7 Days To Die

7 Days To Die Dev Tracker




14 May

Comment
    faatal on Forums - Thread - Direct

A large amount of my optimizations targeted worse case performance. As in reducing frame spikes for smoother game play. I don't care much for peak FPS. Who cares if sometimes you get 120 FPS, when most of the time you get 40 FPS and then randomly dropping to 10 FPS. I'll take 60 FPS most of the time.


Lathan did a lot of iteration and testers a lot of testing to get to 50 builds.

Comment
    faatal on Forums - Thread - Direct

It is not a percent. Destroy area mode is when they can't reach you, but it can also happen when they fall. The blocks chosen are not totally random. It looks for supports and it is randomly between the player and zed, but supports are often not near the player, so it looks in a 10x10x10 area. That is already fairly slow trying to make a quick decision on what to destroy.


Zombies types have random weighting for how much they care about block health. It creates some path variation, not radically different paths like some people want. That would require some very different rules.

Comment
    faatal on Forums - Thread - Direct

There should be no 19.6. A20 will be soon enough we hope.


Unity says they made a fix for one of the DX12 or Vulkan issues I reported, but it takes weeks/months to filter down through their testing and into a release. I do hope to update Unity once more before A20 is done, so it should have that fix.

Comment
    Shurenai on Steam Forums - Thread - Direct
Alright so, In most cases, Mods will proliferate across the connection when the client downloads the server's copy of .xml files.

However, Certain things are not. Namely, Any mod that adds a new model, the client would need the mod installed. Any mod that adds new textures, the client would need the mod installed.

Basically, Any mod that adds anything new outside of .xml coding will likely require the client to also install the mod themselves, or there'll be issues like missing textures, icons, ui elements out of place or missing, invisible enemies in cases where the mod adds it's own zombie models/textures, etc.

When in doubt, Have them install it too.
Comment
    faatal on Forums - Thread - Direct

It was a plan that some of us liked, but that does not mean it is going to happen. It will take a good amount of time.


Deliberately distorted would be lying and I don't lie unless I'm making a joke. It was not a joke. We are not changing normal game play for anything to do with streamers. We make changes because we think it will make the game better and to fit into release timelines.


Twitch has a wide demographic. Over half are 25+. Granted they don't show <16, so there are probably quite a few of those.


"According to GlobalWebIndex in Q2 2019, this is an app

Comment
    faatal on Forums - Thread - Direct

Clothing and armor slots are not changing for A20. Streamers stream all types of games, simple or complex. The Robotic Drone is not simplifying anything, since it is an addition to the game.

Comment
    Shurenai on Steam Forums - Thread - Direct
What tool are you mining the clay with? O.o You're using a shovel, I hope?

Anyway, what you're doing is basically the fastest way..but it really sounds like you're using an improper tool for the task and not getting the full clay yield and/or not digging as fast as you could be.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Mr Fantastic: If you're playing multiplayer and the host is not online or quits the game, tough luck to everyone else, all progress lost, this is bad game design at it's worst.
That'd be why Dedicated Servers exist. :) And why pretty much all games with this feature have them.
Comment
    faatal on Forums - Thread - Direct

Watching someone else play a game is about as casual as it gets. Now they can get a bit less casual by interacting with it.


13 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
For those of you having issues with the distant POI meshes/ghost blocks, you might want to take a look at 19.5 experimental and see if any of the new optimizations and fixes there resolve your issue.
Comment
    faatal on Forums - Thread - Direct

I don't plan on doing any changes for AI in A20 other than bug fixes.


Well, besides feral sense.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Shedding my mortal skin:
Originally posted by Mr Fantastic:
Not really, what is common is to have a character that is independent from the world it joins. So it gives you freedom to play different worlds with the same character.

Prime example and one of the best executions: terraria
I always thought of Terraria as the exception, not the standard. Besides, Terraria is an action RPG, not a survival game. Minecraft is closer to 7 Days to Die than Terraria, an...
Read more
Post
    /u/ on Steam Forums - Thread - Direct
Hello fellow survivors!

Today you can play with A19.5!


What it holds for you guys:

Twitch integration beta[7daystodie.com] (download documentation here[7daystodie.com])
Performance improvements
Keybind to change vehicle controls on game pad while on a vehicle

How to opt in:

This is how you access the A19.5 build:

1. right click on the game in steam
2. click on properties
3. click the "betas" tab
4. the drop down menu will have latest_experimental available ← you want THAT
5. select that and wait for the game to download.
Post
Hey Survivors,
Alpha 19.5 Experimental is out and it comes with our first version of Twitch integration, performance improvements, bug fixes and more!

Here is how to opt in:

1. right click on the game in steam
2. click on properties
3. click the "betas" tab
4. the drop down menu will have "latest_experimental - unstable build" available ← you want THAT
5. select that and wait for the game to download.

Forum Release Thread[community.7daystodie.com]
Twitch Integration Guide[7daystodie.com]
Official Alpha 19.5 B48 Release Notes... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/4973641272236687033]here[/url].
Comment
    SylenThunder on Steam Forums - Thread - Direct
Yes. This is actually pretty common in games of this nature. You don't take characters across different save games, they are tied to the save.
Comment
    Shurenai on Steam Forums - Thread - Direct
There's a lot of possible reasons for this, not limited to but including:
  • It seems likely that your friend had xp gain set very high, to say 300+%; Massive exp gain is a double edged sword, as while it gives you lots of skill points and bonus health/stamina, it also makes the game more difficult much faster.
  • Being in a party and in the same area with that party member causes gamestage(The measure of difficulty) to be added together; The first player in a party is worth 1.7x their gamestage, and every additional player is worth a further half of the previous value (0.85, 0.42, etc)- Once all players GS are calculated, the numbers are added together.
  • In conjunction with the above, If your friend was already a very high level and invited you to his world, You would be playing in a level of difficulty faaaaar above what you should be as a low level character.
  • Screamers spawn based on Activity generated in an area...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Siicky:
Originally posted by aY227: No. Game is not on epic and console version is so outdated, that's a different game basically.
weird, what is the cross platform tag even for ?
Cross-OS is still technically cross platform according to steam. And 7DTD can be played from windows/mac/linux and all together without any weird patching shenanigans.