7 Days To Die

7 Days To Die Dev Tracker




11 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Equinox:
Originally posted by Crater Creator:
Sorry, but it's a he said/she said thing. The accuser could be telling the truth and the server admin could be full of lies, or the opposite could be true, or the truth could lie somewhere in between. Even if there's strong evidence, nobody here has the time or inclination to investigate or fact check these cases and see whether the damage to a person or server's reputation is deserved. Without some sort of adjudication, it would...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Bimmelkaes: + the servers with admin abuse.
The silly thing is that you cant even warn others of this servers where u experienced adminabuse because it falls under naming and shaming as i found out. Always thought calling other peoples names and stuff is naming/shaming and not calling out specific servers with behavioral misdemeanor

Sorry, but it's a he said/she said thing. The accuser could be telling the truth and the server admin could be full of lies, or the opposite could be true, or the truth could lie somewhere in between. Even if there's strong evidence, nobody here has the time or inclination to investigate or fact check these cases and see whether the damage to a person or server's reput... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Fang: Servers are for rent online though, those should in theory be good enough? Even then the location matters.
Often you get what you pay for in this regard. And there are some hosts that even if you pay for their top tier, are still crap. There is one in particular that I strongly advise against using right now.

10 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Servers are self-hosted, or rented.

Any lag that you occur would be a result of the network connection between you and the server, or a lack of hardware on either side.

This is a voxel game that is considerable more demanding than CoD, so the comparison is bunk. You might as well compare it to GAT-V. A game that was finished well over 10 years ago.

Your "gigabit internet" doesn't mean jack if you're on Wifi, or if you're connecting to anything farther than the CO your data line connects to. There is a hell of a lot more to the internet than just your connection. It means even less when you have un-optimized hardware or software on your PC. I cover this in great detail in the Official Support FAQ thread[community.7daystodie.com].

You m... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
FO76 and Call of Duty both have servers officially run by the owning company- All servers in 7DTD are run by players. There is no Official Dedicated Server run by TFP. You're kinda comparing apples and oranges. I do get the frustration- Just want to be sure you understand that what you're experiencing is the fault of whatever specific host is in question here that has awful lag or doesn't deal with their server's issues.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Ricktor: using a sprite in a 3d environment isn't a camera "issue" that's how sprites work i.e. 2d plane in a 3d world, and what was said by them isn't solved by removing it from a crafting menu. No to put it simply people abuse something dev says yeah naw we got you boo, but heres some loot buff candy "because its just a variable hidden in the code you will never see". And to be completely honest I can agree its a pita to see at certain view angles, but that doesnt do a lick when you STILL use it in the game as an asset
Originally posted by Unholyjoe: the flat sheets are only still in game for designers until a replacement is decided on.
Sta... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Progress is tied to the server, not to the client. So you should be fine.
Comment
    Crater Creator on Steam Forums - Thread - Direct
My suspicion, and it's only that, is that they couldn't get the spider's crawling animation to look good, and that's why they became jumpers instead of climbers. As you'll recall, when spiders 'climbed' up walls, they played their 'walk forward on all fours' animation. It looked completely terrible and unshippable.

It may also be that they didn't like how a lip at the top of a wall would defeat spiders. By jumping, spiders can now overcome a broader range of geometries. I didn't mind this aspect, though. I thought it was appropriate that there was a building strategy to thwart one specific type of zombie, that you'd have to juggle with other strategies in your base design if you wanted it to be effective.
Comment
    Shurenai on Steam Forums - Thread - Direct
What kind of ammo is loaded? The turrets can only use baseline ammo currently, iirc, IF you loaded them up with Armor Piercing or HP rounds, they won't be able to fire.
Comment
    Crater Creator on Steam Forums - Thread - Direct
It’s a tough question, because it’ll be so dependent on the individual player’s ability and attitudes toward playing. For instance, take lowering player block damage. Some might find that more hardcore, while others might only find it more tedious. The same can be said of many settings. But one thing I’d consider hardcore is permadeath, aka ‘dead is dead’ mode. The devs have talked about adding this as a feature, but for now it has to be self imposed.

