Faith is not about logic. It does not come with an explanation.
Faith is not about logic. It does not come with an explanation.
Because he is busy working.
Nav will have changes to fit new features and the plot of the game, but that is not a20.
It may be both.
Yes.
They are cranking out new and refining existing POIs. Saw some cool new ones today. How about small POIs randomly inside bigger POIs? That seems to be working now.
Originally posted by ThePHiLsTeR ¬º-°¬: Never was this unstable playing a year ago.See Pinned thread on how to report an issue.
Originally posted by YingLee SrijuumPol: เล่นกับพี่ชายคนสนิทครับ เล่นได้ Day 70 กว่าๆ เมื่อคืนนี้
ไฟดับครับ! และก็เลยเลิกเล่นกันแยกย้ายไปนอน
วันต่อมาเซฟหายไป แต่ไปเช็คไฟล์ใน Local ยังเจออยู่ งงมาก
//เพิ่งทำใจและเริ่มเล่นใหม่กันอยู่ครับ TT
The fire goes out, the safe is gone, my first Navegane is gone with the lost power. (Thai people will understand this)
Playing with a close brother, playing on more than 70 days last night.
The lights go out! And therefore stopped playing and went to sleep
The next day, the safe disappeared. But going to pay in the local, still facing very confused
// I just made my heart and start playing again TT
Originally posted by Vinyltavia:Probably the only way you will see it.Originally posted by ⚜ JOST AMMAN ⚜: Use mods.Never.
No. A bigger or smaller POI is not going to make the map bigger.
Don't know.
We are not working on vehicles other than adding mods. For a20 anyway.
I'm not working on it, so I don't know all the details.
Originally posted by =JpS=Red5: I came into 7DTD after the 'gun assembly ' was taken out. The mechanic sounded like a fantastic idea. The idea of having to scavenge for replacement or upgraded parts just to have a viable weapon is a game within a game. It gives players another personal goal. Then add on attachments and you have a pretty in depth system. I would not even care if some of the parts were generic. The same sort of system could easily be applied to vehicles.Read more
I really do not know why they took it out, but I am hopeful that once the game goes to release and the workshop is integrated that some brilliant modder adds it back in.
It is also similar to the upcoming removal of the clothing only to add 'kits'. The kits ma...
Originally posted by Pablo Croft: Ya, 3rd person for me is about immersion and vanity. :) Glad to hear they didn't abandon the idea. Still, I kinda wish they would work on that instead of re-skinning zombies that were fine to begin with. :P I'd touch up graphics a bit later, but that's just my opinion.Problem is that it's two different groups within the company that work on the Art vs work on implementing features.
Originally posted by tonechild:It's the implications behind 'Rage-quit' and 'feeling like you HAVE to start over' and 'feeling angry' about doing it. Rage-quit is something you do when you're like, absolutely done with a game- you're frustrated, you're angry,... Read moreOriginally posted by Seftak: rage quit, angry, pissed at myself. This to me seems like you hate having to restart forcefully though....how so? I want to play it again and start over, not because I hate restarting
There will be road variety just because RWG now has a tile system and they are making road tiles for towns that are wider and look more like real roads.
As far as some general hierarchy, have not heard that mentioned.
If it's the same prefab name then it will update the next time it gets respawned for a quest.
Originally posted by Chthon666: They should allow multiple save game filesI mean, If you wanna dedicate 250mb-1gb+ per additional save file copy, by all means back them up on your own. But I highly doubt they'll ever enable multiple copies of a given save explicitly because it would take so much space, let alone any additional considerations they might have.