A crude estimate would be early fall.
A crude estimate would be early fall.
Originally posted by Lord-Knight Fandragon:Read moreOriginally posted by Crater Creator: I think of the additional ores that show up in the mine as extra, rather than supplanting more of the original ore. But I would prefer a move towards one type of ore per node... and fewer ore nodes... and fewer ore types per biome. I’d like to see the presence of ore nodes become an important factor in where to build a base. Currently, I find you you can pretty much pick any spot and just wander around a bit until you fin...
Saw some new town pictures Monday and was impressed with the look and density of the streets and buildings. My kids, who are adults, thought it was cool.
I get 6-8 usually. Had food poisoning Sunday, so still a bit tired from that. I lost 5 pounds in 2 days, but was wanting to lose some more weight anyway.
Working from home is a nice bonus time wise. Years ago, I used to commute to Chicago and that was 10 hours a week of wasted time.
Probably, but I don't deal with that.
No changes planned, but what you describe may get adjusted someday.
Yes, if they were like that, but all those objects add draw calls, so meshes are generally one piece. We may have a few extra parts at some point. Like bandits may have some of the armor as separate objects.
It would be possible, but I think we have spent enough time on dynamic music as it is.
Sure. A few days here and there.
I took two days off a few weeks ago for a 4 day weekend vacation in IA.
Yesterday I was off closing on my new house. Lots of moving stuff in my future.
A lot of meetings today, but determined a reason some sleepers were not spawning for the designers and fixed, but need to finish testing tomorrow and maybe adjust some of the spawn delays.
Originally posted by Trooper Bri:Read moreOriginally posted by Crater Creator: I think of the additional ores that show up in the mine as extra, rather than supplanting more of the original ore. But I would prefer a move towards one type of ore per node... and fewer ore nodes... and fewer ore types per biome. I’d like to see the presence of ore nodes become an important factor in where to build a base. Currently, I find you you can pretty much pick any spot and just wander around a bit until you find the node...
Originally posted by Amanoob105: The games gone though about 19 Alphas in about 8 years. Lately most major updates tend to be between about a year or two in length of time before they hit.With the exception of A16->A17, And now possibly A19-A20 since they're putitng a lot of extra time into polishing things, No other 7DTD update has taken over a year. And the A16->A17 update was 1.2 years. Typically it's been between 3-8 months after the final minor version of the preceeding major version since the change to bigger but less frequent updates.
So I'd give it another 6 to 12 months, at the least.
Originally posted by Ripflex: Just curious on a technically level, what was the unity/fix for Vulkan they be waiting for ?Unity hasn't really kept up to date with the changes in Vulkan. The next update to Unity is supposed to resolve this issue. They are also looking into support for HDRP, but I don't think that will be coming in the next Unity update.
Originally posted by Ash vs. Himself: I feel like the first letter you get in the game about screwing with the Duke was setting up a bigger story about revenge, but maybe not?
Originally posted by vgifford: Spider zombies used to climb, but humorously they would climb trees, light posts, etc...