7 Days To Die

7 Days To Die Dev Tracker




07 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Equipped mods matter. Every additional mod is a 15% boost to the primary attribute of the tool; in the case of a pickaxe, that would be Block Damage.

Q5 items have 3 mod slots.
Q6 items have 4 mod slots.

So, modded out, Your Q5 would have 136.3 block damage, and your Q6 would have 148.8; And thats before accounting for additional effects the mod provides aside from the baseline boost- Such as bonus damage to stone, or iron, or added durability.

And given that the pickaxe's primary purpose is block damage, your Q6 is definitely superior.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Teresa: Workshop support will be implemented, but not until the game is finished.
And mostly not until the modding platform structure is completed.
Comment
    faatal on Forums - Thread - Direct

Zombies may get some accessory variation past a20, but those features have nothing to do with each other.

Comment
    faatal on Forums - Thread - Direct

The feature should be in a20. How much it will be used is unknown.

Comment
    faatal on Forums - Thread - Direct

It will allow smaller POIs (called parts) to be placed inside larger POIs. It is not being using inside buildings right now. From what I have seen, first use is adding food carts, signs and other decorations into POIs. It still has bugs, so designers have not even used it much. They are busy making cities work with the new tiles system, which has been a lot of work making POIs fit city tiles. A group of tiles is basically a POI.


Redesigning hundreds of POIs to be modular is not happening in a20.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Sebby140: thank you very much were on day 6 right now, i would not have the time to start a new person if it didnt come back
To be clear, The special quest won't come back. It's gone. You'll have to find whatever trader it lead to the hard way.

But, the trigger for Tier 2 quests is the completion of 10 quests; Not the completion of the special quest. The new trader you would have been lead to would already have T2 quests as you had never been there before(Unless you previously found it by chance while exploring).

And the traders you already know about will update to tier 2 the day after completing the 10th quest.

The same stands true for T3, T4, T5; Known traders update their quest... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Seftak: Isn't this kinda property theft if it is their models?
Kinda depends on what you do with it afterwards, doesn't it?

If you take it, tweak it, and put it in your own game it's essentially property theft.

If you take it, tweak it, and put it back in in place of the original, you've got a weapon model mod.

The very foundation of modding is built upon taking of the game, changing it, and putting it back.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The 4x4 is also the only vehicle that can carry multiple players, which is a big advantage but (obviously) only in multiplayer.
Comment
    madmole on Forums - Thread - Direct

Zombies.


06 May

Comment
    madmole on Forums - Thread - Direct

I think with any rifle you want to get a scope asap but I think they are ok, I just found one so I'll try it out in my game.


There is a pipe rifle, lever action and the sniper rifle you all have for an alpha or two.

No it's not GPS, but their hearing and sight are much better so you have to be more careful. If you don't have enough stamina or decent guns and you have jog or run on you are dead. Like I was clubbing away at them but ran out of stamina with too many on me and I got rekt a few times early game.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Good point, OP. Changing the name from “spider” zombie to “frog” zombie sounds like a good idea, assuming their behavior is decided. It’d be similar to the change from “feral” zombie to “wight” zombie (although that was because feral had multiple definitions in game, rather than it not fitting the behavior).
Comment
    SylenThunder on Steam Forums - Thread - Direct
Plus calling it the "Frogger zombie" really doesn't incite the same level of fear. God that scream they do still makes my heart skip a beat sometimes.

At one point, they were one of the most feared creatures in the game.
Comment
    SylenThunder on Steam Forums - Thread - Direct
When it is ready.

Sometime after a19.5.

Anything more specific will not be given.

Play for today, not for tomorrow. :munchies:
Comment
    Shurenai on Steam Forums - Thread - Direct
Because they originally did climb up walls. But it was removed and replaced with the jumping system. Anyone who played in older alphas will remember them as wall climbing spider zombies.

Plus, in the game files, ingame questes, and on the wiki they're still called spider zombies.
Comment
    madmole on Forums - Thread - Direct

We'll have to contact them and force them to change the name since they probably don't have a copyright ") But seriously no, who cares. Purely coincidental.


It's inspired from an old winchester lever action.

Comment
    madmole on Forums - Thread - Direct

Those models have been redone and replaced.

Comment
    madmole on Forums - Thread - Direct

Very similar but it's not smell, its noise and sight.

Comment
    Gazz on Forums - Thread - Direct

You're not completely wrong. =P

Comment
    Gazz on Forums - Thread - Direct

If the internetz has hold me anything then that you can pay artists with exposure.