Way back when I was running my own 7D server I had a Russian admin - while all of Russia was blocked.
I guess it's like with every other nationality. Not all individuals are the same. =P
Way back when I was running my own 7D server I had a Russian admin - while all of Russia was blocked.
I guess it's like with every other nationality. Not all individuals are the same. =P
It is 8m in XZ for them to start spawning. Don't know what you mean by calculated in.
1 How they will work has not been determined. Trigger traps will probably be the same, but at some point stealth may add a chance they don't trigger.
1b Sleepers work how they do for performance reasons. They don't spawn until you are near the sleeper volume. That has not changed in a20, but as the game gets more optimized, some of those rules may be relaxed.
2 Those spikes have no colliders, they are just cosmetic, so removing them won't change collisions,
1 We have talked about it. We have a shark model/anims, but don't know that it will ever get used. Maybe some bored day in the future looking for fun....
2 Mod, no, but we have a raft model and someday it would be nice to added it as a vehicle. I'd like to see a heavy water map eventually.
3 Can't think of any awesome, but my bar is high.
Well, I appreciate hearing about those because then I can put another mark on the chalk board. ๐
Bears or mountain lions are no joke - neither IRL nor in the game.
Yes, they do work like bedrolls. Have you not tried that?
"Awake" zombies are more attentive and can hear you at much longer ranges than sleepers.
An unsuppressed rifle can get you a lot of attention.
Originally posted by bladeshredder:To quote... Read moreOriginally posted by Jim Lahey: Yes, open world games tend to take a long time to develop particularly when there isn't a lot of people making them.hmmm well this one seems to be taking longer than any ive ever known....
Not every game developer has a literal army of developers *slaves* at their beck and call like others do that allows mediocre games to be pumped out every year with a constant rinse lather and repeat mantra.
Originally posted by HiPHoPiPoTaMuS: I have a solid 2409.2 hours logged in 7 Days. I can tell you about the grind in trying gain enough XP to get to level 100. Killing zombies becomes redundant very quickly and attributes very little to my climb through the levels. Unless I let a handful of screamers run amok - you fire a lot of lead during that fight.Valheim does all the good parts of LBD, and none of the bad. LBD works great for weapons, and for actions that the player is inherently intended to go do, such as mining or chopping. Even Blocking fits this category as bl... Read more
I get the point of how LBD fails. But I have a couple dozen hours in Valheim and it seems to work fine. As long as it is used in the spirit of the simulation.