Some POIs now have trigger scripts (another is the farm with the car that drove into the propane tank), and if that pop-n-pills is the location I am thinking of, there is a methlab? or something similar in the basement/underground.
The origin shift had to do with falling through the world and it did happen for players and zombies. What I said was those were fixed in 20.1 and not happening anymore in .1.
That Steam video is unclear. There could easily have been the same type of zombie on the other side of the trader that followed them in.
I'm not working on optimizations. Bugs and a21 features.
You can't avoid all GC, because a reasonable amount is fine and in some cases avoiding it would very difficult. CG is incremental and does not cause much in the way of FPS spikes.
Originally posted by twoxsp: I am a dwarf and I'm digging a hole...https://www.youtube.com/watch?v=ytWz0qVvBZ0
I can't really verify that, because there have been many reports of crashing on a variety of hardware, often second hand reports, and you can't tell the average player to check their thermal paste or OC settings when they don't know what that is. That makes it not a simple issue for them. I do know one of our testers with consistent crashes is on a 3060 TI, so not an old GPU. If Unity allowed us to switch gfx jobs in realtime, we could have a gfx option, but they don't.
Players and zombies should not be doing it at all from origin shifts.
Vehicles seem to have something still happening, but not seen it myself since origin changes.
Turrets do their own ray cast. I have never seen one fall after I made the origin changes, but have done limited testing on those since.
Originally posted by SteamDB: Name Description Build ID Time UpdatedRead more
latest_experimental Unstable build 8044498 9 days ago
public 7919963 last month
alpha19.6 Alpha 19.6 Stable 7108523 last month
alpha19.5 Alpha 19.5 Stable 6764901 6 months ago
alpha19.4 Alpha 19.4 Stable 6278462 10 months ago
alpha19.3 Alpha 19.3 Stable 5943474 13 months ago
alpha19.2 Alpha 19.2 Stable 5682189 15...
Today we have b6 available for you.
We have a fix for the newly introduced crashes that were reported and much more.
Here's what changed since b5:
A20.1 b6 Changelog
Added
AI destroy area is canceled when damaged by an entity
Changed
Updated colliders and xml on all arrow slits to work like iron bars
Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot.
Updated bombshelter_02 based on feedback.
Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies
TerrDestroyedWoodDebris now harvests 1,2 wood instead of 3 to be better aligned with the cost of frame shape blocks
Mmetal_weak to Mmetal on stoves to match other appliance HP pools...