Not in my testing. If I was in stealth and quiet enough, nearby zombies did not wake. Distance from zed being a big factor.
Not in my testing. If I was in stealth and quiet enough, nearby zombies did not wake. Distance from zed being a big factor.
Yesterday I tested 100 zeds and various shadow settings and did not see that much difference on an RTX 2070. I do have Unity's gfx jobs enabled, which may have some effect on that even though FPS generally seems the same with it enabled. I moved the gfx jobs change into the project, so it will be on in a20.1.
Object quality setting matters more than it used to, since we have more block models, which cause more draw calls.
One of our new programmers is researching trees.
I fixed it today. Fix will be in 20.1.
I don't want canned pathing, if that is what you mean by common. The AI should react dynamically to whatever block combination is presented to them and make a reasonable job getting to you. Bandits, once in, will do the same.
That's an imposter (distant POI) mesh needing an update.
There will be a batch run to update all of them for the next release.
(I did a manual update on some city tile for the server I play on)
Originally posted by Bleep: -Being able to build a horde base while your precious belongings are safe in your main base defeating the purpose of the tower defense mechanic which is one of the main gameplay mechanics. I don't abuse this one. Most if not all streamers I watch abuse this loophole and makes me sad. Making some zombies spawn near player chests/crates and target them instead of just spawning around the player itself is a small change that would help fix the loophole.
Originally posted by Zeruel isn't here: I know it sucks but it's not too hard to solve.Read more
Spawn in, do the starting tasks, assign your skill points and party up.
Maybe decide who goes where such as you can sometimes spawn and see a large city or a smaller town while your friend may see a much more lucrative location.
One person runs to the other while the other person clears a POI, places their bedroll and can continue looting and such. Have the person running to you make a quick marker on your bedroll location in case you die.
Honestly, it's an insignificant issue to be honest, sure it sucks but it's so easy to solve. Me and my friend do it all the time and have no issue, sure it sucks when we are like 3...
Originally posted by ShadedMJ:Originally posted by Crater Creator: ...I don’t imagine many people would opt to start coop kilometers apart, if there was a closer option.Could that be resolved with defining 'friends' before play and then 'spawn near friend' ?? Confirming friends could be a problem if someone is in the middle of combat though.