7 Days To Die

7 Days To Die Dev Tracker




20 Sep

Comment
    Crater Creator on Steam Forums - Thread - Direct
My condolences on losing your stuff. However… this is not a bug. This is the intended behavior.

You want a warning? Sure, sounds reasonable. But what are the circumstances when the warning should appear? Without a land claim or bedroll placed, the game has no good way to judge whether this is ‘your base’, or just a POI where you placed a couple wood frames and left some plant fibers in a cabinet.

You figured it was no big deal but, like Dthblayde, I have to wonder what you expected would happen. I don’t say this to victim blame. If players intuit that the outcome of starting that quest is something other than what does happen, I want to understand that.

19 Sep

Comment
    faatal on Forums - Thread - Direct

Cores are not used equally in games. Splitting work equally across all of them is very difficult and most games have the majority of work on a few cores, which is the bottleneck. 7dtd's main thread does more work than any other thread as many interactions with Unity have to be on the main thread and is what limits your FPS if the GPU is done with a frame first.

Comment
    faatal on Forums - Thread - Direct

This is a Unity issue. New gfx tech tends to only be supported by their HDRP (hi def render pipeline), which we don't plan to use because it would be a large time consuming rewrite of our graphics code. Next game we hope to use HDRP.


I play at 4k on a 2070 at around 55 FPS, but use the High preset. 1440p would be 70+ FPS. Ryzen 3900. Your CPU could be the bottleneck.

Comment
    faatal on Forums - Thread - Direct

Sure, it could go either way, but after release there is always that pressure to move to the next game.

Comment
    Crater Creator on Steam Forums - Thread - Direct
There is a known conflict with attribute-enhancing facial wear. The workaround is to take off the item.

18 Sep

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by player144: @Shurenai

One point: i don't think its entirely true what you said, because the marketplace didnt start to complain after 2 years... its now, after 5-7 years...
People have been complaining that 7DTD has been in development for too long since a bare 8 months in. This isn't a new line of complaint that only started after 5-7 years.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Sprocket66:
Originally posted by Seftak: Because it is not done yet? Games are GENERALLY not released before they are done.

Except when you have a publisher behind you saying "release the game right now because i'm not paying you anymore" which is the case for 80% of the AAA titles lately...



If they did that they would have released the game in like version 14. Sales are pretty much non existent for probably 2 years+ now compared to when it was a fresh ear...
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Comment
    faatal on Forums - Thread - Direct

I'm not having them tag anything. The world is full of cover, you just have to scan and find it similar to how destroy area works with the added problem of you need to be on a side that covers you. Destroy area find is pretty expensive, so this probably more so. Having them duck down would help too, since that is cheap. Lay in the grass. Now I can't see you.


17 Sep

Comment
    faatal on Forums - Thread - Direct

1 Don't know.

2 No. People don't know what those mean. I can hardly remember half the time.

3 Yes. SMAA or whatever, see I already forgot, is still in there at the lower settings. Easy way to tell is the sharpening option gets grayed out if not TAA.

4 No because they each use global values that are not easily separated.

5A Maybe. It already clamps the angle. The more you clamp the more it looks wrong...

5B No. I'd prefer to keep them in sync for what we feels looks best.

5C Maybe. Turning it on may not be as simple as just turning it on.

6 Not planning on it. IF we have time before gold we may do more fluff, but that is a big IF.

Comment
    faatal on Forums - Thread - Direct

I was never impressed by decision trees. Technically we use decision lists, but some AI like the vulture is just a state machine. They all get the job done and are not hard to do, until you get to the gory details of what all of those decisions have to do to actually work.


Health < 50% run away. Cool, but to where? Taking cover is going to be one of the hardest parts of bandits, since what is cover in an arbitrary voxel world?


People love to gloss over the details, but the details are what take all the time and kill you in the end if you don't do them right.


Priorities get in the way of lots of fun. Last Friday I was thinking I could mess with the raft, but nope someone needed me to look at a light block bug. Today I was thinking maybe some raft time....nope new short grass needs to be tested, so artist can get feedback, which sounds simple except for the new mesh generation short g...

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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Crashtian:
Originally posted by Shurenai: Everything, really. Game, genre, specific mechanic, specific texture, specific-rwg-mechanism, specific weapon type, specific. . . People're, by and large, just defensive and hostile towards any Criticism towards anything they care about.

FTFY

not that all criticism is constructive though.
Not all threads are either....:munchies:... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Gaming Hrc: you have some NASA pc-s or what?!? i play with one friend this game and on blood moon my pc need a ticket to North pole to cool down after 1 fps play. Before bloodmoon is only when i have no lags.
Minimum hardware test a18/19 comparison
... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Crashtian:
Originally posted by Shurenai: FTFY. :winter2019happyyul:
It's not just 'crafting game communities'. It's all of them. Every community is defensive of it's game of choice.

And genre choice apparently :D
Everything, really. Game, genre, specific mechanic, specific texture, specific-rwg-mechanism, specific weapon type, specific... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Crashtian:
Originally posted by Midas:
So are most threads complaining about the game. I think that's the point.

It's the lack of nuance that is maddening. I have been on the internet to know better than to expect it, but game communities. (basically all of them) are SO INCREDIBLY DEFENSIVE of their game of choice.
FTFY. :winter2019happyyul:... Read more
Comment
    faatal on Forums - Thread - Direct

Nope. Raft just needs to get water level. Old or new water blocks will provide that.

Comment
    SylenThunder on Steam Forums - Thread - Direct
This was a major focus before the HD zeds. It's also to completely different teams working on things, so your post is relatively invalid.

Your RTX doesn't do jack for calculating pathing, SI, or 3/4 of the game content. You need a decent CPU and RAM for that. If you're lagging that hard on 20 zeds, you need to check your other bottlenecks.
Post
TFP continues the Developer Stream series Sept. 22nd at 9 PM CST. Join the Character, Animation and Special FX Team with Host & Senior Developer Lathan (@fubar_prime) for an in-depth look at the new HD Characters, Animations & Special FX Tech.

https://www.twitch.tv/fubar_prime
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
TFP continues the Developer Stream series Sept. 22nd at 9 PM CST. Join the Character, Animation and Special FX Team with Host & Senior Developer Lathan (@fubar_prime) for an in-depth look at the new HD Characters, Animations & Special FX Tech.

https://www.twitch.tv/fubar_prime
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.