RWG code changes are maybe 75% done, but there is a lot of designer content being worked on that goes with those changes.
RWG code changes are maybe 75% done, but there is a lot of designer content being worked on that goes with those changes.
This is probably an issue with occlusion. You can try turning it off in the video settings.
Originally posted by Lord-Knight Fandragon:Read moreOriginally posted by SuperMeatBag: When you "ask" a trader for a mission, the game will choose from available buildings of the correct/desired level within range. So if you keep going to the same trader for the same tier, it will choose from that pool. If only one building fits, then it'll choose that every time. Try another trader.
Then the question is why is there only like 1 building? THeres all these buildings on these maps and the devs ...
Originally posted by Sprocket66: It would be nice if the critic's would admit that a lot of progress has been made on the game, especially in the last 2 years. It would also be nice if the white knights/mods would admit that 8 years is a heck of a long time (enough time for a bachelor's degree and 2 masters degree's).It would be nice is people also realised that 8 years isn't a terribly long development time when you're building something from scratch. Early Access has allowed you to be able to play it since almost day 1. Rather than not even hearing about the game until after it's already in it's 6th or 7th year of development when the company feels the beta is close enough to give a release date.
Originally posted by Ichbin: I'm seeing a lot of "7 Years and STILL in Alpha!?" comments. Everyone's right, but they're complaining that there's no content. There is... as the white knighters like to shout to the mountains. However, can we talk about the lack of an End-Game?Well, you don't put the story in before the components of ... Read more
By now, every single other studio would have at least given an end-game goal. Content that requires all your skills, and cunning.
Still, after all these years, we just have... Hoard Night. The main story keeps getting pushed back, along with any sort of hardcore POIs (large buildings with some zombs doesnt count). What we get, instead, is pipe weapons nobody asked for.
You could argue that they needn't get ahead of themselves, and discover what the core game should be, before implementing something like that.... Well... IT'S BEEN NEARLY 8 YEARS!!!! Figure it TF out!
Originally posted by Amanoob105:Originally posted by ⚜ JOST AMMAN ⚜: You believe wrong.Then we need to stop telling people to find clothing when starting a new game to help try to ward against zombie bites. Armor only for that.
Originally posted by HAVOK: Me and 3 of my friends just started a world and we spawned in the burnt biome. On the first night, we were attacked by a horde of high level zombies similar to a blood moon horde. Our game stage was only like 5. Why did this happen?I could totally see this happening in Wasteland. Not burnt.
Originally posted by ⚜ JOST AMMAN ⚜:Read moreOriginally posted by ...
Yes and no.
Originally posted by Coleron: Are you sure miner 69r counts for shovels? It doesnt list them.Yes, It effects shovels. It affects all 'Tool' class items, Pickaxes, Axes, Chainsaw, Auger, Claw Hammer.