7 Days To Die

7 Days To Die Dev Tracker




26 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Let down: Of course buried quests could be made harder by being inside of dangerous pois. Or being inside mine fields.

Like there could be a floor of a skyscraper with a garden and the loot is buried somewhere there near the top. Then once you get it, zombies rush in.

Higher tier buried quest could also require killing all the zombies that spawn or require digging up multi chests hidden in the same large poi.

Buried quests could gain multi waves, like every time the dig circle shrinks a couple times it could trigger a zombie wave.

There could be a constant zombie spawn like a trickle of them. Such as screamers

It can be in the wasteland with zombie bears protecting the dig spot...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Boss: No more buried supplies above tier 3? That's... why? Feels like I wasted perks.
Because there's not really a good way to make a buried supply quest harder. Higher tier fetch/clear quests are in progressively larger buildings filled with progressively more dangerous enemies.... Buried supply quests still have you digging in the dirt. As Rasa says, The buried supply quests can still appear from T1/T2; But there is not a T3 buried supplies, or a T4 buried supplies, or a T5 buried supplies...Because it's not more difficult, if anything its more time consuming and more boring since its just even more digging- when many already think we have to dig too much just for T2.

...
Read more
Comment

Originally posted by narukamiyu

The other guy says F6, you say F8. Who do I trust??

It's F8.

Comment
    Shurenai on Steam Forums - Thread - Direct
Pure RNG. Sometimes youll never see them, Sometimes its all you see. Above Tier 3 there are no more buried supplies quests though.
Comment
    Gazz on Forums - Thread - Direct

If you must have exact numbers, look at the character stats tabs in your inventory.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by ViperV: always happens in the rooftop of those new bookstores. they fail to attack the fake wall and get stuck there.

Specific instances of sleepers not exiting their hiding spots can be addressed on the world builder side, so I encourage you to file a bug report on the official forum.
Comment
    Gazz on Forums - Thread - Direct

That should be obvious by now. 😃

Due to the cost structure of attributes it is slightly more efficient to favour one attribute but in a longer game this is completely irrelevant and you can simply get them all.

I would go for a more hardcore approach like having one primary attribute and all secondaries cost more... but that's the stuff of mods and super unlikely to be in vanilla.


The only real issue is that there are very few actual "special enemies" by now. They all have hit points, are affected by all weapons equally, have very few special abilities.

(there are minor adjustments for armor which only ranged weapons and spears/clubs have means to deal with)

That is going to get fleshed out. It's part and parcel of the whole Tower Defense bit.

Comment
    Gazz on Forums - Thread - Direct

It's fine. We get that all the time.

Players read some snippet of information and straight up blow a gasket without giving it any thought. =P

Comment
    Crater Creator on Steam Forums - Thread - Direct
As Triggerhappy says, I believe those are the thresholds when the next tier has a non-zero chance of appearing, not when they become a common find.
Comment
    Crater Creator on Steam Forums - Thread - Direct
What are “the mountain maps”? If they’re existing maps made before A19, then yes, it’s expected that they won’t work in A19.

25 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
On the subject of difficulty balance for new players, it's worth noting that the devs stepped down the default difficulty setting a notch, in recognition that overall things have gotten harder than they used to be.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Hmm. Nope. I remember looting that building, and the lead zombie would always break through the false wall and fall out, allowing the others to step off. They were made more random to seem less single minded and more chaotically 'zombie-like', though.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I wonder if you could pile your own gravel on top, and dig that up to shrink the radius down. :buzzed:
Comment
    madmole on Forums - Thread - Direct

A, no reason to, B it makes no sense you could have magic night vision from a helmet mod and clearly see your eyes have no lenses over them, as there are hoods and mining hats which do not cover the eyes, etc. If you want night vision you have to give up something else.

What? I can't hear you, you have been blocked for months guy.

Comment
    Shurenai on Steam Forums - Thread - Direct
Depends on how much ram you have, really. If you're playing on like, 6 or 8gb, it might actually help- But if you're on 16+ it's not as beneficial. The most important thing in regards to ram is to A: Make sure your vRam doesn't overflow into normal ram; And B: To make sure your normal ram doesn't overflow into pagefile.
Comment
    Shurenai on Steam Forums - Thread - Direct
Of note, Spider zombies can spawn at any time during the night, but, tbh they're not much of a threat...90% of the time they miss their leap attack, and they barely attack aside from that.

However, Night Time now has a chance to spawn Feral Zombies, even on day 1- It's a low chance, and they die instantly upon the chime of the morning bell (4:30am by default); These night spawn have a small chance of appearing and are just to make the nights more tense and dangerous- You can totally avoid em by just not being out where new zombies can spawn at night. Ferals cannot spawn during the day until way later in the game as others have indicated.

You honestly shouldn't still be running around at night on day 1; You should have found a place to stay and settled down and crafting items and figuring out your plan of attack; Or perhaps down in a mine quietly mining...But definitely not out wandering.
Comment
    faatal on Forums - Thread - Direct

I would not call it massive. Excessive would be a better word. Then again the player reach is also long. A lot of it comes down to latency. Playing on slow connections makes for a worse experience.

Resolution has a large impact on 7dtd. Many people use resolutions above what their GPU can handle well, leading to poor FPS. Hopefully on Monday we shall see what nVidia has coming in the RTX 30x0 series for even better game play. I'll play at 4k on my 2070, but will use Dynamic Res at 66% to get FPS near 60. Hope to get a 3070 by the end of year and see if it can do pure 4k at 60.

Comment
    madmole on Forums - Thread - Direct

He simply made what we gave him on a character sheet. We make small adjustments as needed to make sure everything looks like it was made by the same guy, but not every zombie needs to have a bunch of disgusting gore or it simply makes it feel over done and then when you do see it you are numb to it and it has no impact.
No offense, but we don't need art critique, it just isn't helpful and clogs up the thread and wastes my time when I could be answering real questions. We have the some of the best in the industry. Alpha isn't gold, it's just another stamp on the roadmap to gold. We refine stuff constantly.

Comment
    madmole on Forums - Thread - Direct

You have to buy merch the day it comes out, stuff sells out fast AF, like Bradley Martyn's or Odin wear lol.

Comment
    madmole on Forums - Thread - Direct

These are actual screenshots with some color correction is all. Some people (our professional artists) just know how to take great screenshots. A certain time of day, zombie at the right moment, angles, etc all make a huge difference. It is an art like professional photography.

I only counted 27. Set your horde size to 64 alive and you'll see twice as many as in that screenshot.
EDIT: Not to mention a single screamer can get you 64 on screen very fast if you don't kill her quick enough, or wandering horde.