7 Days To Die

7 Days To Die Dev Tracker




29 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
It's always obvious when someone doesn't read the Patch Notes.

Changed
Updated colliders and xml on all arrow slits to work like iron bars[/list]
... Read more
Comment
    Gazz on Forums - Thread - Direct

Not the fix you were looking for but I made a mod to automatically fade out game sounds while you use an auger or chainsaw.


And yes, the 1 or 2 trigger lines could be put on a helmet mod but that's all fluff I didn't care about. 😃

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Sprocket66: It figures. I just wanted a safe parking spot for my vehicles to keep the horde from pounding on them so I built a arrow slit protected parking pad last night. Guess it's back to putting all the vehicles in a box for horde night. At least it was good xp but a waste of concrete.

I don't see how the zombies would be pounding on your vehicles, unless you have them in a weirdly vulnerable spot. I never have to worry about that.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by _TheWhiskeress: Alpha 20.1 (b6) doesn't work on Mac Book Air 2020. It's kind of a bummer since my Mac is relatively new.

So... did you see Sylen's reply? :cozybrawlhalla1:
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Capt. Q. Schwartz: Some POIs now have trigger scripts (another is the farm with the car that drove into the propane tank), and if that pop-n-pills is the location I am thinking of, there is a methlab? or something similar in the basement/underground.

I noticed one of those. Do you know, or is there documentation for how these are implemented?
Comment
    Shurenai on Steam Forums - Thread - Direct
You were always able to craft a blunderbuss even without points. Now there's just more early game options, one for each weapon type.
Post
    Hated on Steam - Thread - Direct
The A20.1 b6 EXP update brings a fix to the crash several users experienced since A20.1 b5.
What else it has in store for you, find out below.

A20.1 B6 The Forum Bug Reporting Thread [community.7daystodie.com]

Changelog
Added
  • AI destroy area is canceled when damaged by an entity

Changed
  • Updated colliders and xml on all arrow slits to work like iron bars
  • Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot.
  • Updated bombshelter_02 based on feedback.
  • Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies
  • TerrDest...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Shurenai on Steam Forums - Thread - Direct
One of the many books you can read makes it so that you can jump the same height in crouch as you can normally. Think it's one of the Urban Combat series, or maybe the stealth focus one.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Changelog A20.1 b6
Added
  • AI destroy area is canceled when damaged by an entity

Changed
  • Updated colliders and xml on all arrow slits to work like iron bars
  • Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot.
  • Updated bombshelter_02 based on feedback.
  • Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies
  • TerrDestroyedWoodDebris now harvests 1,2 wood instead of 3 to be better aligned with the cost of frame shape blocks
  • Mmetal_weak to Mmetal on stoves to match other appliance HP pools
  • Increased the max HP from 5 to 100 on lootable backpacks, duffle bags, sports bags, and purses to help prevent premature loot loss
  • Disabled graphics jobs
  • Added quick exit keyrack to POI oldwest_business_13.
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Since Alpha 17 the AI in use for the zombies is the base code for what is going to be used on the Bandit/Survivor AI.

They already have work planned to make the zeds more dumb and random.
Comment
    faatal on Forums - Thread - Direct

The origin shift had to do with falling through the world and it did happen for players and zombies. What I said was those were fixed in 20.1 and not happening anymore in .1.


That Steam video is unclear. There could easily have been the same type of zombie on the other side of the trader that followed them in.

I'm not working on optimizations. Bugs and a21 features.


You can't avoid all GC, because a reasonable amount is fine and in some cases avoiding it would very difficult. CG is incremental and does not cause much in the way of FPS spikes.


28 Jan

Comment
    Crater Creator on Steam Forums - Thread - Direct
About thirty seconds for me from memory - more than long enough to read one of the loading tips, but not much longer than that.

You say you have a 10K world. At risk of stating the obvious… if the world is hosted on your machine, then your internet speed doesn’t affect how long it takes you to load it.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by twoxsp: I am a dwarf and I'm digging a hole...
https://www.youtube.com/watch?v=ytWz0qVvBZ0
... Read more
Comment
    faatal on Forums - Thread - Direct

I can't really verify that, because there have been many reports of crashing on a variety of hardware, often second hand reports, and you can't tell the average player to check their thermal paste or OC settings when they don't know what that is. That makes it not a simple issue for them. I do know one of our testers with consistent crashes is on a 3060 TI, so not an old GPU. If Unity allowed us to switch gfx jobs in realtime, we could have a gfx option, but they don't.

Comment
    faatal on Forums - Thread - Direct

Players and zombies should not be doing it at all from origin shifts.

Vehicles seem to have something still happening, but not seen it myself since origin changes.

Turrets do their own ray cast. I have never seen one fall after I made the origin changes, but have done limited testing on those since.


27 Jan

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
There are no changes to the game. Whatever Steam downloads you are experiencing are directly related to Steam and your current install.
You can even verify when changes to the game take place by looking at Steam DB.
https://steamdb.info/app/251570/depots/
Note: since I can't copy the little locked icon for the private builds I removed them from the list.
Originally posted by SteamDB: Name Description Build ID Time Updated
latest_experimental Unstable build 8044498 9 days ago
public 7919963 last month
alpha19.6 Alpha 19.6 Stable 7108523 last month
alpha19.5 Alpha 19.5 Stable 6764901 6 months ago
alpha19.4 Alpha 19.4 Stable 6278462 10 months ago
alpha19.3 Alpha 19.3 Stable 5943474 13 months ago
alpha19.2 Alpha 19.2 Stable 5682189 15...
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Comment
    Hated on Forums - Thread - Direct

Today we have b6 available for you.

We have a fix for the newly introduced crashes that were reported and much more.


Here's what changed since b5:


A20.1 b6 Changelog


Added

AI destroy area is canceled when damaged by an entity

Changed

Updated colliders and xml on all arrow slits to work like iron bars


Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot.


Updated bombshelter_02 based on feedback.


Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies


TerrDestroyedWoodDebris now harvests 1,2 wood instead of 3 to be better aligned with the cost of frame shape blocks


Mmetal_weak to Mmetal on stoves to match other appliance HP pools...

Read more