7 Days To Die

7 Days To Die Dev Tracker




25 Feb

Comment
    Crater Creator on Steam Forums - Thread - Direct
I’ve always pictured the Blood Moon as occurring on Saturday night going into Sunday morning, the traditional end of the week in US culture. I’ve also proposed the UI be changed from e.g. “Day 55” to “Friday,” now that absolute day number doesn’t matter, so that people don’t have to do the mental math to figure out how far away the next horde is.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Fullgrim:
Originally posted by Shurenai: I've tested it plenty. Blocks are set to give a specific amount of resources when mined in entirety; A block of stone will give, for the sake of example, 100 stone(then magnified by your Motherload perk level), whether you mine it by punching it, stone axing it, iron pickaxing it, steel pickaxing it, or augering it. However, each one of these things does the task faster and faster than the one before it. The amount of stone you get per 'strike...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Fullgrim: LOL is that true? no it isnt.... fact is zombies knows your weaknesses on structures and such so they will make an entry. so again useless advice here... fact is you shouldnt use them for farming. Best thing is use more time to get resources and get more of it...

so shall we take a look at the resource you gather with pick axe and axe and shovel compared to chainsaw/augers? cause it really sound like you havent tested this but i have.
YOu can get more by saving other resources and use the basick tools than endgame. Thats kinda insane when you think about it. Why would you put yourself in danger when farming? why? so again pretty useless tbh. Thing is they should give you more. not by much but a bi...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by fran:
Originally posted by Shurenai: Think of it like this... You're building a machine, You've got a tentative blueprint and built a part of it, It works- It's not perfect but the part appears to work without causing issues. It could be fine tuned, It could be polished...But you haven't finished the rest of the parts for the machine yet, so you can't really put it through it's paces and ensure it will work properly in the end.

So, what do you do? Do you spend your time refi...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Well..Simply put, Auger and chainsaw are tools you would use with proper preparation.

Set up a tree farm, Enclose it in walls, place traps/spikes/etc around the walls; And then you can come chainsaw the enclosure down on a whim and not even see a screamer. Do remember that screamers do NOT summon zombies unless they SEE the player.

Same with mining. Set up a perimeter fence with some traps and you can go to town without being interrupted by screamers constantly.

Done properly, you have 25k MORE in the same time, not less.

Edit: Also to note, 1: It's now known as the Activity Map, because a lotta people keep confusing 'Heat Map' with thermal temperature. And 2: mining Iron makes significantly more activity for the map than mining any other material. So for iron specifically, if you're doing it with an auger you absolutely need defenses. Even with a pickaxe at full clip mining iron you'll spawn screamers.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by SiEgE:
Originally posted by Shurenai: You wont find A19 patchnotes in A20 news though? You'll find it in the pinned thread named "Alpha 19 Official Release Notes" which is two down from the A20 news post.
which wasn't updated since Dec 12, 2020?
Was that just a beta branch update moved to the master branch?
Yes, that one. The latest post is marked A19.3 experimental but is the same build as the current stable, nothing changed from the experimental b6 to ... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by SiEgE:
Originally posted by SylenThunder: You quite literally need to learn how to read Pinned threads before you post.

I'd won't blame pmr for that question, because I too find current information sources quite confusing.

For example - I, personally, wouldn't even assume finding A19 changelogs in a thread, named "A20 news". I've entered looked up at the thread, got to the last page and found no changelog posts.

Information like "just check the of...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ashtonhunt29YTCh: the green envelope dummy that where threads appear to me that how i got this notification and saw your rude remark
That's your notifications panel; It shows new messages, But does not respect 'Pinned' sorting as it always displays newest first.

To view the discussion board properly you need to look at the game in your library and click the 'Discussions' button; Or when looking at a thread(like this one) at the very top is a string of words to the effect of "7 Days to Die > General Discussions > Topic Details"; where if you click 'General Discussions' you'll be taken to the main forum board.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ashtonhunt29YTCh: unfortunately moderators like to remove pinned threads for unknown reason and i looked to see myself but pinned threads get removed on a constantly basis before anyone could read it i've gone as far as feb 14th to see but no and i also own the game as well
http://prntscr.com/1068s8e

Page 1, Literally the first thread is news for A20; If OP is referring to news about A19, It is the second thread for user discussion of it, and third for official patch notes.

I don't know where you're getting your information from, But, The number of threads pinned and unpinned... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
You quite literally need to learn how to read Pinned threads before you post.
Comment
    Shurenai on Steam Forums - Thread - Direct
You have debug mode enabled and accidentally hit one of the numpad keys...I think it's numpad 0? Anyway when debug mode is enabled several of the numpad buttons do debug things; the * key for example freezes the AI.
Comment
    Crater Creator on Steam Forums - Thread - Direct
First you get feature complete, then you optimize. That is standard practice. We are still in alpha, which is when you add features.

Unfortunately for the players that want more zombies, zombie count is limited by performance. Ergo, the game needs optimization (like redoing all the zombie models to be more efficient) before more zombies can be added.

Feature complete -> optimization -> more zombies

That is (my undersranding of) TFP’s thought process.

24 Feb

Comment
    faatal on Forums - Thread - Direct

Sure, we could do a lot of things, but that is low priority.

Comment
    Shurenai on Steam Forums - Thread - Direct
Think of it like this... You're building a machine, You've got a tentative blueprint and built a part of it, It works- It's not perfect but the part appears to work without causing issues. It could be fine tuned, It could be polished...But you haven't finished the rest of the parts for the machine yet, so you can't really put it through it's paces and ensure it will work properly in the end.

So, what do you do? Do you spend your time refining, tuning, and polishing that single part, when you know it could be a waste of time doing so as the part might just blow out? Or worse, you might over-tone or under-tune as you can't set the piece against the machine to be sure it fits after your changes? Or do you work on other parts so that you can finish the machine before beginning to polish and tune?


That's basically the situation we have here with zombie spawns. The spawning system, by and large, is complete. It's just missing the tuning and polishing. There was a... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by seven:
Originally posted by Crater Creator: I can’t think of what you’re referencing, but it’s unlikely they’d do that intentionally. They already had to change the main menu music because it was too similar to that of a well-known zombie film.

You would be in a position to know, but I've also read that the menu music was changed because although TFP had licensed it for the game, youtubers who posted gameplay videos which included it were getting copyright claims,...
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Comment
    faatal on Forums - Thread - Direct

Each pregen world adds 300 MB to the install size, so we would probably stick with shipping just 3 for now.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by TheChoccoBiccy09:
Originally posted by Crater Creator:
Correct. It was pretty obvious if you heard it. To be clear, what you hear now is different.
Can you link the old 7dtd music? I want to see how similar 28 days and the old menu music is.
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23 Feb

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by FT: I think I've heard it was too close to the 28days later Theme...but that doesn't seem right, so I'm probably remembering wrong.

Correct. It was pretty obvious if you heard it. To be clear, what you hear now is different.
Comment
    Hated on Forums - Thread - Direct

Hello everyone!

for this upcoming patch we mostly looked at improving controller support by fixing bugs and listen to feedback.

If you are part of the gamepad users that does not want to work with snapping, you can disable it with a command line argument in the launcher.

Vehicle now can only be steered with the left thumb stick.

Last but not least the fat zombie did unlock his next form!


How to disable cursor snapping in big picture mode without using the launcher.


Have fun!


A19.4 b4-7


Added

Command line argument "-disablecursorsnapping" to disable cursor snapping when using gamepad


Changed

Enabled new skin for fat zombie


Store electronics_01 chest is now unlocked


F...

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