7 Days To Die

7 Days To Die Dev Tracker




19 Jul

Comment
    faatal on Forums - Thread - Direct

That is why we have testers and I have not heard of any of them having issues. Dropped in on a lot of streamers this weekend and have not seen any of them having load delays either.


17 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Changelog for b164-b169
Note: There is a chance that character progression will be reset, if you continue a savegame from b163, due to a change.
As always we recommend starting over with a new savegame during experimental..

Added
  • Option to change size of FPS display
  • Old Wild West Coffins
  • Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders
  • Allow XUi list ComboBoxes to be initialised with ints/floats from XML
  • Allow enabling/disabling XUi SimpleButtons from XML/bindings
  • Allow XUi controllers to react to binding changes at runtime
  • Mem obj and mem objs console commands to list and shrink the object pool
  • HD Biker Zombie
  • Chainsaw/auger flesh impacts for melee & harvest.
  • Added hits/grazes to all 3 tiers knuckles.
  • Visual clue for text ...
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Post
Alpha 19 B-169 Experimental is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum B-169 Release Notes and how to opt in.

Official Alpha 19 Full Release Notes![7daystodie.com]

Official Alpha 19 B-169 Release Notes![community.7daystodie.com]

This is how you access the A19 Experimental build:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the "betas" tab
  4. The drop down menu will have latest_experimental avai...
Read more
Comment
    Hated on Forums - Thread - Direct

Note:

There is a chance that character progression will be reset, if you continue a savegame from b163, due to a change.

As always we recommend starting over with a new savegame during experimental..


Changelog for b164-b169


Added

Option to change size of FPS display


Old Wild West Coffins


Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders


Allow XUi list ComboBoxes to be initialised with ints/floats from XML


Allow enabling/disabling XUi SimpleButtons from XML/bindings


Allow XUi controllers to react to binding changes at runtime


Mem obj and mem objs console commands to list and shrink the object pool


HD Biker Zombie


Chainsaw/auger flesh impacts for melee & harve...

Read more

16 Jul


11 Jul

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by darknessanubis: You may disagree all you like but there are a couple of things you are not taking in to account. Your own experience with the game prior to this can never be completely set aside and RNG.

On your experience. You know how to use the spear and the club. You are not in that stage where trying to kill one zombie will likely get you killed as you learn. You know how to use the bow. You are not taking 10 shots to even hit the deer and then having to chase it for miles after it runs from you often into a zombie or worse direwolf or bear which will kill you before you are able to kill it. If you spend too much time trying to stay alive to get to the trader or trying to get that deer you will not have time...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by RasaNova: Also, I enjoy looting, which some people don't. I agree it would be harder without looting, so that may be a challenge I set for myself in another game...
The game self balances to account for this; If someone never loots and only crafts, they'll get difficulty tailored to their choices. This self-balancing is why it can actually detrimental to double the day length or double/triple exp gain.

For double day length, if hordes are enabled, then you will have spent twice as much time accruing exp and such as you would have normally- You'll end up gaining around twice as much gamestage as you would have normally, so you'll end up with a horde tailored to that raised game stage. Yes, it gives more time to prepare- But where most screw up is in not realizing they need to leverage that time properly and prepare for something much more difficult than they realized.

Simil... Read more
Post
    /u/ on Steam Forums - Thread - Direct
Alpha 20 Known Issue List[docs.google.com]




To submit a bug report, go to this section of the Official Forum. https://community.7daystodie.com/a20-bug-database/

Do note that you need to be logged into the Official Forum first before this page is accessible.
https://community.7daystodie.com/a20-bug-database/



Don't Forget to RTFM. ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Changelog for b158-b163
Added
  • Writable Storage Box
  • American Flag Version Flagpole
  • Chair versions of plaid and leather sectional couches.
  • Player stats UI shows values using tags if set
  • Night is darker when the moon is not full
  • Add POI name to dbs command screenshots
  • Boars, coyotes, dogs, mountain lions and wolves can attack while moving forward

Changed
  • Items that cure a condition show 100% instead of an unspecified amount
  • Updating steel club icon to match mesh changes
  • Zombie bears drop testosterone extract
  • Yucca juice recipe no longer needs water but is boiled in a cooking pot
  • The stamina buff from cooked food does not count down while your food bar is full
  • Put a small weapon bag in survivor_site_02
  • Bullet casings now partially visible in iron sight aim
  • Reworked laser attachment effect for dese...
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10 Jul

Post
Alpha 19 B-163 Experimental is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum B-163 Release Notes and how to opt in.

Official Alpha 19 Full Release Notes![7daystodie.com]

Alpha 19 B-163 Release Notes![community.7daystodie.com]

This is how you access the A19 B-163 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental availabl...
Read more
Comment
    Hated on Forums - Thread - Direct

Changelog for b158-b163


Added

Writable Storage Box


American Flag Version Flagpole


Chair versions of plaid and leather sectional couches.


