Hello!
One quick build going out with a change to the "successful kill of streamer" message background.
Enjoy!
A19.5 b55
Changed
Death message has new background.
Hello!
One quick build going out with a change to the "successful kill of streamer" message background.
Enjoy!
A19.5 b55
Changed
Death message has new background.
Originally posted by Royerrulz: I confess I've never gotten that far before getting pretty bored. Disappointed to see that the focus is on 'twitch integration' as the whole environment still feels like a skeleton placeholder devoid of actual content.The 'Focus' is on other features, like the new block shape system and other things. The twitch integration was developed by dev Lathan on his own time, because he himself is a streamer and thought it would be a cool feature to have.
Originally posted by Seftak:Also important to know, the helmet on the biker zombies is actually an armored piece- If you're hitting the helmet with conventional rounds, You're doing significantly less damage th... Read moreOriginally posted by Capt. Q. Schwartz: 3500 hours or not...To add to this :
Do you know Green Zombies have HP regen?
Do your weapons have "Rad Removers"?
Which weapon are you using?
Which kind of bullets?
How much time between the shots?
Originally posted by IRuleAll:Read moreOriginally posted by ⚜ JOST AMMAN ⚜: They should add a skill for that.ya even that would be cool. all i know is i know i can get a biome sneak peak in random map regen, but it would be nice to get a way that shows the stuff, roads/buildings/ect, just like the minimap does. so however we get access to get a better map recon than driving around would be extremely use...
Maybe add it to Perception or Intelligence, something called "Eagle Eye" or "Cartography".
Like he said - these assets have to be part of the model to begin with.
Case in point: The attachments on a new gun like the auto shotgun are all part of the model. As a result they always fit exactly and are only toggled on/off as needed.
Originally posted by Kaliten: While I don't think we need more weapons. I would like to see weapons with different types based on quality so likeWeapon system already has this.
quality 1 pistol would be a Hi-point
quality 2 a G19
quality 3 Beretta 92fs
quality 4 SIG P320
quality 5 H&K VP9
Something like that for all the weapons that way you have "variety" but the weapon pool is still the same.
Originally posted by Rusty Damage:Originally posted by DthBlayde: Something like this already exists. There's auto sort and transfer buttons. You can set up a container of just building materials for example, then with a click, transfer them all in bulk from inventory to storage.Yes, but they stop working when one stack is full, with most items they are all ways full and you have single click new stacks again. My suggestion is just to make the game a little more enjoyable.
I don't know. It probably just picks one from choices or none and replaces the blocks in the area.
Not likely. Clothing would not change like you think. That is all one mesh and full textures. What might change is accessories being hidden, like a hat. provided the artists split them into separate objects.
Don't know.
Originally posted by Blue Hasia: 1. that more gets revealed around you. I can see so far yet so little around me gets revealed on the map.
Well, not all bus stops are designed equally well.
http://newnation.sg/wp-content/uploads/singapore-bus-stop-fail.jpg
Today's work. New tech that should stop loot containers from floating by attaching them to what is below. We had that happening in the new sewers, so needed a fix.
2001: A Space Odyssey. The dawn of something new.
Maybe not that high, but there are a lot!