7 Days To Die

7 Days To Die Dev Tracker




22 Sep

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/2882823483804317140]here[/url].
Post
    Hated on Forums - Thread - Direct

Happy Tuesday!

A19.1 is going stable today

You can find the changelog here.


You can report bugs here, but please read here first.


Enjoy this patch and have a great day!
Hated


A19.1 has:

We found Tim the Toolman Taylor's toolbelt and gave it to players allowing you to carry 10 instead of 8 slots


A fix for the robotic turret freezing games and servers when destroying a block as collateral damage


Huge improvement to ladder usage


Some new and shiny zombies, one of them with hair physics!


Added

Player side steppin

Comment
    Shurenai on Steam Forums - Thread - Direct
To address the first thing, The large majority of games save to the appdata folder or to the documents folder; Both of which are located on C. Unless you go out of your way to direct it to some other place via ingame settings or a manual redirect , chances are your save for most games is on C. Few games save to their own directory or to a place other than C/users/documents or C/appdata nowadays.

To the latter, It sounds like your ram might be faulty, You should have more than enough ram to generate a 4k, or to load into a pregen. With 16gb you should have no issues generating a 4k at all, and you shouldnt need pagefile to do either a 4k or an 8k generation.

With that said, Nitrogen would likely allow you to GENERATE a world in spite of the issue you're experiencing.......But as you yourself have surmised, that won't help since you can't load into it anyway until your issue is resolved.

21 Sep

Comment
    Shurenai on Steam Forums - Thread - Direct
The tool you're using makes a HUGE difference, also. Using an Auger will get you a screamer every 15-30 seconds, but mining with a pickaxe you can go for several minutes without seeing one.

Mining in moderation also helps- Don't go mining for 'All of the iron i'm going to need for the next 200 days' all at once. Split it up so the activity in the area dies down between mining trips.
Comment
    Gazz on Forums - Thread - Direct

That was the plan.

Some players just have a harder time with withdrawal.


20 Sep

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Mummel: I referred to WoW getting about seven years of development before release, my point not being related to it's performance so much as seven years being *plenty* of time for a much smaller game to set aside some time to get it running properly. They've clearly spent most of that time counting up all the money from the millions of copies sold.

I don't think that's being entirely fair, Mummel. Have you seen what the game looked like seven years ago?
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Nebgama: ...plus the images would most likely have some alteration to them to make them pop more.

They're getting enough flak for putting out screenshots with zombie models that weren't accessible to the general public at the time. Straight up Photoshopping the screenshots would be... not cool.
Comment
    Crater Creator on Steam Forums - Thread - Direct
You have to use the Meeting Room sub-forum.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Have you tried the prefab editor?
https://m.youtube.com/watch?v=zpFy0LHue_E
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by nyannokonekko: I honestly think its retarded you can run a whole 100m before waiting 45s to regen your stamina
Well there's a few important things here regarding that. First, that you're almost always in armor, which lowers stamina regen- Wear light or even no armor, and you can sprint a lot longer. Wearing heavy armor will tire you out rapidly.

Second is that there is a skill you can buy that increases stamina regen while sprinting, which lets you sprint even longer.

Third is that you are Sprinting, Not Running- Even olympic sprinters have trouble keeping up sprinting speeds for 100 meters, And 400 meters is the longest sprinting event- but they dont keep top speed through it ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
First, I have to say mad props on that avatar choice. :steamhearteyes:

But it's not a heightmap, it's voxels. A heightmap means one height value for every x,y position, but voxels mean every bit is simulated in all three dimensions, including depth. That's what allows you to not only build up whatever shape you want, but also dig whatever shape you want out of the terrain.

That's a big deal. It's a fundamental difference that other games (like Ark) don't do. It means using components of your hardware differently than a non-voxel game. And not because it's unoptimized. A game doing voxels is like a game doing real-time raytracing: the hardware requirements are just going to be different, more taxing in some areas, at least until the tech becomes more mature and widely adopted.

The voxels have been in the game since Alpha 1. Without them, there... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
I couldn't say, but I would remind people that in general this game is more dependent on the strength of your CPU and hard disk than other, non-voxel games.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by AtlantisFR: I understand what you mean Shurenai but i feel that more realistic in Fallout4 or Skyrim.
I don't ask for super fast travel but for 1km game time spent should be around 30/40 min.
Not 2 to 3 hours.
And the problem is when you make days go faster (30min instead of 60) you dont travel faster ... Where is the logic ... ??

The point of longer or shorter days is so that you have more or less time to do things in a day. If you were twice as fast on 30 minute days and half as fast on 2 hour days, it would rather defeat the point. It would also look weird, and where would it end? Would zombies run twice as fast too? I don't think people really want to play the whole game in slow moti... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Moving to the Modding sub-forum.
Comment
    Shurenai on Steam Forums - Thread - Direct
Unfortunately movement speed versus time is an issue in any game that does not realistically represent the scale of time. 24 hours ingame is NOT 24 hours out of game. The same is true in Skyrim, or oblivion, Or minecraft, or 7DTD, or many other games... Short of having a realistic timescale, movement speed will not match the rate that time passes.

19 Sep

Comment
    Shurenai on Steam Forums - Thread - Direct
Having a bedroll within the boundary of a POI should prevent it from being selected as a quest to begin with; and as a failsafe should also prevent you from being able to initiate a quest at the location even if you should receive one to the location. The same should also be true of the Land Claim block; either or should prevent it.

Dig quests do not reset the chunk/area the way POI quests do. Dig quests just spawn a single block a few blocks beneath the surface, nothing more, so it'll never reset an area.
Comment
    Gazz on Forums - Thread - Direct

We appreciate your feedback and will continue to work with the community to improve your gaming experience.


Things like that increase the urge to strangle someone. =P

Comment
    Gazz on Forums - Thread - Direct

It's kinda impossible to balance.

We have a lot of small boni affecting block damage but the end result is rounded down massively to "number of swings".


There will always be situations where bonus XYZ "does nothing" when looking at a specific block type.


Long ago I had suggested that the "wasted damage" would carry over to the next swing. That way even 5% more block damage would be guaranteed to "do something".

Never got any traction, though.