7 Days To Die

7 Days To Die Dev Tracker




08 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
T6 items are reliant upon the additional mod slot and actually having all of it's mod slots filled. If you're comparing a fully modded T5 with an unmodded T6, then yeah, you'll literally never find a T6 that is better.

Going to quote myself from a similar thread:
Originally posted by Shurenai: Of note is that higher level weapons may sometimes have lower BASE stats, but after adding mods they result in higher total stats.

EG: Take a Q1 weapon with 30 damage, and a Q5 weapon with 25 damage.

Seems like Q1 is objectively better and does more damage right? But each mod equipped to an item increases the primary stats (Damage, typically) by 15% in addition to the mods effects.

A Q6 weapon can fit 4 mods, so t...
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Comment
    Shurenai on Steam Forums - Thread - Direct
In no particular order:
Miner 69er to rank 3, then later to 4
Mother Lode to rank 3, then later to 4
Strength to rank 3 to buy the above, then later to 5 for the above
Master chef at least rank 1
Living off the Land rank 1
Healing Factor rank 1,
Pain Tolerance rank 1
Better barter rank 1
The Darring Adventurer rank 1
Advanced Engineering rank 1

And if you haven't gotten a vehicle via other methods by the time you really want one, Int to 2 and rank 1 of Grease Monkey so you can make a bicycle

Of them, imo at least, Master chef rank 1 is a must have- first thing you buy in every save, it makes food much easier in the early game. After that, miner 69er and motherlode will boost tool quality levels and harvesting amount, making it much easier to make bases, and Advanced engineering 1 teaches you the Forge recipe which is invaluable at the start, all the way to the end of the game.

07 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Probably. It's the best way to get achievements if you want to fill in the Steam trophies.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by CrazyDuck: Sorry thats funny talking about realism and 7days to die. We can build vehicles and have them in our backpack, we can make steel in forge we can make stuff in a forge without having a real forge with tools and molds to create the stuff. We have dead NPC walking around punshing holes in conrete and steel with bare hands and you say it would not be realistic to have multple power sources for one power line?
Whether you like it or not, 7DTD is in fact built around a set of realistic and quasi-realistic rules. It is not out of line to then measure things by this quasi-realistic standard.

EG: It's realistic to fall when you jump, If we're just throwing realism out the window entirely, then the... Read more
Comment

Originally posted by gamingfreak207

Oh ok. Sorry, and thanks anyway

No worries :P I'd give you goodlies if I could!

Comment

Originally posted by gamingfreak207

Truly is dev approved lmao

Any news of Alpha 20 to share Mr. Developer?

Miss*, and naw, you need to check the dev streams on YouTube for that


06 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Okay but, You're not working with a 'Modern circuit'. You're working with a backyard ♥♥♥♥♥♥ wiring job made by someone with only vague knowledge of electricity out of a lawnmower engine and some bits and bobs.

Yknow why we have such sophisticated infrastructure to transform the energy from multiple high class electricity distributors like nuclear reactors to a level usable by a modern house? It's because you NEED to do those steps in order to not completely and totally fry anything and everything connected to the power grid.

In 7DTD, you have a direct line with no alternating current from the generator itself to whatever is being powered, This inherently means there is an upper limit to the amount of wattage that can be run down that line without frying things. Furthere, there's almost no protective steps anywhere from start to finish.

Without at the very least introducing power transformers into the mix, you simply cannot, realistically speaki... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
The weather system is still a work in progress. I think we're going to see a lot of changes to it in a20 that make it more varied and improves behavior.
Comment
    Shurenai on Steam Forums - Thread - Direct
Not sure what you're expecting to happen here? If he got his money back from a forceful return, then just have him buy the game again, His saves and such will still be there. TFP won't issue a free game key, Nor do they have a way of sending a key that would subsequently charge the user for it. So re-buying it is about the only thing that can be reasonably done.
Comment

Looks good to me.

Comment
    SylenThunder on Steam Forums - Thread - Direct
There are TWO active threads with questions, answers, tips and information. One is still on the first page even.

A19 Performance

... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Multiple posts deleted. We treat each other with respect on this forum. Thread closed.

If you want to raise awareness over this issue, the official forum’s bug report system is the best place to contribute. Sending you there is not ignoring a problem, by the way. That’s exactly what’s needed to get a problem fixed.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Nice screenshot. :steamsunny: The hop is an under-appreciated feature.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Navezgane map is static. It does not change. There is snow in the entire northern section.

https://i.gyazo.com/d142900f4224034dc70e753148bb233e.jpg

05 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by vgifford:
Originally posted by Ron TicklePuff:
Nope. lol If you play and have someone play the same server within the same house hold or even LAN you'll see it. I had no idea it was that bad as I've only played online with friends from other places, Never in house. Then I asked around on servers, It was in fact that bad. People just don't speak on it much as you can't tell til you do what I've did. The animation delay is petty bad. I could look at the ground quick on my screen,...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Ratsan:
Originally posted by Crater Creator: This is a common misconception. You can make an underground base. What’s changed is that zombies can dig now. Specifically, they’ll dig down if you’re below them. They won’t dig under a wall if you’re both on the same level.

Actually they do and they will dig under walls even if I am above them. I have seen them go to a nearby POI and start bashing the walls and/or digging under it for no reason I can figure out othe...
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