7 Days To Die

7 Days To Die Dev Tracker




14 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by vgifford:
Originally posted by Shurenai: Cheat mode itself does nothing directly that could cause what you're experiencing. It essentially just pre-enables creative mode so you don't have to.

However, the things you can do WITH creative mode, such as creating a thousand running forges, or placing a thousand torches, or spawning a gun and shooting off rounds like rambo at anything and everything not limited to but including the very zombies you're calling endless, could very ...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Cheat mode itself does nothing directly that could cause what you're experiencing. It essentially just pre-enables creative mode so you don't have to.

However, the things you can do WITH creative mode, such as creating a thousand running forges, or placing a thousand torches, or spawning a gun and shooting off rounds like rambo at anything and everything not limited to but including the very zombies you're calling endless, could very easily cause seemingly endless waves of zombies.

Also, building in or to near to the wasteland can cause a similar effect, as in the wasteland at night zombies respawn instantly; so if you engage a zombie with a loud weapon like a gun, then you alert every zombie around you, and the first one you killed will respawn immediately- so you have an endless chain of zombies all night long that is further reinforced by screamers attracted by all the gunfire.
Comment
    madmole on Forums - Thread - Direct

That was never promised.

Comment
    madmole on Forums - Thread - Direct

It won't happen. Decent melee and ranged bandits needs done yet and that itself is more than a handful.

We don't want to go further, mining is shippable.

Pretty much no to every "any chance for" question. We're adding bandits and some quests and polishing old content and going gold. Lots of great ideas to push to 7 Days 2 once we ship 7 Days.

Bandits with guns will be hard and we have some special infected designed if we get time could be a nice later game challenge.

No 7 days has 5000 more features than Left 4 Dead, so we need to polish what we have instead of adding e

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by minamuckl: you can learn the schematic by leveling in intelligence and advanced engineer, concrete mix can be found around construction sites or you can by from trader sometimes
But you need the cement mixer to craft the blocks anyway.
You can also find working cement mixers at the trader sometimes
To add onto this, While the cement mixer is required to craft the blocks directly, you CAN upgrade other blocks into concrete as long as you have the concrete mix. So you can upgrade, for example, a cobblestone wall into a concrete wall. Likewise, there is the Rebar Frame block that upgrades directly to reinforced concrete with concrete mix.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Zindai:
Originally posted by Shurenai: Subjective. It just requires a different knowledge set and better planning than making a base somewhere else. Unlike actual horde night, zombies spawned in the wasteland at night do NOT just know where you are at all times; So as long as you're quiet and don't present yourself to them, and have quiet traps like spikes to properly deal with any that wander close, you'll be fine.

It's still perfectly viable to build in the wasteland. It's...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Zindai: seems like tfp ruined the wasteland for basebuilding.
Subjective. It just requires a different knowledge set and better planning than making a base somewhere else. Unlike actual horde night, zombies spawned in the wasteland at night do NOT just know where you are at all times; So as long as you're quiet and don't present yourself to them, and have quiet traps like spikes to properly deal with any that wander close, you'll be fine.

It's still perfectly viable to build in the wasteland. It's just not as brainnumbingly simple as it is in other biomes, which is exactly the point- There's a progression in the biomes now with forest being easiest as it has always been, leading on up to the wastelan... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Mostly Nice:
Originally posted by Shurenai: Did you two have a mine underneath the affected area? Even if you build a light building, making a mine under something is a quick way to cause collapses.

Also I'd never call a game ended until it was unrecoverable- You could recover the situation. It'd be rough, but you could.

But, the direct answer to your question is 'yes'; But it would honestly be a lot simpler to just enable creative mode and re-build the lost structu...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Did you two have a mine underneath the affected area? Even if you build a light building, making a mine under something is a quick way to cause collapses.

Also I'd never call a game ended until it was unrecoverable- You could recover the situation. It'd be rough, but you could.

