7 Days To Die

7 Days To Die Dev Tracker




19 May

Comment
    Gazz on Forums - Thread - Direct

Oh! So working at Info Tech is infoteching?

Comment
    Gazz on Forums - Thread - Direct

Features that were sold in the Kickstarter are being worked on but they are not finished. That's why it's not feature complete and that is the definition of "alpha".

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by JimmyIowa: What is the difference between this and picking up your forge and workbench and putting them in your minibike storage? Then setting them on the ground when you stop?

I mean it's creative, but what does this offer other than, effectively, 4 more vehicle storage spaces in the form of "slots" for workbenches?

Quality of life, basically. You wouldn't have to pick up the stations when leaving, and you wouldn't have to re-place them and a new land claim when arriving.

If it were up to me, I'd implement this as a pickup truck, where the bed in back is a 2x2 grid of blocks and you can put whatever blocks you want there: stations, storage, bedroll, turret, it's up to you.

... Read more

18 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Moved to the correct section.

If you read the Pinned Troubleshooting thread, this is covered.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Lance:
Originally posted by AzureTerra: As long as we need to wait for the game to be "done". I've been enjoying it ever since i first picked it thru all its iterations so far and its been getting better with each one and if that means its in alpha for a while longer then cool.

This. Also the performance isn't actually bad unless you're playing on a toaster.
Even then, I've shown it's possible.
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17 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Seftak:
Originally posted by IRuleAll: even if i was given an unlimited stack of these useless things for free to open up every single container, i still wouldnt waste the item/stash space in my inventory lugging around something so useless and redundant.
You do not want to waste space to carry breaching charges but will carry lockpicks? They take the very same space but you cannot use lockpicks to open vault doors and they take much longer to open safes unless you inves...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by MMJ: You can't pick those doors because most POI are constructed like "dungeons". Meaning you're supposed to go through a predetermined path to go all the way to the last room, a.k.a the treasure room.

Thoses locked doors are only there to make the POI believable/realistic (as a building), and they offer an alternative to you : do you prefer to visit that POI the way it was intended (by not destroying the locked doors and by following the path the dev. made) or do you want to roam around freely (by destroying thoses doors) ?

The free roam being at the cost, of course, to attract most, if not all, the zombies in the POI to you. Because destroying locked doors tend to make A LOT of noise.
This... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
The topic is Pinned at the top of the forum. Known information is there.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Rusty Damage:
Originally posted by Sonata: not sure why everyone seems to think they work like nukes or smth... :CatKira:
There are literally six C4 bomb bars wrapped together with timer...
I mean, it's 6 sticks of -something- wrapped in a timer. Considering it's made with gunpowder, acid, iron, and some electrical parts, it's definitely not C4. Might look like it- But it isn't.

It's essentially a breaching charge- IT's designed to funnel the expl... Read more
Comment
    Gazz on Forums - Thread - Direct

Scrap-ability requires a "weight" and being of a material that has a scrap-able end result.

Comment
    SylenThunder on Steam Forums - Thread - Direct
1. What exact CPU model? It makes a huge difference. I have an i5-8400K @ 3.8GHz with 16GB RAM, game on SSD, and a 1060 6GB here with zero issues.

2. What resolution? (Spinning off #1, you may have it set higher than your CPU is capable of.)

3. How much RAM do you have? What speed is it running at? Is it actually running at it's optimal speed?

4. "hard drive" is extraordinarily vague. Is it a traditional platter, a hybrid platter with SSD buffer (SSHD), an SSD, or a NVMe. It makes a huge difference. Much like your actual CPU would.

5. What are your exact video settings? example[i.gyazo.com]

If you have trouble figuring any of this out, read the Pinned topic on how to report an issue.
Comment
    Gazz on Forums - Thread - Direct

For some perk related issues, the name key is defined on the book item.

Comment
    SylenThunder on Steam Forums - Thread - Direct
16k maps are not supported. Max supported is 8k, and max tested stable is 12k. 16k is just asking for trouble.

You're going to run into map corruption, sync issues, and strange things like this even with hardware that could support it.

16 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
When I go to play older versions, my fav is a10.4. Though I did have a lot of fun in a13 as well.
Comment
    Shurenai on Steam Forums - Thread - Direct
Tbh, the most common answers you're going to get are likely going to be "Current/A19", "A16" and "A12".


Personally, A19; The current one. If you're new to the game, Just get started with the current- Don't worry about the old.

As for why, Jimmy pretty well summed it up. It's more cohesive, Presented better, designed better, less bugs, better optimized (yes; It's technically better optimized overall for it's visual fidelity. Even if it runs a little worse than it used to, They've dramatically boosted the graphical fidelity and that came with some weight on performance that they're still polishing.. And that it still runs about the same is nothing short of incredible. At least imo.)

Zombies are smarter- Which is a mixed bag, some like it, some don't. I do; I don't miss zombies running in circles for no reason. Though the current has a couple oddities of it's own.

The combat feels better, Weapon handling in general feels better, the POI's f... Read more
Comment
    faatal on Forums - Thread - Direct

I did mention bandits.


There are actually multiple types of collision. The collision that would be disabled is the character controller collision checks. If something entered/changed the volume then collision mode would change. We do know how to make this stuff work and if it didn't, I'd have 5 testers telling me in 1.2 seconds.


Ironically, they would possibly be cheaper that the current sleepers, which do have their character controllers on while sitting there.

Not on my radar. I probably have 20 or 40 things to do before that, so likely time will run out.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by RasaNova:
Originally posted by Khissi: You can be safe using any POI for your base as long as you put down a Land Claim Block or bedroll. Those things prevent the game from even giving a mission in that POI. Also, the question of pre-clearing or not is strictly personal! I pre-clear some POIs just because I know where the goodies or books or whatever I'm looking for may be since I've been playing for quite awhile. Doing it the way you are doing it is perfectly acceptable and you ...
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Comment
    Shurenai on Steam Forums - Thread - Direct
The hitbox of the plants doesn't directly match the ability to see the prompt for the next one over. IT's a bit finicky, I'll give you that.

Unfortunately, Living off the Land functions by using the block upgrade/downgrade/harvest system; It's as if you're chopping a block of wood- It goes from Wood Block->Wood Frame when you chop it, and then from Wood Frame->Gone when chopping it more. For chopping the block you harvest back wood.

The plant grows basically the same way Wet Concrete dries; It has a timer that it abides by, and when it finishes, bam, it becomes a grown plant that you can 'downgrade' by hitting it to get the crop's yield.

For plants it's Plant->Plant Seed->Gone; And when you hit it, you get the Crop's return; when you hit it as a seed you get a seed.

The Living off the Land bonus yield works like Salvage Operations or Motherlode- You get back more because it's amplifying the drops. But, this doesn't work with E to harvest; Becau... Read more
Comment
    Gazz on Forums - Thread - Direct

Because of sharknados.

Have you ever heard of a gatornado?