7 Days To Die

7 Days To Die Dev Tracker




24 May

Comment
    Hated on Forums - Thread - Direct

Hello!
One quick build going out with a change to the "successful kill of streamer" message background.


Enjoy!


A19.5 b55


Changed

Death message has new background.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Royerrulz: I confess I've never gotten that far before getting pretty bored. Disappointed to see that the focus is on 'twitch integration' as the whole environment still feels like a skeleton placeholder devoid of actual content.
The 'Focus' is on other features, like the new block shape system and other things. The twitch integration was developed by dev Lathan on his own time, because he himself is a streamer and thought it would be a cool feature to have.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Seftak:
Originally posted by Capt. Q. Schwartz: 3500 hours or not...
Do you know Green Zombies have HP regen?
Do your weapons have "Rad Removers"?
To add to this :

Which weapon are you using?
Which kind of bullets?
How much time between the shots?
Also important to know, the helmet on the biker zombies is actually an armored piece- If you're hitting the helmet with conventional rounds, You're doing significantly less damage th... Read more

23 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Ancient necro in which the contents of the thread aren't really relevant to current day 7DTD. So I'll lock this.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Have you tried moving to the wasteland biome?
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by IRuleAll:
Originally posted by ⚜ JOST AMMAN ⚜: They should add a skill for that.
Maybe add it to Perception or Intelligence, something called "Eagle Eye" or "Cartography".
ya even that would be cool. all i know is i know i can get a biome sneak peak in random map regen, but it would be nice to get a way that shows the stuff, roads/buildings/ect, just like the minimap does. so however we get access to get a better map recon than driving around would be extremely use...
Read more
Comment
    Gazz on Forums - Thread - Direct

Like he said - these assets have to be part of the model to begin with.


Case in point: The attachments on a new gun like the auto shotgun are all part of the model. As a result they always fit exactly and are only toggled on/off as needed.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Kaliten: While I don't think we need more weapons. I would like to see weapons with different types based on quality so like
quality 1 pistol would be a Hi-point
quality 2 a G19
quality 3 Beretta 92fs
quality 4 SIG P320
quality 5 H&K VP9

Something like that for all the weapons that way you have "variety" but the weapon pool is still the same.
Weapon system already has this.
Say for pistols.
1 - Pipe pistol (a20 addition)
2 - Pistol
3 - SMG
4 - Magnum
5 - Desert Vulture
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Rusty Damage:
Originally posted by DthBlayde: Something like this already exists. There's auto sort and transfer buttons. You can set up a container of just building materials for example, then with a click, transfer them all in bulk from inventory to storage.
Yes, but they stop working when one stack is full, with most items they are all ways full and you have single click new stacks again. My suggestion is just to make the game a little more enjoyable.

... Read more

22 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Yeah, 7 Days isn't a 3vs3 and 4vs4 type of game. There is no match making or other similar things. Even with mods I haven't seen that.
Comment
    faatal on Forums - Thread - Direct

I don't know. It probably just picks one from choices or none and replaces the blocks in the area.

Not likely. Clothing would not change like you think. That is all one mesh and full textures. What might change is accessories being hidden, like a hat. provided the artists split them into separate objects.

Comment
    faatal on Forums - Thread - Direct

Don't know.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Blue Hasia: 1. that more gets revealed around you. I can see so far yet so little around me gets revealed on the map.

I think it’s reasonable as-is. Sure, you can see far from some places, but the map is charting a (2D) block-by-block level of detail for you. Out to how far away are you noticing every boulder, ore node, etc.? The map should pretty much reflect the area you actually know about in my opinion. In other words there should be limited discovery of things on the map you weren’t already aware of from seeing it ‘in person.’

I would like to see a big wall map of Navezgane, but that’s more because it would help fill out decor options for POIs.
Comment
    Shurenai on Steam Forums - Thread - Direct
If the demolition zombie dies at any point after it starts ticking, it won't explode. Doesn't matter what kills it; Headshot or not, player or trap, if it dies, it doesn't explode.
Comment
    Gazz on Forums - Thread - Direct

Well, not all bus stops are designed equally well.


http://newnation.sg/wp-content/uploads/singapore-bus-stop-fail.jpg

Comment
    SylenThunder on Steam Forums - Thread - Direct
Moved to the correct section.

Read the Pinned threads.
Comment
    faatal on Forums - Thread - Direct

Today's work. New tech that should stop loot containers from floating by attaching them to what is below. We had that happening in the new sewers, so needed a fix.


21 May

Comment
    faatal on Forums - Thread - Direct

2001: A Space Odyssey. The dawn of something new.

Comment
    faatal on Forums - Thread - Direct

Maybe not that high, but there are a lot!