But, the direct answer to your question is 'yes'; But it would honestly be a lot simpler to just enable creative mode and re-build the lost structure, and spawn in whatever missing items before turning creative mode back off. You can do this by pressing F1 to open the console and entering 'cm'; repeat to disable.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Lord-Knight Fandragon: Zombies seem to be entirely to predictable. Did a bloodmoon yesterday and they all wanted in my front door somethin' fierce. The entire force ran around my whole base and tried busting in the front door. I guess all my saw traps are in the wrong spot. I should simply have them sitting in front of my door and not spread around my building's perimeter.
Actually it's more likely the way that you set up your traps. If you build, for example, a 2 tall 5 thick wall of wooden spikes on every side of your wall, the zombies will just walk around because they perceive that to be actual solid blocks, and that wall+ those 5 rows of wooden spikes = more total HP than the door which is not... Read more

13 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by StyroByte: will it take an entire 45 to 10 mins to generate every world?
Yes- However once generated, a world can be reused in the future without any generation time, similar to the Navezgane map which is handcrafted by the devs, and the Pregen## maps which are just pregenerated random maps included with the game so you can jump right in.

So you only need to generate a new world when you want a fresh world you know nothing about. Since you're new to the game, you could very easily just play Navezgane and have a blast; Or do one of the Pregen worlds and experience a random world instead without any generation time.
Comment
    Shurenai on Steam Forums - Thread - Direct
With 32 gigs of ram, you shouldn't be running out of ram, so it's likely that you're misunderstanding that it froze.. When it reaches the (again, i think 'generating cities') step, there's no progress bar and the game sometimes, to Windows' perspective, goes 'not responding'. But it is in fact still doing stuff in the background.

Try generating a world again, but this time when windows says it's not responding just tell it to wait and leave it for awhile- World generation from start to finish can take anywhere from 10 to 45+ minutes depending on the overall specs of your computer.
Comment
    Shurenai on Steam Forums - Thread - Direct
You're likely running out of available RAM. How much RAM does your computer have? Is your page file enabled? And what size world are you attempting to create?

Also is it hard crashing(As in, automatically closing itself without you doing anything), Or are you assuming that it crashed when it reaches a certain point in generation due to it not showing the progress bar? I believe it's the 'Generating Cities' step that omits the progress bar atm; but it's still actually processing even if it doesn't seem like it.
Comment
    SylenThunder on Steam Forums - Thread - Direct
They have always used the Steam API, but port forwarding is recommended because not all devices properly support UPnP.
Comment
    Shurenai on Steam Forums - Thread - Direct
For me personally, Never. It's a survival game- Either I survive via my skills, ability, and knowledge, Or I don't. No matter how tough the circumstances.

12 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Quinton Starbanger IV: Turn on creative mode, fix your house, roll back the in game day to whatever you wanted to go back to, turn it off, carry on playing.
This, But don't mess with time. That is a very quick way of ruining a save if you don't know exactly what you're doing; And sometimes even IF you know what you're doing. The game scales to your personal progression, so the actual day isn't particularly important except in regards to when the next blood moon is.
Comment
    Shurenai on Steam Forums - Thread - Direct
Standard ammo will suffice, HP and AP can be very useful but are not necessity. Similarly, You could just spend the entire game eating baseline food and never actually cook a better meal- But those better meals do make things a lot more convenient via needing to eat only once or twice instead of a dozen times, and also providing buffs.

As for enemies with armor, Construction Workers, Bikers, Military Zombies, and Demolitionists all have varying amounts of armor. The majority of zombies dont. That said, Penetrator is best in conjunction with sniper rifles that get the additional enemy penetration effect, allowing one rifle to hit up to 5 enemies at a time, which is rather nice; And also the zombies with armor are often the most difficult to deal with (Bikers, military, demos)
Comment
    SylenThunder on Steam Forums - Thread - Direct
The player placed blocks myth hasn't been valid for a few years.