For instance, for week 1 maybe you have enough time to set up an effective defense against basic zombies, but not enough time to put a roof on everything to protect you from vultures. That’s the kind of scenario I like in this game, where your base can be improved week after week to protect against different threats, until you have a robust, multilayered base design. I’d like to see more situations like that.
So rather than all zombies climbing, I would prefer to see a ‘special infected’ that climbs. If they all climb, then you either sink or swim with your first week’s design, and if your design is effective, then you’re set forever after. I know it doesn’t take much to put a lip around your base so climbe... Read more