7 Days To Die

7 Days To Die Dev Tracker




01 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by sq33k: I feel like the idea makes sense for more heavily populated public servers, and isn't a bad idea by any means.
I don't think it's necessarily a bad idea myself. But, The game is balanced and built for 1-8 players playing cooperatively with the emphasis being more towards 1-6.

Servers running with dozens of players exist, sure, but, TFP aren't going to expend development time balancing and creating functions around those few servers as it goes well above the amount of players they are trying to balance around. Nor should they.
Comment
    Shurenai on Steam Forums - Thread - Direct
I mean, I'm not a WoTW pro, but uh...Did you pick 'Tradesman' as your class? If not, you can't take that perk. It explicitly stats Tradesman exclusive, and lists Tradesman as a secondary requirement alongside levels.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by vgifford:
Originally posted by Shurenai: Kinda depends on the terrain, i believe. As far as I understand it, Bicycle should be faster in general, but, on foot would likely win out on hilly terrain as vehicles struggle with inclines.
Add in High performance running shoes and Mega-crush, and I'd bet on the runner.
Yeah, but you're not gonna have mega crush with you at all timer, Nor could you possibly obtain enough to use one constantly at all times the way yo... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Scorp721: Then you would either have need/greed prompts all over the screen or it would only pop up for high quality items and you would still have to communicate to sort out all the common stuffs in your inventory anyway so I really don't see the point.

When I play with friends and our inventories are close to full, we just clear out a room and "Hey do you have bullet casings? Well here's some more." so that two of us aren't carrying the same item. Or just exit the poi and make a storage crate at the entrance, dump your stuff, and go back in so that you only have to go back to the entrance to get everything when you finish.

If your friend is mute (I've played with a few) then I understand but if not the...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Kinda depends on the terrain, i believe. As far as I understand it, Bicycle should be faster in general, but, on foot would likely win out on hilly terrain as vehicles struggle with inclines.
Comment
    Shurenai on Steam Forums - Thread - Direct
Alternatively, enable debug mode and then one of the numpad buttons (I think Num 0) will display entity information above entity heads within a certain range.

31 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by FINSTREAM:
Originally posted by TheChoccoBiccy09: It was in the original Kickstarter goals for 7dtd
how to see it
... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
1 melee weapon, 1 stealth ranged weapon, 1 panic ranged weapon if you have one. You should never need more than this. One stack of ammo each for the ranged weapons, or if they share ammo, then just one stack. EG: A club, A pistol with a silencer, and an SMG kitted for damage.

Food, and water you'll almost always find while looting- So you can just fill your belly before you leave your base and not stress over carrying food from your base on your looting run. Worst case is you get hungry and have to go home earlier than planned, but that would be very rare. At most 1 stack of some kind of food, and 1 stack of drinks; never more. Ideally the best food you have, and some kind of tea so you don't get dysentery. EG: Meat Stew and Chrysanthemum tea.

Medical supplies, Bring at least one kind of antibiotics, be it honey or pills, and one stack of bandage type items; bandages, first aid bandages, or first aid kits. There's no need to carry most of the other 'what if' med... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
You need to access the traders shop (See what he has for sale) to complete the quest. If it still doesn't finish, just abandon it, the reward of that quest is to lead you to the trader in the first place. Theres no other reward from it except maybe 100 exp which is negligible.

30 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Technically yes, But, Not in anything that could be considered a 'timely fashion' as it would require you to upload the save file to your friend who would take over hosting; And of course for them to later upload it back to you again so you can host with the save file now updated from their continued play.
Comment
    Shurenai on Steam Forums - Thread - Direct
https://steamcommunity.com/app/251570/discussions/1/2997674644675553021/ Follow the steps here, And see if the issue persists
Comment
    Shurenai on Steam Forums - Thread - Direct
VR support is planned, but likely will be a post-gold feature.
Comment
    Shurenai on Steam Forums - Thread - Direct
As it currently stands, there is no way to create a mod that affects external files not related to the functioning of the game. The only way to accomplish what you say currently would be the honor system.

I'm sure some kind of permadeath option will be in the final release or maybe mid to late beta as it's an oft requested feature- But, likely not before then, and likely not tunable to only take effect on horde night specifically.
Comment
    Shurenai on Steam Forums - Thread - Direct
Holy crap someone praised the gyrocopter instead of complaining that it doesn't fly like a helicopter. *Twilight zone theme plays*

Glad you like it though. :D Tbh I didn't use it for the longest time, but after using it a few times i can't wait till i get to it anymore.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: Thanks @Crater.

IMO faatal could save performance by reducing the area each zombie can be aware of.

So, for example, suppose zombies now "feel" the block strength in a 100x100 area around them... the pathfinding would need to find the path that far.

But if you reduce the area to (e.g.) 50x50 and apply the changes we suggested, maybe we could have enough processing power to make it work without tanking the game.

Now, if you reduce the area you can have other types of problems, like (e.g.) zombies never being able to find you on a Blood Moon. In that case my suggestion would be to use a very straghtforward, "light" pathing algorithm when the zombie is approaching from afar...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Splitscreen is not a feature of the PC version.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Basically, the current AI gives each zombie complete knowledge of all the blocks in the area. It's one thing for a zombie to know that a flagstone block is easier to destroy than a concrete block.
https://steamcommunity.com/sharedfiles/filedetails/?id=1797567696

It's another thing for a zombie to 'look' at a solid wall in front of them, and know that the wall is double thick in some places but only single thick in other places, and target the thinnest part of the wall.
... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by slaideri:
Originally posted by Shane: aka unlimited ammo is the problem, you have to have a vital resource....
this game is brass...

i disagree (but) we are talking mods which are optional... so...
It makes guns a bit boring when the only sustainable gun is the Junk Turret. All other guns need constant running around looting buildings. Either for paper for shotguns or brass for other guns.

I don't think boring is the right word. If you ha... Read more