7 Days To Die

7 Days To Die Dev Tracker




20 Jan

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Jim Lahey: I found a highly effective method to dealing with horde nights that leaves my base 100% in tact if I can't be bothered with it.

I fuel up a couple Gyrocopters and just fly around until the morning starts. Usually one fuel tank is enough for the whole night but by the time my gamestage is high enough for a few Gyros I've already got some spares with full tanks in my pocket ready to go.

It works, and it prevents a bunch of hassle if you're feeling lazy.

What’s the vulture situation like with this approach?

19 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Left click switches between mouse steering and keyboard steering.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Will also break the starter quest to meet the trader.
Comment
    SylenThunder on Steam Forums - Thread - Direct
There is a PINNED Thread that is fully loaded with information on this.
A19 Early Game, Food, Guns, & survival
Comment
    madmole on Forums - Thread - Direct

This is in afaik, and will allow for distant chunks to show changes, like player bases, or building and terrain blown up. It still needs tested and verified, and might get disabled if its too slow or buggy, but hopefully launches in A20 as I think it will be a nice touch and seeing your base in the distance will be awesome.

Comment
    madmole on Forums - Thread - Direct

I'd like to have that, not sure when we can get it in though.

I think the plan is to get rid of the burnt forest as it's own biome, and make the wasteland have burnt forest areas, but I could be wrong and it might stay. The wasteland hasn't had any love yet that we plan to do.

I'm not sure what is planned yet, but I'm sure we will continue them soon or when we feel like there is enough new content to warrant a showing.

We've recently completed concept art of upcoming bandits, which will come in weak, medium and strong versions for variety and game staging, and they look reall

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Sideshow Bob: scrapping ammo that u dont use will provide brass. we dont use magnums so those rounds are scrapped
O-Ohh... It would likely be WAAAAY more efficient to sell the rounds to the trader and then smelt the resultant dukes. But, I guess that IS in fact a way to get brass.
Comment
    Shurenai on Steam Forums - Thread - Direct
A19.3 b6 IS the current stable.
Comment
    faatal on Forums - Thread - Direct

That has not happened yet. A20 is on 2019.4.17, but may get another update if any good fixes happen before we get to experimental.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Tux:
Originally posted by RasaNova: I first read the title and thought "Here we go again with the store page pics..." So color me surprised, this isn't what I expected!

Yeah it looks like the current store screenshots are more focused on the new graphics, lighting, and textures. The best way to do that is to show examples of them. But how is that a problem exactly? I suppose if somebody was browsing and had no idea what the game was about and only looked at the pictures, the...
Read more

18 Jan

Comment
    Crater Creator on Steam Forums - Thread - Direct
Please see the pinned thread in the Support & Bug Reports sub-forum for instructions on how to report an issue in a way that people can help.
Comment
    Shurenai on Steam Forums - Thread - Direct
There's not really any easy way to just get tons of brass. The radiator blocks in buildings also can be smelted, there's a book that lets you get doorknobs from most POI doors, and you can smelt duke tokens 1:1; but, Brass is a scarce resource in comparison to lead and such.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Shane: not sure why you would ever need that function unless your moving house
Because some people (like myself) loathe leaving even a scrap of paper behind in a POI. And in larger ones like T4 and T5 POI's, that can mean 3-6+ trips back and forth to get absolutely everything.

But, Imo, that's a decision on my part. The intended path is to take what you need, scrap what can be scrapped, and move on. You're meant to have to make decisions on what to keep and what to pass on.. So given that, it's unlikely they'll ever allow picking up a filled chest by any method.

And then there's peeps who go out and loot 2-8+ buildings in a row before going home, which encounters a similar issue.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by RasaNova: My idea:
A suggestions & ideas subforum. Not because I think there's anything wrong with talking about ideas here (and I wouldn't want idea posts to be summarily moved out of general) but it might be a better way to get the devs attention. They have zero presence on the Steam forums but I'm sure they still quietly check in, and if there was a dedicated spot for ideas they might be more likely to see them.

Or not. Just a thought.
There isn't and likely won't be one on the steam side- They don't have any presence here and I'm not entirely sure they visit here much beyond collecting usable reports from the bug reports section.

But there is one on the main forum.
... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Tux:
Originally posted by Shurenai: Yeah, Use a screenshot from 12 alphas ago as an example of how crafting ..

that is EXACTLY what I was afraid you would say when I selected that specific screenshot instead of this one

https://7daystodie.com/wp-content/uploads/2015/12/Alpha_13_Campfire.jpg

...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Major updates, in general, Yes.

Minor updates typically let you carry your saves forward (EG: A19.1, A19.2, A19.3)

Major updates are generally not compatible with old saves (EG: A18.x, A19.x, A20.x)

With that said, Major updates also come much more infrequently for this very reason.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Tux: how do you show a player made building
how do you show the process of a making building
how do you show a crafting window
how do you show a vechile?
how do you show more then on player on the screen

I mean for me the screenshots just validate 100% what I feel this game turned into, exactly and on multiple demisions. so for me its rich predictable irony like the CMA pretending to not know who Jerry Jeff Walker is

I do not think anyone would be confused as to what this image below is trying to illustrate
https://i.ytimg.com/vi/0vy0IkuaxN4/maxresdefault.jpg

looking at the store images one would not even have any idea that there even is crafting. it makes the game look like its a $5...
Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
I don't need a lot of space for a single player base. But I want the strongest materials possible, and I like to be up off the ground. I also don't want to worry about sleepers. Accordingly, I find the concrete building remnants the best option among existing POIs. Since they tend to appear in town across the street from each other, I've also taken to making bridges to connect multiple of these remnants, mostly to open up places to escape if the primary site of the base is compromised.
Comment
    Crater Creator on Steam Forums - Thread - Direct
You're right that PvE is the bigger driver for how they develop the game. In the next Alpha, the clothing and armor system will be overhauled, so don't get too attached to anything you see now. The two will be combined into an 'outfits' system with fewer pieces that serve the purpose of both clothes and armor, with bonuses for wearing a complete set. One goal of the new system is to eliminate any visual oddities where one item sticks through another.

To be clear, I'm just the messenger here. See the Alpha 20 Dev Diary in text and video form for more information.