7 Days To Die

7 Days To Die Dev Tracker




24 Sep

Comment
    Gazz on Forums - Thread - Direct

I did the math once. With concrete you can carry about 2x the mass of the Titanic. =P

(which got immersed pretty well)

Comment
    Gazz on Forums - Thread - Direct

It's less "ignoring feedback" and more "not acting on every bit of feedback/wish".

Comment

Originally posted by Lorddenorstrus

Odd thing that's been happening to me since patch. When ever I generate a world that looks decent on preview I make a copy and fly around on Cheat mode before deciding to make a real version of the world or not for me and friends but.. since patch if a zombie sees and attacks you while you're mid air i'm getting Nullreference errors as the zombie AI update seems confused on attacking a mid air person.

Ensure important bugs like this are reported on the forums. Include your logs so we know exactly what is going on.

Comment
    Crater Creator on Steam Forums - Thread - Direct
The new nightclubbing zombie offers higher quality and better performance. The people clamoring for optimizations should take note: this is not just fiddling around changing art for the sake of change. This is, among other things, an optimization.

And because it seems to come up every time... there’s no evidence that the devs removed the stripper because of player objections like being too lewd. The reason for the change in art direction, according to TFP themselves, was because the stripper didn’t fit in with enough locations.

23 Sep

Comment
    faatal on Forums - Thread - Direct

Except that save message only happens on a full save, like when you Exit the world, do a save in the prefab editor or generate a world.
I am flying around the world and blowing the ground up with dynamite and that code is never called.


Are you using any mods?

Comment
    madmole on Forums - Thread - Direct

Both. Legendary might come in all qualities so people experience them and have some meaningful choices to make... Do I ditch this brown iron legedary for a green non legendary? The top ranges will always be non craftable.

Comment
    faatal on Forums - Thread - Direct

I played the game on a HD up until maybe a year ago. I did not have write issues as you describe. I would suspect your hardware/software.


Do you have a good amount of free drive space? Free up space and defrag the drive.

Is your antivirus software aggressively scanning written data? Try excluding the save folders.

Is your free RAM low when playing? Shut down other programs and/or background tasks.

Comment
    faatal on Forums - Thread - Direct

Not a win for a lot of people, since a primary complaint is performance.
I actually enjoy optimizing code. One of my favorite things to do, because sometimes you do find that big win and multiple small gains together do lead to moderate gains.
Updating our terrain shader got me 15 to 20 more FPS at 4k. That is a big gain and definitely worth it.


You often don't know how it will turn out until you do it. That is life.

Comment
    madmole on Forums - Thread - Direct

Not likely.

Comment
    madmole on Forums - Thread - Direct

As long as I can get Fallout 5, Elderscrolls 6 on PC and mods I'll be happy.

Comment
    Gazz on Forums - Thread - Direct

The surface is what you stand on. You will notice that the dirt player stops after a few blocks down, no matter if you're on a hill or not.


The distribution really has not changed much since A17. Couple minor tweaks here and there but this old screenshot is still completely representative.



There are still large "empty" spaces between ore veins so digging down at a random spot is not a guarantee to find anything but rocks.

Comment
    Gazz on Forums - Thread - Direct

That kinda implies inter-dimensional piracy because it clearly wouldn't work with DRM so that's Not Okay.

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Tunnel=Gay: Btw i was always curious what does that sherif badge mean?
I am a Moderator for the forum (Which is why my name is Goldenish); The star specifically means I'm an Officer within the moderators. :) (Assuming we're referring to the same thing.)
Comment
    Shurenai on Steam Forums - Thread - Direct
The devs intend to add one down the line, but as things currently change fairly radically with every Alpha they're currently postponing the addition of a workshop until mid-beta at the earliest, and release of the game at the latest, so that the workshop doesn't fill up with tons of unusable content that was made for present games but wont work in future updates.
Comment
    Shurenai on Steam Forums - Thread - Direct
Flushness between terrain and blocks can only be achieved by the map generation/POI placement engine at the moment. It's not currently possible for the player to accomplish in the middle of a world.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Tunnel=Gay: Any sort of use as for rn?
As of this moment it doesn't really do anything, to my knowledge. A few versions back a full rad suit could protect you for a time in the non map-edge radiation zones, but, as of a few alphas back those have been removed. So it's essentially just cosmetic currently.

And while Deterbeest's comment is very sarcastic and exaggerating the timescale, he is roughly correct on it';s planned use, as far as I know. It's planned for there to be radiation zones for the player to explore in the later game that will require a radiation suit.
Comment

Originally posted by [deleted]

[deleted]

Oh yeah, I always forget to add the permadeath part when I mention settings - day 104 I think is my best so far (f*cking demos). The whole not running part is just me being lazy and playing for fun instead of having to concentrate on the game itself.

Comment
    faatal on Forums - Thread - Direct

Those "catchers" are actually cosmetic and don't have collision data for them, so there is nothing to remove. The normal colliders would have to be moved up or suspension changed, which can cause other problems.

Comment
    faatal on Forums - Thread - Direct

Do you know that this is a team with many different skill sets, like pretty much every game team? Most people on the team can't fix FPS issues, so they do spent their time working on their "stupid" stuff.


FPS issues don't have an "I Win" button you can press to make it all better. It takes lots of time to analyze performance and find bottlenecks, which then often have no easy fix, but to rewrite and retest something, which often results in minimal gains. Features have maximum limits at which they can be optimized to run.


I've actually been spending half my time the last few weeks doing that and cleaning up the project of old/unused files. For example, I found an old unneeded water depth camera, that was rendering nothing each frame. After time spend researching it, removing and testing, I saw a 3% FPS gain. Not much. Path grid updates have also been optimized, which is not something increasing overall FPS, but reduc...

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