7 Days To Die

7 Days To Die Dev Tracker




16 Jul

Comment
    faatal on Forums - Thread - Direct

Feral sense is currently just Off, Day, Night, All.


We don't plan on more options changes for A20. Maybe by gold. For now you can change some of that in entityclasses.xml.

Comment
    Gazz on Forums - Thread - Direct

THeir aggro time is either hardcoded or found in the entity data.


It is also modified by one of the stealth perks.


15 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Most players are doing co-op with friends on private games or single-player.

If you look, there are nearly as many dedicated servers running as there are people playing. So even if everyone was playing in small groups on servers, a grand majority of the servers would be empty.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Borfoid:
Originally posted by Taters: 4000+ hours in on vanilla, I've turned off horde night. Even with 120 minute days, and 10 day horde night, (math is hard), I never have time to go out and just explore. I started a new game with a new mindset. I'm not distracted by horde night, and I can take my time to smell the mums...

If you rush a minibike isn't horde night just another night ?

Not anymore! Try it and see what happens. :cozyroe:
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Borfoid: The electricity system is a bit crazy, it works nothing like a house even though the wiring and the i/o system is fairly analogous.

You should be able to hook up the total input to a single relay and then output all that power to the rest of the base imo.

As it stands, you have to split things up in to different systems. You should be able to do that but it shouldn't be mandatory.
It works nothing like existing modern day A/C houses, no. It works very much like old D/C houses from hundreds of years ago, because it is. This is what electrical power used to be like- D/C power is uni directional. Input at one end, outputs at the various branches, and all of it gets consumed in some wa... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Well I’m confused. Pregen01 is pre-generated. It shouldn’t need to generate any detail height data?
Comment
    Crater Creator on Steam Forums - Thread - Direct
This is highly dependent on your hardware. Thankfully, you only have to generate a map once, and if you don’t want to, you can play on Navezgane or one of the three included PREGEN maps.
Comment
    Crater Creator on Steam Forums - Thread - Direct
First, please ask your ‘how the game works’ type questions in the Questions & Answers section so we don’t have to move them.

The zombie is called a screamer, and she comes when there’s too much activity in an area. If I remember correctly, placing or upgrading blocks counts as activity, along with more obvious things like shooting guns or running a forge.

The command to freeze zombies is only possible when debug mode is on. But it’s not well documented: it’s a key on the numeric keypad. ‘*’ I think.
Comment
    Shurenai on Steam Forums - Thread - Direct
Random stat variance is a thing. Not a bug nor a fluke.

14 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Enola Gay:
Originally posted by Trooper Bri: There's no bug. Your OP doesn't state what biome you were in. Guessing Wasteland. That's no place for fresh meat to be.

if a new player isn't supposed to be there, why would the game spawn them there?
If playing vanilla RWG it doesn't.
If playing Navezgane I know you can spawn in burnt or snow. Would have to double-check the locations to see if wasteland is included.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Overhaul mods can break then, and some have been broken since alpha 15 because the item names changed and the triggers were not updated. Most of those should have been updated in 19.4 I believe, but I think a couple are still being worked on.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by thecheeselover: Yep! https://community.7daystodie.com/topic/22366-alpha-20-dev-diary/page/59/

Seems like 19.6 is about Twitch fixes, I think. I have not read every comments.
Yes pretty much. It's only the one developer doing it. Everyone else is working on a20.
Comment
    faatal on Forums - Thread - Direct

It is not planned, but it could happen.


13 Jul

Comment
    Shurenai on Steam Forums - Thread - Direct
If you're in A18 or later, 64 bit is the default; There is no longer a 32 bit version of the game.
Comment

Originally posted by Sinthesys

But not this.

Could be this.


12 Jul


11 Jul

Comment
    Gazz on Forums - Thread - Direct

Well, looks shippable to me!

(some assembly required)

Comment
    Gazz on Forums - Thread - Direct

IRL people who panic usually don't get stuck duck-waddling. Running away is a very basic skill that should not require being calm.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Lance: You feel like it's OP because it fits the way you've been playing every game. But the advantages you're talking about really aren't as OP as you seem to think.

It gives you some weapon bonuses.. just like every other attribute does.
It gives you access to tools.. which you could also just loot or buy.
It lets you mine better.. but it's perfectly viable to play the game without mining at all.
It gives you recipes.. which you could also just loot or buy.
It gives you more inventory space.. which you could get by slapping a mod in your gear.

There are other attributes which give you bonuses that aren't merely convenience or tied to a specific play style, and thus are arguable better...
Read more