7 Days To Die

7 Days To Die Dev Tracker




29 Jun

Post
Hey Survivors,
We are proud to announce that the ‘Alpha 19 Public Experimental’ is out! We would like to thank all of the participating Twitch Streamers[7daystodie.com] who showed off the game over the Streamer Weekend event.

A19 Official Release Notes![7daystodie.com]

How you access the A19 Experimental build:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the "betas" tab
  4. The drop down menu will have latest_experimental available <--- you want THAT
  5. Select that and wait for the game to download.

Alpha 19 is not comp... Read more

26 Jun

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by blazha:
Originally posted by ⚜ JOST AMMAN ⚜: Lol, sorry but you couldn't be farthest from the truth.

Anyway you'll be happy to know that the new RNG has a special feature thet will specifically try to use as many different, unique and new POIs as possible (they were talking about 513 different ones during last stream!) :lunar2019coolpig:

They have made just 2 new stores (electronics) and 5 or 6 ranger stations for A19, everything else is just reworked (all...
Read more

25 Jun

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by blazha:
Originally posted by ⚜ JOST AMMAN ⚜: So guys and gals... what's your favorite A19 feature? :-]

Haven't actually seen any major difference so far, this would be polished A18 with minor changes and additional weapons that I could already have via mods. The one thing I wanna see here is RWG. In my case it can and will make huge difference. If terrain stamps are the same as A18 then I would be pretty dissapointed.
I have to say, you haven't been paying much attention to the dev notes if that's all you think it is.

Might take a minute to actually read through the Patch Notes.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by whyhaha: When can we play this game ? In June 26th ? or June 29th?
26th for Streamers.
29th for anyone who want to op-in to play an unstable experimental build.
Comment
    SylenThunder on Steam Forums - Thread - Direct
The Pinned topic will be updated with each build, so this thread can be for discussion
Comment
    SylenThunder on Steam Forums - Thread - Direct
I have a pinned thread here already with the details as well, but will take me some time to get it properly formatted.

Edit: LOL ninjaed by Shurenai
Comment
    Shurenai on Steam Forums - Thread - Direct
Appreciate the effort Jost. Buuut Sylen already pinned the contents of the release notes. :winter2019happyyul:

ht... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Commands
Networkclient and networkserver console commands each with latencysim and packetlosssim commands to enable latency and packet loss simulation
Screenshots are saved as tga when pressing left shift + F9
Gfx graph #, cvar, pe and stat console commands
Gfx graph fps and gfx graph dr console commands (type gfx for help, example “gfx graph fps 200”)
Chunkreset console command f parameter
Teleport to POI window, triggered by console command “tppoi”
Visuals
Cloud moon glow and darkening at lower heights
Atmosphere ground plane below horizon
Sky color alpha scales outside ambient sky color
Clouds are darker at lower heights at night
Specific moon phases every 7 days
Separate moon size, color and phase when blood moon
Background cloud layer
Moon phase and color effect moon glow
Sun punch through of fog
Color spectrums blend between colors
Worldglobal ambient night values
Interior ambient light scaling
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Fixed
Backfacing issue on road signs
DrugVitaminsDesc needs to be updated to reflect fatigue cure
Replanted missing ground under Rekt’s stairs
Added support to the waterwork’s fence, car removal no longer makes it collapse
Wood Black Overwritten with Wood Painted 3
OnSelfDestroyedBlock && onSelfDamagedBlock were not yet functional with block tags
Add storage pocket mod and cargo storage pocket mod to inventory crafting clothing tab
Treasure quests no longer spawn underwater
ToolsB linear color space balance
Animals are not always removed after harvest
White lines on edges of UI graphics.
Collider hinders player movement saw horse block shape
Impact particles have material color overwritten when spawned
Handheld torch no longer burns underwater
Unable to harvest animals and collide with zombie corpses
Chemstation emission light blinks in and out while moving around it
AudioManager Play using wrong origin pos fo... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Alpha 19 b1-b151
Added
Buffs’ icons caused by an outside source, not by an item action triggered by the player, will blink for the first 3 seconds
Intersection block shapes
Added a Critical Hits journal entry
Block shapes that play nice with the new counter mounted sink mesh
Entity physics rigidbody uses the actual mass
Block model entity enables LOD fading
Trader to Trader quests at each quest tier.
Expand the LootQuantity passive to affect whole containers
Super corn can be used to craft glue
Current POI to player section of debug panel
Biome node system
Trader Hugh now specializes in firearms, gun parts, and ammo
Trader Rekt specializes in food and seeds
OptionsGfxResetRevision to allow resetting on startup
Hotzone settings for Nav Object Compass settings
Dimming of sun and moon light from high fog and moon phase
Worldglobal xml fogPower
Journal entry for stealth
New polished hardwood floors
... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Random Gen Improvements Random world generation has undergone a few changes to help improve generation.

