I did the math once. With concrete you can carry about 2x the mass of the Titanic. =P
(which got immersed pretty well)
I did the math once. With concrete you can carry about 2x the mass of the Titanic. =P
(which got immersed pretty well)
It's less "ignoring feedback" and more "not acting on every bit of feedback/wish".
Odd thing that's been happening to me since patch. When ever I generate a world that looks decent on preview I make a copy and fly around on Cheat mode before deciding to make a real version of the world or not for me and friends but.. since patch if a zombie sees and attacks you while you're mid air i'm getting Nullreference errors as the zombie AI update seems confused on attacking a mid air person.
Ensure important bugs like this are reported on the forums. Include your logs so we know exactly what is going on.
Except that save message only happens on a full save, like when you Exit the world, do a save in the prefab editor or generate a world.
I am flying around the world and blowing the ground up with dynamite and that code is never called.
Are you using any mods?
Both. Legendary might come in all qualities so people experience them and have some meaningful choices to make... Do I ditch this brown iron legedary for a green non legendary? The top ranges will always be non craftable.
I played the game on a HD up until maybe a year ago. I did not have write issues as you describe. I would suspect your hardware/software.
Do you have a good amount of free drive space? Free up space and defrag the drive.
Is your antivirus software aggressively scanning written data? Try excluding the save folders.
Is your free RAM low when playing? Shut down other programs and/or background tasks.
Not a win for a lot of people, since a primary complaint is performance.
I actually enjoy optimizing code. One of my favorite things to do, because sometimes you do find that big win and multiple small gains together do lead to moderate gains.
Updating our terrain shader got me 15 to 20 more FPS at 4k. That is a big gain and definitely worth it.
You often don't know how it will turn out until you do it. That is life.
Not likely.
As long as I can get Fallout 5, Elderscrolls 6 on PC and mods I'll be happy.
The surface is what you stand on. You will notice that the dirt player stops after a few blocks down, no matter if you're on a hill or not.
The distribution really has not changed much since A17. Couple minor tweaks here and there but this old screenshot is still completely representative.
There are still large "empty" spaces between ore veins so digging down at a random spot is not a guarantee to find anything but rocks.
Originally posted by Tunnel=Gay: Btw i was always curious what does that sherif badge mean?I am a Moderator for the forum (Which is why my name is Goldenish); The star specifically means I'm an Officer within the moderators. :) (Assuming we're referring to the same thing.)
Originally posted by Tunnel=Gay: Any sort of use as for rn?As of this moment it doesn't really do anything, to my knowledge. A few versions back a full rad suit could protect you for a time in the non map-edge radiation zones, but, as of a few alphas back those have been removed. So it's essentially just cosmetic currently.
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Oh yeah, I always forget to add the permadeath part when I mention settings - day 104 I think is my best so far (f*cking demos). The whole not running part is just me being lazy and playing for fun instead of having to concentrate on the game itself.
Those "catchers" are actually cosmetic and don't have collision data for them, so there is nothing to remove. The normal colliders would have to be moved up or suspension changed, which can cause other problems.
Do you know that this is a team with many different skill sets, like pretty much every game team? Most people on the team can't fix FPS issues, so they do spent their time working on their "stupid" stuff.
FPS issues don't have an "I Win" button you can press to make it all better. It takes lots of time to analyze performance and find bottlenecks, which then often have no easy fix, but to rewrite and retest something, which often results in minimal gains. Features have maximum limits at which they can be optimized to run.
I've actually been spending half my time the last few weeks doing that and cleaning up the project of old/unused files. For example, I found an old unneeded water depth camera, that was rendering nothing each frame. After time spend researching it, removing and testing, I saw a 3% FPS gain. Not much. Path grid updates have also been optimized, which is not something increasing overall FPS, but reduc...
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