7 Days To Die

7 Days To Die Dev Tracker




18 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Tux:
Originally posted by Shurenai: Yeah, Use a screenshot from 12 alphas ago as an example of how crafting ..

that is EXACTLY what I was afraid you would say when I selected that specific screenshot instead of this one

https://7daystodie.com/wp-content/uploads/2015/12/Alpha_13_Campfire.jpg

...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Major updates, in general, Yes.

Minor updates typically let you carry your saves forward (EG: A19.1, A19.2, A19.3)

Major updates are generally not compatible with old saves (EG: A18.x, A19.x, A20.x)

With that said, Major updates also come much more infrequently for this very reason.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Tux: how do you show a player made building
how do you show the process of a making building
how do you show a crafting window
how do you show a vechile?
how do you show more then on player on the screen

I mean for me the screenshots just validate 100% what I feel this game turned into, exactly and on multiple demisions. so for me its rich predictable irony like the CMA pretending to not know who Jerry Jeff Walker is

I do not think anyone would be confused as to what this image below is trying to illustrate
https://i.ytimg.com/vi/0vy0IkuaxN4/maxresdefault.jpg

looking at the store images one would not even have any idea that there even is crafting. it makes the game look like its a $5...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
I don't need a lot of space for a single player base. But I want the strongest materials possible, and I like to be up off the ground. I also don't want to worry about sleepers. Accordingly, I find the concrete building remnants the best option among existing POIs. Since they tend to appear in town across the street from each other, I've also taken to making bridges to connect multiple of these remnants, mostly to open up places to escape if the primary site of the base is compromised.
Comment
    Crater Creator on Steam Forums - Thread - Direct
You're right that PvE is the bigger driver for how they develop the game. In the next Alpha, the clothing and armor system will be overhauled, so don't get too attached to anything you see now. The two will be combined into an 'outfits' system with fewer pieces that serve the purpose of both clothes and armor, with bonuses for wearing a complete set. One goal of the new system is to eliminate any visual oddities where one item sticks through another.

To be clear, I'm just the messenger here. See the Alpha 20 Dev Diary in text and video form for more information.
Comment
    Shurenai on Steam Forums - Thread - Direct
There is no specific area to hunt deer, They can spawn anywhere at any time (Although I -think- they're slightly more common in the forest biome.)
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Tef-Tef: AH! Yes I have all 7 volumes of Bar Brawling...
Yeah, One of the bar brawling books removes the Visual aspect of getting drunk (That is to say, you won't see a blurry screen when drunk.) -- You do in fact still have the drunk buff after drinking a beer though.

17 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Pumathang: So... I have to use the jar, not the can? And... I can re-use the jar ONLY if I drink out of it, but can't use it for purifying or cooking the water? I only had found one glass jar so far and it disappeared, so if it's normal to lose it, I doubt I'm going to be getting a stack of 125 of them any time soon.

Maybe I'm still missing something, because 12% chance of getting sick from murky water seems a lot safer than 100% chance of eating a glass jar...?
You can boil the jar; You only consume the jar when making actual cooking recipes that use it like boiling an egg. You can purify the water and drink that with no issue.

Similarly, you can fill jars with any number of jars- Not jus... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
I guess I kinda get what you mean? But like... How exactly do you show 'Crafting' in a screenshot? just a picture of the UI? Not exactly flashy or eye catching. In fact to any user looking at the screenshots it's bland, boring, and basically just a bunch of text that makes no sense out of context of gameplay.

Same with building, what, take a pic of a building in progress? Any of the buildings in the screenshot could conceivably be built with player hands (Albeit in some cases using creative mode); So how exactly do you explicitly show 'building' when anything in game could be made? Given that anything COULD be made by player hands, Showing off literally any building demonstrates what a player could build; Eg, the first four shown screenshots.

