7 Days To Die

7 Days To Die Dev Tracker




17 Jun

Comment
    madmole on Forums - Thread - Direct

Which one, there are 3 other games in various stages of development

No. We already see that schools close in a pandemic so nobody would be suited up in foot ball gear, nor cheering in the weeks of rioting and pandemic shut down of 2034 before total apocalypse happen.

I saw some promising city tiles where the player couldn't see anything but buildings, it had vibes of the first walking dead downtown Atlanta feel, but it was a prototype. I can't promise it will be done but the intent is to put some skyscrapers in it.

Comment
    madmole on Forums - Thread - Direct

I played a game a while back and really enjoyed it. Loot isn't done yet, but the full line up of primitive weapons was implemented so I got to start off with a pipe shotgun and proceed to double barrel and then a pump before I quit playing and it was great being able to specialize right away. I focused mainly on PVE and turned off hordes for the first time ever in a game, mainly because I wanted to try out the new build menu. The new build menu features every block shape in the game, so I was able to go crazy with creation and I had a lot of fun even though hordes were turned off. I did quests for money and the economy is harder than before so I was walking until day 21 or 28, I can't remember when I could finally spring for a motorcycle. Even though it was an early build I had a great time with it. RWG is amazing now, especially cities they are well put together with stop signs, cross walks, sewers, and a lot more.

Nobody cares about that except people who have 500...

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Comment
    Shurenai on Steam Forums - Thread - Direct
Nothing. The trader himself is unkillable, and the compound is undamageable.
Comment
    faatal on Forums - Thread - Direct

A20 will be on Unity 2020.3.x. We will be doing one more update for A20, hence the x.


The problem with new Unity graphics features is they tend to not support the built in render pipeline and we don't plan on switching to HDRP until our next game, since it will be a large amount of work.

Should be a separate count.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Skyscrapers should definitely be Tier 5 POIs. I’d go so far as to say if they’re not, it should be reported as a bug.

16 Jun

Comment
    faatal on Forums - Thread - Direct

Not in A20.

We have considered it. There could be some variations, but not A20.


Seeing/hearing is in xml, but I think most zombies are the same.

I don't think it is an end goal.

Torque is engine power. Increases acceleration and would determine top speed.

We have plans, but may not be a20.


Don't know.

Comment
    faatal on Forums - Thread - Direct

Yes

Comment
    faatal on Forums - Thread - Direct

We could add it, but features like, if we add them, will probably not come until near gold.

Sure or whatever we want it to be doing while it is not out to kill you. Bandit sleepers may roam around too.

Comment
    faatal on Forums - Thread - Direct

I don't think he uses the forums.


1 Follow you around

2 Maybe no

3 No if 2 is no

4 Carry stuff. Maybe heal. Don't know if that is staying

5 No battery, so it must be nuclear

6 They do not care about each other

7 Yes. Don't know

8 No

Comment
    faatal on Forums - Thread - Direct

Football player and cheerleader are gone.


You can hope. Tweaking will happen right up until gold and after.

Comment
    faatal on Forums - Thread - Direct

Not what I work on. Art and design will do what they think best and have time for.

Comment
    faatal on Forums - Thread - Direct

You can change it in vehicles.xml.


(normal, turbo)

(was for quality levels, but we just have 1 quality now)

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Hellsmoke77: That said this isn't about TFP, every company does this. This is why digital is bad. If I buy a physical copy I'll do whatever I please with it. Lend it out, sell it, chew on it, use it as a frisbee etc. and there's nothing they can do about it. I paid for the damn thing after all.

I think TFP are a good bunch but I have seen small companies grow and as they grow, so does their greed and shady business tactics. CDPR is a perfect example. Went from one of the most loved, to one of the most hated over night. This is what happens when companies get too large so naturally I fear what happens the larger TFP get.
Well so far we've shown that TFP hasn't changed their EULA overnight for no reas... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
So I checked.

Since 2013 the only notable changes to the EULA I can see are...
1. The addition of the Easy Anti Cheat section.
2. Changes to the "Governing Law" section from New York to Texas.
3. Changes to the "Information Collection & Usage section" as a result of adding GameSparks.
4. The expansion of the "Video Monetization and Ad Revenue" section.

So the first change was made in 2014 as a result of this feature being added.
The second change was made in 2015. Not entirely sure why it said New York.
The third was made last year as a result of this being added to the game.
The fourth change was made in April, and was announced here[7daystodie.com].

Other than that, the EULA wording has not changed.


So now the OP has dropped this "bomb", but did little ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
I don't think it will be possible with the featureset as it will be shipped at the launch of A20. But, It's likely something that will be possible in the future or once the modders get ahold of the existing featureset and figure out how to accomplish it.
Comment
    Shurenai on Steam Forums - Thread - Direct
Are you by chance using a mod that allows you to press E to harvest? E to harvest is not compatible with Living off the land; That incompatibility is in large part why it was changed to punch-to-harvest.

Living off the land utilizes the block upgrade/downgrade system to give returns, and multiplies off of the drop you get when 'downgrading' a plant by striking it. But E to harvest has a set value defined that cannot be changed on the fly, and so can only return 1 per harvest (or 2, or 5, or 50 or whatever the E to harvest value is set to.)


Aside from that, I'm afraid i have no other ideas.
Comment
    faatal on Forums - Thread - Direct

We have no control over that. Unity would have to support it.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by player144: Sure, because when people play video games they dont focus on the 80% screen estate where the main game occurs, but instead focus on the 20% part that surrounds it...

I think I get what you're saying... but can we agree that the 20% of screen real estate taken up by UI is, by its nature, always going to be the important stuff? This would be like in a car, instead of looking down to read the speedometer, you want to look at a flag on the hood ornament that flaps in the wind when you're going faster. Maybe it could supplement the dashboard, but it's not going to, by itself, be better than the dashboard.

There was a time when hunger, thirst, and XP weren't even shown on the HUD... Read more
Comment
    Gazz on Forums - Thread - Direct

The bleed buff definitely transfers CVAR values between entities but I have never tried expressing that through that mod system.

I only work on the vanilla mod...


15 Jun

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Lord-Knight Fandragon:
Originally posted by Trooper Bri: I feel that someone who has earned the title Lord and Knight would know such combat related statistics. Are thou not a Lord?

Well, its made even more confusing since I read my gun damage as 77, but when I hit zombies it sure doesnt do 77......cuz 77 on 125 hitpoints is 2 bullets no matter. But sometimes its 1 shot, down they go, other times I do like 20.

With melee, sometimes I do like 3 points, t...
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