7 Days To Die

7 Days To Die Dev Tracker




07 Feb

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by NoMan: https://7daystodie-servers.com/
No offense, but this site is junk. The voting system is so easily abused it isn't even funny.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by JimmyIowa: In addition to the mod slots as previously mentioned, the durability is usually an important factor in the early game. Because the glue for repair kits is often a severely gating resource in the early game. You will get twice as much material mined between repairs with the q4. I definitely go for the higher quality instead of an extra point or 2 of of damage.
The is the main reason for upgrades. Increased durability and less frequent use of repair kits.

The rest of the stats are somewhat random. You could get a Q4 that's better than a Q3, or maybe not. Are those three damage points of difference really going to break you in the long run? Not likely. If you weren't nitpicking numbers,... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Stability glue coloring is currently broken.
Comment
    Shurenai on Steam Forums - Thread - Direct
The Q2 does 43 block damage, the Q4 does 41 block damage.

However. Every mod slotted into an item increases certain relevant stats by 15% regardless of the effect of the mod. For pickaxes, the relevant stat is block damage.

The Q2 has 1 mod slot, and the Q4 has two mod slots.

So when modded out, the Q2 will do 49.45, and the Q4 will do 53.3.

Mod slots matter. A lower quality item may have better Initial stats, But the higher quality item has more mod slots and is almost always better or 'equal' to a lower quality item.. And being 'equal' to really isn't equal as it has beneficial effects from the additional mod(s).

A pickaxe for example, that Q4 could have a bunker buster and iron breaker which boost block damage to a particular type of material; So when mining while those are equipped, the Q4's pick will do 73.95 damage versus stone or iron, instead of 53.3.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Get a better CPU or read one of the several already active threads about performance.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Yes. There is no functional distinction between different types of beds. It just gets expensive to keep making a new fancy bed, if it keeps getting canceled by bedrolls you place later. But maybe you can pick up and replace the same fancy bed within your land claim - I haven’t tried in a while.

06 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
Uhm, The extra bed types that the player can craft do (or should) function as a 'bedroll' as one might expect from A17 onwards. However, Only your most recently placed bed object is counted as your home bedroll- If you make a double bed, and then later place a bedroll outside a quest POI so you respawn there in case you die, then your fancy bed at base will cease to be your functioning home bed.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Typing labels on the crates is a feature of the storage crates.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Uncle Al:
Originally posted by Shurenai: Of note here, some shapes can only be crafted at a table saw- Wood wedge can be shape menu'd; Wood wedge tip requires a table saw.

Unless it's changed again:

"The table saw can not be crafted and is no longer needed to craft any recipes"

is in the A19 release notes.
Aye.. The message you quoted was sent in A18, though. So. At the time, what I stated was valid. :)
Comment
    Crater Creator on Steam Forums - Thread - Direct
As a reminder to those whose posts were deleted, unsolicited critiques on writing or post quality are against the rules.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Dude, literally the THIRD post on the page when you made this thread.

Does anyone know when alpha 20 will come out?[/b[/url]https://i.gyazo.com/6913bea144025523cdbdea80703412bd.png

Try to at least look around before starting an absolutely useless thread.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by flyingdeathmonkee: i hope not for a few months; i want to finish exploring my current map before i have to start over.
You will have the option to lock into the current version. Just because a new release comes out, doesn't mean you have to get it automatically.
Comment
    faatal on Forums - Thread - Direct

How their weapons will work has not be determined.

Comment
    Shurenai on Steam Forums - Thread - Direct
There are two waypoint lists in the map menu; The top one and the bottom one. The bottom one is 'shared waypoints' that must be manually accepted to your own waypoint list which is the top one. WAypoints are not automatically shoved into other peoples WP lists as it could be abused in various ways.

So your friend'll need to select the relevant waypoint from the bottom list then click the 'add to waypoints' button right above it.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Yeah a19.4 will need to go Stable first. Then more work internally on a20, then a public experimental, then it will come out.

You're not going to get an estimate for any of those dates. At a guess I'd say no earlier than April, but that's about as accurate as closing your eyes, spinning in circles, and throwing a dart at a board.

05 Feb

Comment
    Shurenai on Steam Forums - Thread - Direct
No exact estimate given yet. It'll be done when it's done. They're still doing side work on A19, i think too, so, it'll prolly be a month or two at least.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by vgifford: Yes, conditionally. You need light for everything except Mushrooms.
To further clarify, You need Sunlight. Meaning you'll need a window to the sky above your crops- It can have glass in the hole to, yknow, stop zombies from falling down, but it must otherwise have a clear line through to the sky. And the light spreads a few blocks in any given direction from the place it lands.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by vgifford:
Originally posted by Shurenai: Nope. There's no way to fill that gap that exists between the terrain and blocks.

But there's some alternatives you can take to bridge the gap. You can use the Plate block to bridge it as it's fairly thin, Or an even thinner option is the Iron Sheet block. But it may not look visually appealing to you...still, worth giving it a look as it'll give you a smooth surface to walk on when entering the door.
Didn't placing and r...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by TheChoccoBiccy09:
Originally posted by Shurenai: Nope. There's no way to fill that gap that exists between the terrain and blocks.

But there's some alternatives you can take to bridge the gap. You can use the Plate block to bridge it as it's fairly thin, Or an even thinner option is the Iron Sheet block. But it may not look visually appealing to you...still, worth giving it a look as it'll give you a smooth surface to walk on when entering the door.
Do you know ...
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