I have not noticed that. I don't think it is doing anything fancy. Mostly changing the FOV I think.
I have not noticed that. I don't think it is doing anything fancy. Mostly changing the FOV I think.
1 Is not the fix I'd want, since the message should not happen period.
2 There are many console messages that are in the game for the devs, not for you. Those messages should never happen and are supposed to be in our face, so we fix them. The values in the error are very close, so it could be a floating point precision issue and just needs a bit of tolerance.
Thx for the info.
Spawn 'randomness' is from the name you chose for the world. Pick another name or add some numbers to it.
Sorry, I have other features to work on.
That would not buy you much. Passive sleeping zombies are already low overhead.
Yes and no. It is from load on demand, but mostly from block entities. I've already made block entities preload again. Looking at other ways to reduce texture memory use. Unity streaming is not working as well as I'd like. What a surprise.... ๐
Bags normally drop and get unloaded (destroyed), because you respawn some distance away, so those chunks unload, then they reload as you get near the chunk. The reloading is where I think the bug is.
That is why we have testers and I have not heard of any of them having issues. Dropped in on a lot of streamers this weekend and have not seen any of them having load delays either.
Note:
There is a chance that character progression will be reset, if you continue a savegame from b163, due to a change.
As always we recommend starting over with a new savegame during experimental..
Changelog for b164-b169
Added
Option to change size of FPS display
Old Wild West Coffins
Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders
Allow XUi list ComboBoxes to be initialised with ints/floats from XML
Allow enabling/disabling XUi SimpleButtons from XML/bindings
Allow XUi controllers to react to binding changes at runtime
Mem obj and mem objs console commands to list and shrink the object pool
HD Biker Zombie
Chainsaw/auger flesh impacts for melee & harve...
Originally posted by darknessanubis: You may disagree all you like but there are a couple of things you are not taking in to account. Your own experience with the game prior to this can never be completely set aside and RNG.Read more
On your experience. You know how to use the spear and the club. You are not in that stage where trying to kill one zombie will likely get you killed as you learn. You know how to use the bow. You are not taking 10 shots to even hit the deer and then having to chase it for miles after it runs from you often into a zombie or worse direwolf or bear which will kill you before you are able to kill it. If you spend too much time trying to stay alive to get to the trader or trying to get that deer you will not have time...
Originally posted by RasaNova: Also, I enjoy looting, which some people don't. I agree it would be harder without looting, so that may be a challenge I set for myself in another game...The game self balances to account for this; If someone never loots and only crafts, they'll get difficulty tailored to their choices. This self-balancing is why it can actually detrimental to double the day length or double/triple exp gain.