7 Days To Die

7 Days To Die Dev Tracker




24 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
This is one of those things where adding options for too many features just clutters up the options and makes a mess of things. You can adjust this in your own xml files quite easily, and there are a number of mods regarding this that you can simply install as well.

This is a case where the developer fully supporting modding of the game is greatly for your benefit.
Comment
    Shurenai on Steam Forums - Thread - Direct
Steam workshop isn't better mod support, it's worse mod support. :conwayheadscratch:

23 Apr

Comment
    Shurenai on Steam Forums - Thread - Direct
The screenshots in the store are from in game; But they're for sure staged. Just like any good photography, The time, The place, The weather, The angle of viewing, What is around you, The position of the sun in the sky relative to everything, the current fog level, the current graphics settings, and more; It all comes together sometimes to make a perfect screenshot. Not every sunrise IRL is amazingly beautiful....But the ones that are, Simply put, are 'Wow.' worthy. There's a lot more that goes into taking a beautiful picture than you might think.

The screenshots in the store are the same- Staged, right place, right time, maxed out resolution for that one shot; God rays are present in game for example, but not visible 100% of the time; they only show up in certain weather conditions/locations/etc

Here's a few user generated screenies from quite awhile back (2020? Mebbe a lil earlier) that demonstrate some god rays/moments of beauty.
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Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by 8_Hussars:
Originally posted by MoistGamer:
My point is it makes me wonder if TFP is gonna get pissed when someone makes bloodlines for free.

Perhaps, I am misinformed. Is Bloodlines not a 3rd party developed game with licenced 7d2d assets?

You are only misinformed on the name. :). Otherwise you are correct: It is being developed by Illogika.

Furthermore:

7 Days to Die won’t even be in early access concurrently with it a... Read more
Comment
    faatal on Forums - Thread - Direct

In 1.0, RWG will more successfully make cities/towns, so there are more of the bigger ones.

Comment
    faatal on Forums - Thread - Direct

Possibly. Event Types: None, Basic, Advanced, Insane, You Will Regret This.

Comment
    faatal on Forums - Thread - Direct

Should be a mix of medium and high. It does render lower and upsample like many console games do.


I did get FSR 3 rendering working a few days ago on PC and looks good other than a few minor blur issues, but it has not been tested on Mac/Linux or console yet.

Comment
    faatal on Forums - Thread - Direct

We will be trying to avoid that as much as technically possible. Hopefully a save will at least partially load by converting the data we can.

Comment
    faatal on Forums - Thread - Direct

Maybe someday or in a sequel. With the speed of RWG now, I can make a 4k map in like 10 seconds. Perfect for the "you were knocked out again and woke from your coma 6 months later!" event.

I had a feeling someone would hold that against me. "Remember 15 years ago when they said there would be land sharks?!?".

That would match your profile picture, but I think you would look better as big mamma.

Comment
    faatal on Forums - Thread - Direct

Kind of. Unity delayed the new terms to this year's not yet done version of Unity. You update, new terms. This update is supposed to have better gfx performance, so... hmm

Probably the same. Those colliders are actually the ragdoll bones, which could also use some work for physics reasons. I made a note, but may not get to it for 1.0.

Comment
    faatal on Forums - Thread - Direct

Many features already use threads, like chunk updates, chunk collision mesh baking, audio, saving, pathing, networking and Unity itself on things like rendering and physics.


A lot of code that interacts with Unity has to be done on the main thread and Unity itself does a lot of work on the main thread, so that is often the bottleneck. There is still room for improvement and we will make improvements as we have the time.

Comment
    faatal on Forums - Thread - Direct

The algorithm has several parts, but basically you divide the vert count by 100,000 to get the score. sky01 is about 35. The current budget is 62. Each location looks at what POIs are around it, not tiles, and reduces the budget, while ignoring scores of 6 or below (my baseline) and then picks something within budget. Tiles can override the budget in rwgmixer, so modders can do big stuff if they want.

Comment
    faatal on Forums - Thread - Direct

One of our console programmers has done a great job improving how the controller works with the UI and gameplay and that will carry over to a reskinned UI when we get to it.

Comment
    faatal on Forums - Thread - Direct

2017? No thanks, I much prefer the better version of the game we have now and the better version it will be in the future. For console it has improved so much that it might as well be a sequel.

The industry classically considers gold to be a done game that only gets bugs fixes and maybe balance adjustments. As the industry changed, expansions came along, then DLC for these gold games.


1.0 is none of that. It is the game simply not being in early access. Development continues.

Comment
    faatal on Forums - Thread - Direct

I don't think it was defined one way or the other. It works on console now as we have done a bunch of performance and memory optimizations on it, but console memory is so tight that our console programmers need to literally restart the game before you can play the map to ensure maximum free memory. Restarting/resuming is tricky and different between PS5 and Xbox and we don't want to delay more to ensure it works, so it should be in one of the early patches.

Comment
    faatal on Forums - Thread - Direct

I don't have all the details, but my initial desire for an event is a mini blood moon, that can happen any day, with some warning to get back to your base. They could also be bandits or a mega zombie. Vulture swarm. Bandits lobbing mortars at your base that you have to go out and stop. A tornado or earthquake would be cool, but you can't fight that :(. Land shark burrowing up into you base. Sand worms. Trader's wife taken hostage, so you have to get her back or pay ransom. Bandit duel where you each get one shot. Bandit drag race. Timed race to get somewhere. Bandits kidnap you and wake up in random location. I'm sure I can make some more up.

Comment
    faatal on Forums - Thread - Direct

Yeah, alpha/beta/gold/whatever, early access and version numbers tend to be arbitrary these days. There is no industry standard. Games release in all manner of states and have a large variety of post launch development.


I actually like how No Man's Sky did their versioning with code names and 1.x, 2.x, ect. They may of had a rough start, but I certainly got my money's worth from that game with all the free content they have released over the years. I feel 7dtd dev is similar to theirs, except they never labeled it early access and simply chose to update the game several times a year for many years. I actually get turned off when I'm browsing new games and see "Early Access" as I never know what state it is in and tend not to buy them, so I'm glad we are removing that from 7dtd.

My memory might not be the greatest (ask my wife), but I certainly remember working on bandits. We definitely laughed when we saw them spawn out in the...

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Comment
    faatal on Forums - Thread - Direct

That is too bad. I can't wait to play it myself. All this work being wrapped up, so I finally get to enjoy playing it for real.


22 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by rubyismycat: Firstly play on easiest settings secondly i recommend you play on alpha 20 while you learn the basics its a lot more newbie friendly than the current version of the game earlier alphas like alpha 18 is also perfect for newbies next try watching some utube playthroughs by people like Izprebuilt Gloche 9 and Guns Nerds and Steel this will really help you learn the basics
Advising them to play a version that does not reflect the future of the game is not really a smart recommendation.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Playing insane only turns zeds into bullet sponges. The only real increase in difficulty is that the player takes more damage per hit.