Player stats UI shows values using tags if set


Night is darker when the moon is not full


Add POI name to dbs command screenshots


Boars, coyotes, dogs, mountain lions and wolves can attack while moving forward

Changed

Items that cure a condition show 100% instead of an unspecified amount


Updating steel club icon to match mesh changes


Zombie bears drop testosterone extract


Yucca juice recipe no longer needs water but is boiled in a cooking pot


The stamina buff from cooked food does not count down while your food bar is full.


Pu...

Read more

04 Jul

Comment
    Crater Creator on Steam Forums - Thread - Direct
Alpha 19 is not compatible with A18 saves or A18 maps. For best results remove all saved data from A18 and avoid using the same exact seed name for your A19 map that you used for A18. If your trader is MIA or you have garbled biomes it means you are playing on an old map.

How to Clean out A18 data:

  • Start the game from your library
  • Select show game launcher
  • Click in the tools tab
  • Click on clean game files and check all circles
  • Click clean

Obviously don't do this if you want to play pre-A19 saves or worlds later. Thanks to JOST AMMAN for the suggestion to post this.

03 Jul

Post
    Hated on Forums - Thread - Direct

Hey folks!

We hope you have a good 4th of July weekend and are enjoying A19! In celebration to all of the exciting stuff happening , we are offering you 25% off all women and men t-shirts all weekend! Visit our store to get yours now while supplies last!

Women's Shirt

Men's Shirt


02 Jul

Comment
    SylenThunder on Steam Forums - Thread - Direct
Changelog for b155, b156 and b157:
Added

  • Added GameSparks opt-out option to game launcher


Changed

  • Demoted exception to error (no console popup) when country can not be retrieved
  • Barrels are containers.
  • Neon "Open" sign emits light now
  • Loot probability templates normalised to 1 to make them usable in more situations
  • White River Citizen quest now shows "No Trader", if no trader is in the world
  • Added Item Type Icon to workstation tools.

Fixed

  • Blade and turret traps no longer cause standing AI for the client owners
  • Wrong lootlist on Medicine cabinet with faucet
  • Missing paint block in Skyscraper 02
  • Collapsing shower curtains in modern_06
  • Voxel blocks clipping through business_old_02
    ...
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Post
Alpha 19 B-157 Experimental is out! We have added a Game-sparks Opt out option in the game launcher and much more. Here are the full release notes, the forum B-157 Release Notes and how to opt in.

A19 Official Release Notes[7daystodie.com]

Official B-157 Release Notes[community.7daystodie.com]

This is how you access the A19 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for ...
Read more
Comment
    Hated on Forums - Thread - Direct

Changelog for b155, b156 and b157:


Added

Added GameSparks opt-out option to game launcher


Changed

Demoted exception to error (no console popup) when country can not be retrieved


Barrels are containers.


Neon "Open" sign emits light now


Loot probability templates normalised to 1 to make them usable in more situations


White River Citizen quest now shows "No Trader", if no trader is in the world


Added Item Type Icon to workstation tools.

Fixed

Blade and turret traps no longer cause standing AI for the client owners


Wrong lootlist on Medicine cabinet with faucet


Missing paint block in Skyscraper 02


Collapsing shower curtains in modern_06


Voxel blocks clipping t...

Read more

01 Jul

Post
    /u/ on Steam Forums - Thread - Direct
Time to share your seeds again! Opening this early so any streamers can share seeds they've enjoyed this weekend.

Please post

Seed name :

Biome adjustment settings:

Screenshot :

Number of traders if known :


Please not that this thread is NOT for discussion of Nitrogen. This is for seeds using the in-game RWG mixer.

30 Jun

Comment
    Shurenai on Steam Forums - Thread - Direct
To be frank, OP's stance is more likely to result in death having heavy penalties again than it is to have TFP change the new debuffs- Because OP's stance is even more fuel onto the "XYZ dont matter because i can just die and respawn with no punishment" fire.

Also...Not 'intuitively added'? Really? What would you consider intuitive for getting injured when you're injured? Take a long fall and sprain or break your leg. Get smacked by a blade trap and get a laceration. Get bashed over the head by a zombie and get a concussion...Seems intuitive and realistic to me.

Moreover, 1-2 hours of debuff is childs play and incredibly lenient compared to reality- It takes MONTHS to heal most of the way (80-90%) from a broken bone in real life; And technically years before that bone is back to 100%. It takes weeks just for a scratch on your body to heal, let alone giant gouges in your flesh.

2 hours in 7DTD is 2 days; So you get off easy. Moreover you can magically h... Read more