Biome generation – We have made biomes random in placement and size to allow for less predictable layouts.
Trader World Placement – Trader world placement was separated from regular wilderness POI placement so it could be made more predictable.
Player Spawns – Initial player spawns were changed to make starting out easier for new players.
POI Distribution – We have improved Random Gen in to use every POI possible in the game so players will see the breadth of content like never before. Random Worlds can now have over 500 unique POIs that can spawn!

Animation Improvements Added rigs and content created for support on new weapons and tools including: Impact Driver, Auto Shotgun, Desert Eagle, Sharpshooter Rifle, Double Barrel Shotgun (reworked model), Junk Drone, Junk Sledge, and Ratchet.
Added fall/land animations to support new fall-down syst... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Added

AI that fall when target above or unreachable side will also increase nearby zombie’s destroy area chance
AI partial path picking may choose lower paths if lower AI intelligence and less dumb AI will pick higher paths over time
Bear pain resistance, moved pain to an anim layer, so can still move and doubled health
Pain resistance on all animals and anim layer on boar, deer, mountain lion and wolf
Zombie Hit layer
Create Bear Swimming animations
Swim state to deer and wolf
Trader head tracking
Zombie random move speeds based on difficulty
Blood moon spawner will instead spawn a radiated vulture 50% of time if target is in a vehicle
Blood moon zombies will 50/50 teleport closer or die if target player is far away
Blood moon zombies have an increased loot drop rate after every x have spawned
Blood moon vultures always see and chase at any distance
Blood moon vultures chase vehicles at 250% speed
Vultures can now ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
New Weapons & Items We added several new tools and weapons:

Tech level 3 – we’ve added a whole new line of weapons to give you the firepower you will need to face future special infected, bandits and more!

Desert Vulture – This .44 magnum caliber pistol packs some serious stopping power and is governed by the gunslinger skill.
Automatic shotgun – This new tech level 3 firearm sports a large drum magazine and allows use of the trigger group automatic mod to unlock full automatic weapon fire mode makes it the most devastating short range shotgun in the game. If you like to see limbless zombies and superior crown control, this is the weapon for you.
Sniper Rifle – This 762 sniper rifle has a larger magazine, fire rate, better handling and superior damage to the hunting rifle and marksman rifles.
Impact Driver – This tech level 3 tool is the fastest way to harvest mechanical items. Strip down cars and mechanical items down in seconds!
Tech level 2
... Read more
Post
    /u/ on Steam Forums - Thread - Direct
Note that this is not currently Stable.
Linear Color Space Lighting Alpha 19 has gotten a huge visual upgrade with the switch to Linear Color Space Lighting. We have finally achieved full PBR Physically Based Rendering and all of the art has been adjusted to look better and compatible with it. Normal maps look better, bright lights don’t wash out the scene and so much more. It’s hard to describe why it looks better you’ll have to play it to see for yourself.

The video option to adjust gamma has been changed to brightness, so it works with the new lighting. It also has a more balanced range of darker to lighter adjustment.

Lights now use a priority system, so close lights are updated rapidly to reduce visible jumps in their intensity and range.

Interactive Loading Screen We added a brand new interactive loading screen with over 20 tool-tips on how to play the game from basic to advanced. The user can cycle back and forth through them and learn how... Read more
Post
    Hated on Forums - Thread - Direct

Hello!

TFP are proud to announce the Alpha 19 Streamer Weekend June 26th-June 28th. The participating streamer list and full release notes are below. Free Keys! Streamer Weekend Current Release Notes


We hope you guys will be enjoying Alpha 19 as much as we are!

Have a great weekend!
Sascha


18 Jun

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ⚜Смэагол⚜ #Hot19 #Mor: Use nexus
I don't recommend that for this title at all. Nexus is only good if it's the primary platform for the game. Like Skyrim.

For 7 Days, the official forum is the best place. That's where most mods originate from. Some authors may use the Nexus for file hosting, but actual mod information and support is on the forum.

https://community.7daystodie.com/forum/22-game-modification/
Comment
    SylenThunder on Steam Forums - Thread - Direct
Because the modding platform hasn't been finalized yet.

Steam workshop will be available once that has been done. Which will happen once the game is closer to being finished.
Comment
    Shurenai on Steam Forums - Thread - Direct
They don't want to add steam workshop until post release so that huge swathes of mods aren't forced into deprecation by changes to the underlying foundation of the game. Workshop support IS planned, but, it won't be til post release...Or late beta at the earliest.

28 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Lelo Mariin:
Originally posted by Crater Creator: You’re right that the biomes barely change. In fact, there’s only one biome map, which is used in one of four rotations. The devs know this isn’t great. It’s a band-aid while they work more on RWG.

Generating the maps takes longer than in A16 and earlier because it’s generating the entire map up front. This technique has advantages over the old method of generating chunks at runtime as you approach them.

Nitrogen ...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
You’re right that the biomes barely change. In fact, there’s only one biome map, which is used in one of four rotations. The devs know this isn’t great. It’s a band-aid while they work more on RWG.

Generating the maps takes longer than in A16 and earlier because it’s generating the entire map up front. This technique has advantages over the old method of generating chunks at runtime as you approach them.

Nitrogen is cool. :steamhappy: