7 Days To Die

7 Days To Die Dev Tracker




08 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
OP is basically complaining that it's possible for players to fit into a 1.9 or less block gap, and cram themselves down into it. The result of which is that you can, basically and easily, be in a completely safe position from non crawling zombies.

It's a lot like in Minecraft how you can stand under a ceiling 2 blocks from the ground, and Enderman literally cannot reach you to attack you because they are 3 blocks tall.

As such, OP wants the devs to allow non-crawling zombies to crouch, so that you can't create little hidey holes; Or entryways that aren't a door that you can enter by crouching, but zombies cant follow you through.

Personally I think it's fine as is. But eh.
Comment
    Shurenai on Steam Forums - Thread - Direct
The higher your quest tier and your gamestage goes, the more likely it is to show you higher tier quests.

It's a known issue that at a certain point you basically never see anything lower than the tier you're on; And TFP plan to adjust it so that lower tier quests are more prominent and available.. Dont know when that change will come though. May be during A18, or it may not come till A19.

07 Nov

Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by STDRandom Lead: Ty for this. I never knew either and have many hundreds of hours of play time. I just exited out and looked up the recipe but this is so much easier.

This is why I think the tell should be re-designed or made more prominent. Seems to be a lot of people who, liked you, missed it. I didn't happen to miss this one, but I've missed others for sure, but this one does come up a lot (it feels like).
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by Shurenai:
Originally posted by OzHawkeye: Ah well, we learn all at our own pace, and I've no doubt all of us, learnt something much later than someone else did, I know for a fact that would apply to me as well.

And this topic specifically has come up quite a bit before, which is why I'm of the opinion the tell the game shows you us too subtle, seems to be quite a few people missing it.
Sadly I feel like it's just overlooked as a matter of course rather than bein...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by OzHawkeye: Ah well, we learn all at our own pace, and I've no doubt all of us, learnt something much later than someone else did, I know for a fact that would apply to me as well.

And this topic specifically has come up quite a bit before, which is why I'm of the opinion the tell the game shows you us too subtle, seems to be quite a few people missing it.
Sadly I feel like it's just overlooked as a matter of course rather than being too subtle; It's there, It's pretty obvious...but people just don't seem to be picking up that all the little miniature icons mean something.

Like the explosive one, or the shape menu one, the 'modded item' one, the 'mod for an item' one.. There's a lot of littl... Read more
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Ah well, we learn all at our own pace, and I've no doubt all of us, learnt something much later than someone else did, I know for a fact that would apply to me as well.

And this topic specifically has come up quite a bit before, which is why I'm of the opinion the tell the game shows you us too subtle, seems to be quite a few people missing it.
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Yes, it's a subtle tell, probably too subtle I think, but it's been there for a while now.

06 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Macdallan:
Originally posted by OzHawkeye: Yeah, not needed. As others have noted, Shale is massively over-abundant. A very short sting of mining Shale (half a game day or so) secured what turned out to be about 100,000 gas cans. I'm day 70ish now and might have used a third of that.

So they took out another recipe that made sense (boiling water in a tin can is also gone...), one you'd likely need in a survival situation. *sigh* What the frick are they doi...
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Comment
    OzHawkeye on Steam Forums - Thread - Direct
Originally posted by Shurenai: Yep. 1 shale = 10 gas. Even with a crappy pickaxe you can easily harvest immense amounts of it.

The only thing is that I don't think it can appear anwhere -but- in the desert.. And sometimes RWG produces very little or even no desert to speak of. In a situation like this, or in similar ones where you just cant find the desert, the bio fuel would be a nice option. Farming is nowehre near as quick and easy as it used to be, so it's decently balanced in that regard (Plus you have to consider your more limited amount of corn for food, and corn for medical supplies too, not just for fuel)

Fair point, if you had a map without deserts, you could be in trouble, though I've find the normal loo... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by OzHawkeye: Yeah, note needed. As others have noted, Shale is massively over-abundant. A very short sting of mining Shale (half a game day or so) secured what turned out to be about 100,000 gas cans. I'm day 70ish now and might have used a third of that.
Yep. 1 shale = 10 gas. Even with a crappy pickaxe you can easily harvest immense amounts of it.

The only thing is that I don't think it can appear anwhere -but- in the desert.. And sometimes RWG produces very little or even no desert to speak of. In a situation like this, or in similar ones where you just cant find the desert, the bio fuel would be a nice option. Farming is nowehre near as quick and easy as it used to be, so it's decently balan... Read more
Comment
    OzHawkeye on Steam Forums - Thread - Direct
Yeah, not needed. As others have noted, Shale is massively over-abundant. A very short sting of mining Shale (half a game day or so) secured what turned out to be about 100,000 gas cans. I'm day 70ish now and might have used a third of that.

02 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by John:
Originally posted by Shryce: No free XP please.
Killing a zombie with a trap is not free exp because that trap did not spawn out of nowhere. You mined the ressources, you built it, you placed it, you lead the zombie into the trap. Deserves exp in my eyes.
It's completely resource-free once placed. The other traps that do give exp require constant maintenance and effort outside of simple repairs.

It's about game balance, and free exp for sittin... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
This again?

I don't think you're going to get more AFK exp than they've already granted you in a18.
Comment
    Shurenai on Steam Forums - Thread - Direct
You got large quantities of experience both from digging the trench -and- from harvesting the wood to make the spikes in the first place. Plus, The reward of not having to kill every single zombie by hand, and having a barrier of safety wherever you've placed them.

It's unlikely they'll ever make spikes give the player kill exp. It took so many alphas for electrical traps to give some kill exp and only via an intellect perk..And it was only made possible due to recent changes to the electrical objects enabled by the addition of junk turrets; So that the electrical entities are basically functioning as part of your own personal 'party' and can so share to you their exp.

Spike traps on the other hand are just plain blocks; Not entities. There's no real way to make it so they grant you exp that doesnt also make it so -any- zombie death will grant you exp, whether you were involved in any way or not.

25 Oct

Comment
    Shurenai on Steam Forums - Thread - Direct
Basically what they all said; But also with this added on: If you can't feed the beast you shouldn't be using the beast yet.

The M60 is the top tier machine gun type weapon, and has the requirements to go with it.. If you can't feed the ammo requirements, or consistently fire a single bullet per tap of the left click, then don't use it until you have the excess ammo to use.

It's not a sniper rifle; It's not an assault rifle: It is a light machine gun. firing hundreds of bullets downwind rapidly is its forte; The semi mod and the 2x scope have no place on an LMG..Though the reflex sight would be nice, since it's really just an alternative sight to the main one. The reason it was disallowed though is likely because it increases aimed accuracy along with giving that alternative sight-style.

23 Oct

Comment
    Shurenai on Steam Forums - Thread - Direct
Generating new maps will pretty much always take ages to do. Loading a map after it is generated is much quicker.
Comment
    Crater Creator on Steam Forums - Thread - Direct
When there's a collapse after several days of being stable, historically it's usually been a rooftop garden at fault. The plants grow, which adds weight and causes the collapse. I'm not sure if that's still a thing in A18, but it's what immediately comes to mind.

22 Oct

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Dragorin: If you can't find the shape with Wood Frame, try a cobblestone block, there are a few options(3) for Rebar as well. To build a incline ramp you'll need both wood and cobblestone blocks. One part is in wood and the other in cobblestone.
Of note here, some shapes can only be crafted at a table saw- Wood wedge can be shape menu'd; Wood wedge tip requires a table saw.

13 Oct

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Bdawg977:
Originally posted by SylenThunder: When you think about a faction of NPC's that is determined to make your life difficult, the idea of them strapping some bombs on zeds that they know are headed your way is simple.

Also note, if you don't shoot the body, you can usually kill them well before they get close enough to do any core damage. Just keep a constant eye for them, and pop em in the head a few times. They aren't easy to drop, but they aren't much harder than...
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