7 Days To Die

7 Days To Die Dev Tracker




15 Sep

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Katitoff: The key phrase is "no optimisation, because its alpha".

Whenever you have performance related issue, just remember the phrase.

This is a distorted view. Simply put, if there were literally no optimization, then performance would only ever go down as they added more stuff each Alpha. But some Alphas have had better performance than the previous Alpha, on the same hardware, speaking in part from firsthand experience. If you bother to read patch notes, you’ll see the developers frequently document some of these optimizations. They are not top priority during the alpha phase of development, almost by definition, because as Donald Knuth would say, premature optimization is the r... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
So you've been playing Valheim a bit and have done up to say the 5th boss. So you're getting the harder level hordes spawning.
Now you have a friend that just started, and hasn't done the first boss yet. You go join their game to help them out a bit, and use your high level character. Now they are going to get the harder level hordes. Never mind that they haven't progressed much in the game, because you have unlocked those and are in their game, now they have them too.
But wait, there's more! Now you're done helping your buddy so you leave. They would have just unlocked the second level of hordes. Except you were in their game. So for forever they will have high level hordes that are well above their characters progress.
You just screwed your buddy's save over completely by joining it with your high level player. Their only option for fixing it is to forget that world and start over.

Now with 7 Days add in mods, mod-specific items, differences in progress... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Flamekeeper: explain.... and you can add the option to allow it on specific servers or not...
Valheim: Hop into world, Fresh server and everyone's just starting. New player joins-- Oh no. He's decked out in top tier gear, and goes and slays all the bosses one by one, forcing the other players to contend with attacks of increasingly dangerous enemies the likes of which they are not AT ALL prepared for since they haven't even progressed to basic metal equipment by the time he's finished.

In 7DTD terms, It'd be as if suddenly everyone was catapulted into feral radiated zombies with spitting cops and demolishers everywhere.

Not to mention that a player might be, oh, I dont know..an admin on his ... Read more

14 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
No. This is a bad idea for this game for a large number of reasons. It's also a pretty bad idea in Valheim, and has the potential to ruin gameplay for everyone else on the server when you use it there.
Comment
    Kinyajuu on Steam Forums - Thread - Direct
Sometimes not everyone knows the modding scene for a game they play. You totally get a pass Hagmire84 :P
Comment
    SylenThunder on Steam Forums - Thread - Direct
Has mod support already, and has since the beginning.

Workshop is planned post-release when the modding platform has been finalized.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Your post is about optimizing the game, and it gets merged into the currently active thread on optimization.

Makes perfect sense.
Comment
    faatal on Forums - Thread - Direct

Issues with LightLOD code and prefabs.


13 Sep

Comment
    faatal on Forums - Thread - Direct

There are 20 ticks per second. On any single tick, there will be no more that 2 sleepers spawned period. This applies globally to all volumes, so any remaining volumes will have to try on the next tick.

Snow, probably not.


The rest I don't know.

Comment
    Crater Creator on Steam Forums - Thread - Direct
My contribution to this noble, theoretical effort for more loading tips would be anything in the pinned FAQ thread in Questions & Answers. Some stuff is already covered in the existing loading tips. The vast majority of that FAQ would apply, and be adaptable to a loading screen format.

12 Sep

Comment
    SylenThunder on Steam Forums - Thread - Direct
AFAIK it didn't exist at all before a20, so there is no way to enable it.
Comment
    faatal on Forums - Thread - Direct

In A20, sleeper volumes will globally only spawn 2 per tick. Wandering is the same.

Comment
    SylenThunder on Steam Forums - Thread - Direct
I did this in survival. It's still a WIP, but you probably won't get much closer to round with the current blocks.

https://steamcommunity.com/sharedfiles/filedetails/?id=2600011771
Comment
    faatal on Forums - Thread - Direct

It is a new model. The AI acts the same.

Comment
    SylenThunder on Steam Forums - Thread - Direct
This is covered in the Pinned Troubleshooting thread. They need to follow the steps to exclude their client from security software.

11 Sep

Comment
    Shurenai on Steam Forums - Thread - Direct
In theory you could create something that looks fairly round at a distance and even from up close for the most part.; But it won't be truly round unless it's too small to be inside of.

Kindof like a brick tower- IT's round, but made up of a lot of flat faces.
Comment
    faatal on Forums - Thread - Direct

I added and edited a few things too.

Comment
    faatal on Forums - Thread - Direct

1 Makes sense since you want the main thread and graphics threads on the the best cores by themselves. Don't know how we would make Unity do that. Added to TODO list.


2 boot.config is generated by Unity during a build. We do not change it directly. gfx-enable-gfx-jobs=1 is already in A20's because graphics jobs is a player setting that was turned on months ago. I did not notice a performance boost, but it would depend on what your bottlenecks are.


Thanks