Similar with coop, honestly, What, show an extra player in frame alongside all the zombies? That just adds an old and very ugly model to the frame with a nametag over it. Not really eye catching; They might do something li... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
I use mods on and off. the SMX UI overhaul is one of my favorites though. And also anyone one of the bigger backpack mods, since i'm a packrat hoarder who loathes leaving even a scrap of paper behind. :P
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Go Fast, Eat Ass:
Originally posted by Shurenai: Technically yes; The "Day Light Length" value determines how long day vs night is. But there is no way of separating the horde night length from normal night length. Horde night, on the nights it happens, is from the moment night starts, till the moment night ends (By default the setting is 18 hours, which is from 22:00/10pm till 04:30am.).
so if it was a real 24 hour cycle with 18 hours of day light that would be 6 and a ...
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16 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Go Fast, Eat Ass:
Originally posted by Shurenai: Yep!
thanks I understand now, is there any way to adjust the length of the bloodmoon when it happens or the difficulty of the horde apart from adjusting their speed and block damage ?
Technically yes; The "Day Light Length" value determines how long day vs night is. But there is no way of separating the horde night length from normal night length. Horde night, on the nights it happens, is from the moment nigh... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Ru'mel:
Originally posted by vgifford: "Stock zeds do absolutely no damage to the following block tags: Earth, Dirt, Stone, Metal, Ore, fterrain, terrGravel, terrSnow

They still attack and do the animation but nothing is damaged. If there are enough of them they will pile up and eventually kill each other off."

What's the point of having zombie's on?
Just because they don't break everything doesn't mean they aren't a threat y'know
Yeah, it ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Go Fast, Eat Ass: yea I am new ive only been playing a little bit, so this setting




If i set the value to 1,440 that would make an in game cycle last 24 real hours ?
Yep!
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Go Fast, Eat Ass:
Originally posted by Shurenai: You absolutely can. Dedicated servers can put any value between 1 and 24 in the 'daylight hours' field, and pretty much any value from 1 and above in the total day length field. You could absolutely set it to 24 hours realistic time cycle, and tweak the day hours to what matches your time zone.

However, there's a few issues with this.. First, when no user is on, time doesn't pass. Second, Doing this, your first horde night, wh...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Go Fast, Eat Ass: i dont understand what you mean about the day 28+ horde night
Ah.. Are you relatively new to 7DTD? I'll give a short explanation then. The game, on default settings, has what is called a Blood Moon on every 7th night, in which a great deal of zombies appear and rush your location trying to kill you, forcing you to defend against and outlast them until morning. These 7 day hordes get progressively harder, so day 14's is harder than 7s; 21's is harder than 14s, etc. So a day 28 horde is very difficult in comparison to a 7 day horde.

However, What actually determines the difficulty though is the actual progress of a given player participating in one of these events- Since you can prog... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
You absolutely can. Dedicated servers can put any value between 0 and 24 in the 'daylight hours' field, and pretty much any value from 1 and above in the total day length field. You could absolutely set it to 24 hours realistic time cycle, and tweak the day hours to what matches your time zone.

However, there's a few issues with this.. First, when no user is on, time doesn't pass. Second, Doing this, your first horde night, when you reach it, is going to absolutely stomp your face flat if you don't prepare properly. (Imagine that it's going to be a day 28+ horde night, not a day 7 horde.)
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Teresa: Cloud saves have been requested before. IIRC the reason there are no cloud saves is that the save files are too large and thus the feature is not compatible.
This. Save games are themselves in the ballpark of 100mb-1gb+ depending on the overall length of the save, and also require the source world to even function, which itself is 200-1.5~+gb depending on world size (And lets be real here, Basically everyone plays an 8k or 16k world, which means worlds in the ballpark of 800mb-1.5~gb)

However, Steam has a limit of 1gb cloud save as of the last i checked, and the company who owns the game has to pay for space above the free 10~mb given. So, Given that a single save and world cannot reliably fi... Read more
Comment
    Cakeday Creator on Steam Forums - Thread - Direct
Since this is an open ended opinion question rather than a how-does-the-game-work question, I’m going to move it to General Discussions.
Comment
    Shurenai on Steam Forums - Thread - Direct
If you don't care about the used space (Each save is anywhere from 100mb-1gb+ depending on how long it's been played), there's nothing stopping you from making backups of your savegame yourself. Heck, could even make a windows batch file to do it for you with one click.

Save files are located in "C:\Users\\AppData\Roaming\7DaysToDie\Saves"

As for making a batch file, google should be able to point you in the right direction.