7 Days To Die

7 Days To Die Dev Tracker




06 Mar

Comment
    Gazz on Forums - Thread - Direct

Way back when I was running my own 7D server I had a Russian admin - while all of Russia was blocked.

I guess it's like with every other nationality. Not all individuals are the same. =P

Comment
    faatal on Forums - Thread - Direct

It is 8m in XZ for them to start spawning. Don't know what you mean by calculated in.


05 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
That is very odd, and definitely some kind of bug. But I've never heard of such a bug before, so....I got nothin. You'd be best to refer to the pinned threads, and likely to seek support on the main forum instead of here as you're more likely to get substantial help on such an odd issue there.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Must be a SteelSeries RGB keyboard. Support for those was added into the game. This is covered in the patch notes.
Comment
    Shurenai on Steam Forums - Thread - Direct
I can't speak to disabling it. But from the description, the bar over the F keys is likely a representation of your Experience bar; While the greener one across QWERTY is likely your Current Health.
Comment
    Shurenai on Steam Forums - Thread - Direct
No, and yes, in that order.

No, When lootable containers respawn they do not replace whatever the current contents are- Instead the loot respawn timer freezes at 0 and waits for the container to be emptied before respawning it's contents. Short of a bug, It is impossible for the system to overwrite existing contents.

Yes, You must remain 7-15(Noone is exactly sure how far) blocks away from a container or it will never respawn. Every time you enter that 7-15~ block range of a lootable container, the loot respawn timer will reset to the start. This is why the bird nests on your primary avenue of travel basically never respawn.


I have seen claims that,Supposedly, leaving one item of any kind in the container to trigger the conditions in the first answer above (container wont respawn with items in it) will allow the timer to tick all the way down to 0 regardless of player proximity- Then when you come to loot, you take the item out, and loot th... Read more
Comment
    faatal on Forums - Thread - Direct

1 How they will work has not been determined. Trigger traps will probably be the same, but at some point stealth may add a chance they don't trigger.


1b Sleepers work how they do for performance reasons. They don't spawn until you are near the sleeper volume. That has not changed in a20, but as the game gets more optimized, some of those rules may be relaxed.


2 Those spikes have no colliders, they are just cosmetic, so removing them won't change collisions,

Comment
    faatal on Forums - Thread - Direct

1 We have talked about it. We have a shark model/anims, but don't know that it will ever get used. Maybe some bored day in the future looking for fun....

2 Mod, no, but we have a raft model and someday it would be nice to added it as a vehicle. I'd like to see a heavy water map eventually.

3 Can't think of any awesome, but my bar is high.


04 Mar

Comment
    Gazz on Forums - Thread - Direct

Well, I appreciate hearing about those because then I can put another mark on the chalk board. ๐Ÿ˜ƒ


Bears or mountain lions are no joke - neither IRL nor in the game.

Comment
    Gazz on Forums - Thread - Direct

Yes, they do work like bedrolls. Have you not tried that?

Comment
    Crater Creator on Steam Forums - Thread - Direct
It mostly depends on what channels you're listening to. For instance, the latest word from a developer I'm aware of was less than an hour ago, on the official forum at 7daystodie.com.
Comment
    Crater Creator on Steam Forums - Thread - Direct
There was a time when this was cheesy, because the AI pathing was lacking and zombies had nothing productive to do in this situation. But now they should attack the blocks holding up your second floor. Like others are saying, withstanding a horde doesn't necessarily mean your base is cheesy. Withstanding every horde with no effort is a different matter, in this player's opinion.
Comment
    Gazz on Forums - Thread - Direct

"Awake" zombies are more attentive and can hear you at much longer ranges than sleepers.

An unsuppressed rifle can get you a lot of attention.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Note there was at least one other theme song before the current one. I donโ€™t have a link handy, though.

03 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by bladeshredder:
Originally posted by Jim Lahey: Yes, open world games tend to take a long time to develop particularly when there isn't a lot of people making them.

Not every game developer has a literal army of developers *slaves* at their beck and call like others do that allows mediocre games to be pumped out every year with a constant rinse lather and repeat mantra.
hmmm well this one seems to be taking longer than any ive ever known....
To quote... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by HiPHoPiPoTaMuS: I have a solid 2409.2 hours logged in 7 Days. I can tell you about the grind in trying gain enough XP to get to level 100. Killing zombies becomes redundant very quickly and attributes very little to my climb through the levels. Unless I let a handful of screamers run amok - you fire a lot of lead during that fight.
I get the point of how LBD fails. But I have a couple dozen hours in Valheim and it seems to work fine. As long as it is used in the spirit of the simulation.
Valheim does all the good parts of LBD, and none of the bad. LBD works great for weapons, and for actions that the player is inherently intended to go do, such as mining or chopping. Even Blocking fits this category as bl... Read more