Save files are located in "C:\Users\\AppData\Roaming\7DaysToDie\Saves"
As for making a batch file, google should be able to point you in the right direction.
Originally posted by JimmyIowa: If you want an actual challenge you want a small fast enemy that attacks in swarms. A lumbering low-agility enemy that gets stuck on terrain and you just empty a M60 drum mag into is super easy and boring.Read more
Here's an idea - infected rats. Smaller than the rabbit, and faster. Low health individually, but attacks in swarms of 50 or more. Has a leap attack within 3m or so. Bite does low damage but can cause fast super-infection.
Can climb most vertical surfaces, move through imperfections in homemade doors, and chew through wood. Totally unaffected by most traps, such as spikes or barbed wire, electric fences, or blade traps. Sleep tight, kids.
And I feel a mod coming on once the ...
1 This week: Fixing holes/overlaps in block meshes/colliders (added shape ModelOffset). Testing (using) Unity 2019.4. Changes to skin quality settings, so can change on a per entity/LOD basis. Fixed a playtest load bug. Improved shape loading. Improved chunk debug grid drawing. Improving chunk mesh generation.
2 That will probably be A21
3 Saw some new screenshots today. New POI placement system is looking cool.
4 Artists are working on new weapon, block and zed/animal content, but nothing that has needed programmers for, other that the skin change I made.
No. That would require a ton of code rewriting, which is not going to happen.
That is not likely to happen. We have many other tasks that need our time.
Good Evening!
A19.4 is now coming to EXP.
We have for you:
a new ambient sound system with new content
the long awaited fix for AP rounds
the fix for the bed shared by everyone, at least nobody had to freeze!
we also disabled christmas items being found in loot, everything you have will stay with you of course!
This is how you access the A19.4 exp build:
1. right click on the game in steam
2. click on properties
3. click the "betas" tab
4. the drop down menu will have "latest_experimental - unstable build" available ← you want THAT
5. select that and wait for the game to download.
Possibly coming up, if the game somehow is not completely closed:
6. If you can't get the drop...
Read moreOriginally posted by xXMagnusXx: ...this was at 4am, when the sun is up but the traders are closed...
Originally posted by Tin:Read moreOriginally posted by Shane: okay so it does a job in a simple fashion... but OCD is off the charts !!
I use to have a nice, neat and tidy house/base until i decided to put a light bulb in every room and now it looks less than appealing. I would really like to hear that this part of the game is going to get some TLC from the developers.
how on earth using a prefab house as a base do you hide the wires and relays ?
Apologies for my english.
Wait a minute. I don't care about wiring anymore for aesthetics. But in previous alpha´s i remember that there was a kind of fuse box that hides any cables.
Did they take o...
Originally posted by Mostly Nice: So my take away from this was always build new. Dont try to convert existing structuresOne thing to note is that in some cases the devs either purposefully or unintentionally built past the SI limit in order to make things look good. And so in order to prevent these structures from just collapsing instantly upon game start, the game actually intentionally avoids checking the SI of POI structures added during map generation until the player themselves causes the SI function to be called upon the structure; At which point it will calculate the SI of the affected block and any blocks relevant to that specific blocks location.
Originally posted by Shane: how on earth using a prefab house as a base do you hide the wires and relays ?Very carefully.