Feral sense is currently just Off, Day, Night, All.
We don't plan on more options changes for A20. Maybe by gold. For now you can change some of that in entityclasses.xml.
Feral sense is currently just Off, Day, Night, All.
We don't plan on more options changes for A20. Maybe by gold. For now you can change some of that in entityclasses.xml.
THeir aggro time is either hardcoded or found in the entity data.
It is also modified by one of the stealth perks.
Originally posted by Borfoid:Originally posted by Taters: 4000+ hours in on vanilla, I've turned off horde night. Even with 120 minute days, and 10 day horde night, (math is hard), I never have time to go out and just explore. I started a new game with a new mindset. I'm not distracted by horde night, and I can take my time to smell the mums...
If you rush a minibike isn't horde night just another night ?
Originally posted by Borfoid: The electricity system is a bit crazy, it works nothing like a house even though the wiring and the i/o system is fairly analogous.It works nothing like existing modern day A/C houses, no. It works very much like old D/C houses from hundreds of years ago, because it is. This is what electrical power used to be like- D/C power is uni directional. Input at one end, outputs at the various branches, and all of it gets consumed in some wa... Read more
You should be able to hook up the total input to a single relay and then output all that power to the rest of the base imo.
As it stands, you have to split things up in to different systems. You should be able to do that but it shouldn't be mandatory.
Originally posted by Enola Gay:If playing vanilla RWG it doesn't.Originally posted by Trooper Bri: There's no bug. Your OP doesn't state what biome you were in. Guessing Wasteland. That's no place for fresh meat to be.
if a new player isn't supposed to be there, why would the game spawn them there?
Originally posted by thecheeselover: Yep! https://community.7daystodie.com/topic/22366-alpha-20-dev-diary/page/59/Yes pretty much. It's only the one developer doing it. Everyone else is working on a20.
Seems like 19.6 is about Twitch fixes, I think. I have not read every comments.
It is not planned, but it could happen.
But not this.
Could be this.
Well, looks shippable to me!
(some assembly required)
IRL people who panic usually don't get stuck duck-waddling. Running away is a very basic skill that should not require being calm.
Originally posted by Lance: You feel like it's OP because it fits the way you've been playing every game. But the advantages you're talking about really aren't as OP as you seem to think.Read more
It gives you some weapon bonuses.. just like every other attribute does.
It gives you access to tools.. which you could also just loot or buy.
It lets you mine better.. but it's perfectly viable to play the game without mining at all.
It gives you recipes.. which you could also just loot or buy.
It gives you more inventory space.. which you could get by slapping a mod in your gear.
There are other attributes which give you bonuses that aren't merely convenience or tied to a specific play style, and thus are arguable better...