09 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by jynx:
Originally posted by Ming: Yeah cause fallout 4 was the first one to do that...

Agreed, to a point, but it's one of several name drops straight out of fallout lore: perks, etc. The nods are appreciated, but becoming common on this game.
Let's take a moment to appreciate all the nods to Fallout: Perks, Health bars, Terrain, Buildings, Zombies(Ghouls), irradiated Zombies(Glowing ones), Assault rifles, Pistols, Shotguns, Ammunition, Melee weapons, ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
People who start these threads obviously didn't take even a single moment to do any research at all. They don't even take 5 seconds to look at the forum. They just start a nonsense thread for the hell of it. It's not like there wasn't already an active thread on this exact same subject either.
https://steamcommunity.com/app/251570/discussions/0/2997674644682699056/

Go away troll.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ming: I rate this the weirdest discussion of the year so far.

I mean I see no harm in adding kelvin, but I will never, ever select that option. Lets just go to walmart and buy a kelvin thermometer. Oh right, we can't.
I thought "Hey Amazon has like everything!", but then couldn't find any there.

Found some here...
https://www.globalspec.com/Industrial-Directory/kelvin_thermometer
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Armitage Shanks: De gustibus non est disputandum.

Many people enjoy sauerkraut, reality TV, and the sound of the accordion. We live in a world of options, but Kelvin is rarely one of them. I am attempting to address this discrepancy.
And while I understand that, Simply put, you're arguing to make a more non-intuitive form of measurement commonplace- A spoon CAN be used to cut through a steak, But it's a rather dumb way of doing it; So would you then argue that spoons are rarely used as a form of cutlery when eating a steak? (Or, if you think spoon is too much of a stretch, then, butter knife.)

Kelvin is great- It has it's place, it has it's uses. General human society is not one of those pla... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Kelvin is pretty awful at defining the human experience, far worse even than Celsius. Fahrenheit is the best at describing the human experience- We can feel the difference between 50f, and 51f, but can't really tell the difference in half a degree of change in fahrenheit; But that same change in celsius is 10 to 10.555~, and that same change in kelvin is 283.15 to 283.706.

If you need decimals to differentiate a temperature that humans are experiencing, you're doing it wrong.

Celsius is great for precise measurement- Kelvin is great for scientific usage, but neither is particularly apt for the human experience, and neither was designed FOR the human experience.


With that said, having kelvin added probably wouldnt be a hard thing to do....I just question the need for it when the range of temperatures in game is like, 30 to 90. which is 272.039 to 305.372 kelvin.

(Edit: I was typing out this whole reply and Crater sent his message while I ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
This thread is going down the path to a “prone to huge arguments” thread, which is against the rules. I formally ask that users stay on the topic of the Kelvin scale. Further discussion or reference to racism in this thread will risk moderator action.

08 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
I think it's a case of 'the description hasn't been copied across from the recipe to the item itself', As iirc the timed explosive recipe states that it only functions on doors and safes, which is the purpose of those timed explosives- safe cracking, door busting, not wall breaking.

The block damage listed works against doors and safes, but against normal blocks it does significantly less; this way you can crack a door or safe without, yknow, exploding the entire room, or blowing out the floor underneath ruining the loot/entryway.
Comment
    Shurenai on Steam Forums - Thread - Direct
T6 items are reliant upon the additional mod slot and actually having all of it's mod slots filled. If you're comparing a fully modded T5 with an unmodded T6, then yeah, you'll literally never find a T6 that is better.

Going to quote myself from a similar thread:
Originally posted by Shurenai: Of note is that higher level weapons may sometimes have lower BASE stats, but after adding mods they result in higher total stats.

EG: Take a Q1 weapon with 30 damage, and a Q5 weapon with 25 damage.

Seems like Q1 is objectively better and does more damage right? But each mod equipped to an item increases the primary stats (Damage, typically) by 15% in addition to the mods effects.

A Q6 weapon can fit 4 mods, so t...
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