This is a case where the developer fully supporting modding of the game is greatly for your benefit.
Originally posted by 8_Hussars:Originally posted by MoistGamer:
My point is it makes me wonder if TFP is gonna get pissed when someone makes bloodlines for free.
Perhaps, I am misinformed. Is Bloodlines not a 3rd party developed game with licenced 7d2d assets?
In 1.0, RWG will more successfully make cities/towns, so there are more of the bigger ones.
Possibly. Event Types: None, Basic, Advanced, Insane, You Will Regret This.
Should be a mix of medium and high. It does render lower and upsample like many console games do.
I did get FSR 3 rendering working a few days ago on PC and looks good other than a few minor blur issues, but it has not been tested on Mac/Linux or console yet.
We will be trying to avoid that as much as technically possible. Hopefully a save will at least partially load by converting the data we can.
Maybe someday or in a sequel. With the speed of RWG now, I can make a 4k map in like 10 seconds. Perfect for the "you were knocked out again and woke from your coma 6 months later!" event.
I had a feeling someone would hold that against me. "Remember 15 years ago when they said there would be land sharks?!?".
That would match your profile picture, but I think you would look better as big mamma.
Kind of. Unity delayed the new terms to this year's not yet done version of Unity. You update, new terms. This update is supposed to have better gfx performance, so... hmm
Probably the same. Those colliders are actually the ragdoll bones, which could also use some work for physics reasons. I made a note, but may not get to it for 1.0.
Many features already use threads, like chunk updates, chunk collision mesh baking, audio, saving, pathing, networking and Unity itself on things like rendering and physics.
A lot of code that interacts with Unity has to be done on the main thread and Unity itself does a lot of work on the main thread, so that is often the bottleneck. There is still room for improvement and we will make improvements as we have the time.
The algorithm has several parts, but basically you divide the vert count by 100,000 to get the score. sky01 is about 35. The current budget is 62. Each location looks at what POIs are around it, not tiles, and reduces the budget, while ignoring scores of 6 or below (my baseline) and then picks something within budget. Tiles can override the budget in rwgmixer, so modders can do big stuff if they want.
One of our console programmers has done a great job improving how the controller works with the UI and gameplay and that will carry over to a reskinned UI when we get to it.
2017? No thanks, I much prefer the better version of the game we have now and the better version it will be in the future. For console it has improved so much that it might as well be a sequel.
The industry classically considers gold to be a done game that only gets bugs fixes and maybe balance adjustments. As the industry changed, expansions came along, then DLC for these gold games.
1.0 is none of that. It is the game simply not being in early access. Development continues.
I don't think it was defined one way or the other. It works on console now as we have done a bunch of performance and memory optimizations on it, but console memory is so tight that our console programmers need to literally restart the game before you can play the map to ensure maximum free memory. Restarting/resuming is tricky and different between PS5 and Xbox and we don't want to delay more to ensure it works, so it should be in one of the early patches.
I don't have all the details, but my initial desire for an event is a mini blood moon, that can happen any day, with some warning to get back to your base. They could also be bandits or a mega zombie. Vulture swarm. Bandits lobbing mortars at your base that you have to go out and stop. A tornado or earthquake would be cool, but you can't fight that :(. Land shark burrowing up into you base. Sand worms. Trader's wife taken hostage, so you have to get her back or pay ransom. Bandit duel where you each get one shot. Bandit drag race. Timed race to get somewhere. Bandits kidnap you and wake up in random location. I'm sure I can make some more up.
Yeah, alpha/beta/gold/whatever, early access and version numbers tend to be arbitrary these days. There is no industry standard. Games release in all manner of states and have a large variety of post launch development.
I actually like how No Man's Sky did their versioning with code names and 1.x, 2.x, ect. They may of had a rough start, but I certainly got my money's worth from that game with all the free content they have released over the years. I feel 7dtd dev is similar to theirs, except they never labeled it early access and simply chose to update the game several times a year for many years. I actually get turned off when I'm browsing new games and see "Early Access" as I never know what state it is in and tend not to buy them, so I'm glad we are removing that from 7dtd.
My memory might not be the greatest (ask my wife), but I certainly remember working on bandits. We definitely laughed when we saw them spawn out in the...
Read moreThat is too bad. I can't wait to play it myself. All this work being wrapped up, so I finally get to enjoy playing it for real.
Originally posted by rubyismycat: Firstly play on easiest settings secondly i recommend you play on alpha 20 while you learn the basics its a lot more newbie friendly than the current version of the game earlier alphas like alpha 18 is also perfect for newbies next try watching some utube playthroughs by people like Izprebuilt Gloche 9 and Guns Nerds and Steel this will really help you learn the basicsAdvising them to play a version that does not reflect the future of the game is not really a smart recommendation.