Does it happen with Dynamic Mesh off?
Does it happen with Dynamic Mesh off?
AMD and nVidia each have to support Vulkan in their drivers, so one could be having problems while the other does not. It may also vary by GPU model.
Game options on Windows are stored in the registry.
I have not seen the overlaps you had in your picture.
Disappearing trees is a bug with occlusion. The tree is there, but it looks like trees can get in the wrong occlusion group or multiple groups.
We don't really do anything to support Vulkan other than enable it. Unity does what it does. The only way we improve our Vulkan support, is update Unity, which we only do when we feel a Unity version is at a stable point for us to upgrade and then lock into some bug fix version of that before we release. I've been looking at our next Unity update, with their next LTS probably in 3-4 months, but I can try 2021.2 sooner as the next LTS is just a version of it with bugs fixed.
Many of us have AMD CPUs. AMD GPUs is another story. I have a 570 and a really old 5770. I'd have a recent AMD GPU if they weren't hard to find and stupidly expensive.
Trees need optimization work, but the last programmer who tried did not find any good solutions. We have some new programmers coming on that may get tasked with it.
Occlusion needs a tree bug fix, not a hack. POI come in all shapes and sizes.
Zeds banging on nearby blocks could maybe use a delayed/combined mesh update.
Precaching works in some cases, but can be a lot of overhead itself. Animations are already loaded. Block damage is way too dynamic. Individual pathing is threaded and not expensive.
Meshes? You mean dynamic mesh (the far ones)?
Thanks
There is a bug ticket for it. I will get to it at some point, but am currently working on ground collision bugs (player/zeds falling into, vehicles falling into and getting moved. Turrets falling into may also be related).
There were big changes to block entity LOD culling after that video was made, so the numbers they got are old.
Yes. If you want that ease of planning you may need some temp supports.
You don't need to.
If you plan a complex piece of your structure, use frames.
Then grab your higher quality blocks, copy shape and rotation. Replace.
Originally posted by brian9824: Agreed on a big why? Blocks have owners and it would be complicated to do what is being described.
What is so hard about putting down your own bedroll?
Originally posted by CrazyOdd: Not sure its still in the game, but you could use 1 bed and 1 bedroll, for spawn points.
Originally posted by Highlander:Read moreOriginally posted by d_d_c_95: i cant say for sure cause been away from game for a bit but were zombie always this gd smart? able to ( and will) traverse the maze of building over taking the straight path through some barbed wire, will find a a alternative path to me rather then walk into the empty pit i made for them , and i know ther suposed to have good noses but ive had several now track me clear across a map to my base. was there a general zombie upgrade i missedIts been like this since 17 all the zeds went to Zombie University and all have degrees in building engineering . Once your base is breeched they all start to funnel through ...
Originally posted by d_d_c_95: ive already developed a fond hatred for those gd birds. wait so does that mean they no longer smell when i have meat on me? . also i just died to what looks like a bull dog the size a gd horse inside a building WTFF!?!?!?!Smell system was removed because it was too costly with the new AI in a17. May make a return after some optimization.
Originally posted by KerlFieser: Don't know why but since the last a20 patch (or the one before) the z'ds refuse to ...Read more