7 Days To Die

7 Days To Die Dev Tracker




23 Apr

Comment
    faatal on Forums - Thread - Direct

I don't think it was defined one way or the other. It works on console now as we have done a bunch of performance and memory optimizations on it, but console memory is so tight that our console programmers need to literally restart the game before you can play the map to ensure maximum free memory. Restarting/resuming is tricky and different between PS5 and Xbox and we don't want to delay more to ensure it works, so it should be in one of the early patches.

Comment
    faatal on Forums - Thread - Direct

I don't have all the details, but my initial desire for an event is a mini blood moon, that can happen any day, with some warning to get back to your base. They could also be bandits or a mega zombie. Vulture swarm. Bandits lobbing mortars at your base that you have to go out and stop. A tornado or earthquake would be cool, but you can't fight that :(. Land shark burrowing up into you base. Sand worms. Trader's wife taken hostage, so you have to get her back or pay ransom. Bandit duel where you each get one shot. Bandit drag race. Timed race to get somewhere. Bandits kidnap you and wake up in random location. I'm sure I can make some more up.

Comment
    faatal on Forums - Thread - Direct

Yeah, alpha/beta/gold/whatever, early access and version numbers tend to be arbitrary these days. There is no industry standard. Games release in all manner of states and have a large variety of post launch development.


I actually like how No Man's Sky did their versioning with code names and 1.x, 2.x, ect. They may of had a rough start, but I certainly got my money's worth from that game with all the free content they have released over the years. I feel 7dtd dev is similar to theirs, except they never labeled it early access and simply chose to update the game several times a year for many years. I actually get turned off when I'm browsing new games and see "Early Access" as I never know what state it is in and tend not to buy them, so I'm glad we are removing that from 7dtd.

My memory might not be the greatest (ask my wife), but I certainly remember working on bandits. We definitely laughed when we saw them spawn out in the...

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Comment
    faatal on Forums - Thread - Direct

That is too bad. I can't wait to play it myself. All this work being wrapped up, so I finally get to enjoy playing it for real.


22 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by rubyismycat: Firstly play on easiest settings secondly i recommend you play on alpha 20 while you learn the basics its a lot more newbie friendly than the current version of the game earlier alphas like alpha 18 is also perfect for newbies next try watching some utube playthroughs by people like Izprebuilt Gloche 9 and Guns Nerds and Steel this will really help you learn the basics
Advising them to play a version that does not reflect the future of the game is not really a smart recommendation.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Playing insane only turns zeds into bullet sponges. The only real increase in difficulty is that the player takes more damage per hit.
Post
If you haven't heard, 7 Days to Die will be leaving Early Access in June, and the price of the game will increase to $44.99.

In good faith to people who want to catch the game on sale before this price increase, we're offering a weeklong deal for 76% off.

This will be your LAST CHANCE to get the game at its historic lowest price, before the price increases on the launch of 1.0. We welcome you to let all of your friends know to pick the game up at this price now!

BUY IT NOW!


Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Lady Ming:
Originally posted by NHL12: it was certainly more logical that's for sure, now it feels more "arcadey"
Walk into a cactus for hours to improve armor skills. Yep, logical.
Bonus, you used a bunch of bandages to raise medical.
Or just crafting and firing 10000 arrows to improve archery.

Yeah, it was a "great" system.
It was also advertised from day 1 to be a temporary placeholder.
Comment
    Shurenai on Steam Forums - Thread - Direct
Not a reason that most people accept, but yes, there was a reason. Several, even.

In essence, they made the bottles behave like all other items that have containers; IE, Gasoline, you never have to have a gas can, you just get a gas item that has a gas can icon, and when you consume the gas you dont get a gas can, it just goes away again. Similarly, the bowls and plates that appear in meal icons, or the way you dont get brass shells back after firing your weapons, etc. Or how you dont get candy boxes from the candy items, or cans from the canned food (empty cans were a thing but were removed for a similar reason actually)

The containers for items are just a nebulous thing that represents the item.


Another reason they were removed is that having access to a refillable bottle, even one let alone being able to craft more with ease, made water survival a complete non-issue- You take your one bottle to a water source, fill it, throw it in the fire, drin... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Arnold J. Rimmer BSc, SSc.:
Originally posted by Aoroi:
Somewhat? I will say this is a sore spot for me, as someone who got the console version and then the PC, mainly because it was marketed as a completed game back then.

Don't get me wrong, I feel I got my moneys worth out of both purchases now, but to be "sold" a game when it was still early alpha as if it was finished was poorly done. Heck, in store they were playing the 7D2D ad on their regular tvs as well as the...
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Comment
    Shurenai on Steam Forums - Thread - Direct
To the best of my knowledge the devs have no intention of removing the alpha builds from the beta list.. So you should be able to continue to play them.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Arnold J. Rimmer BSc, SSc.: So getting that out of the way, I'd love to hear straight from you: are you guys/whoever is involved, releasing 7 Days To Die on PS5 as a completely new and separate title? Will it be the same full release as this PC full release? Will there be any alpha or build from the PS4 version involved? IE will it actually be the real 7 Days to Die, not like the appalling PS4 version previously released? Cheers.
Answering what I can,

Yes, It is being released as a completely new and separate title; The existing console version that was published by Telltale will be being de-listed from the store to prevent confusion.(Which should mean existing owners will be able to play the PS4 ve... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Elloitsmom: I don't really that i'm going to have to purchase the game all over again. Its a great game but its the same reason i didn't buy the new ark evolved. So depending on the reviews ill get it but most likely not.
PC owners won't have to purchase the game again; Anyone who owns it on PC will continue to own it.

Console owners have been somewhat shafted by Telltale, though, as Telltale made that console version a 1.0 release a long time ago right before going bankrupt, and in doing so they basically prevented the actual developers, The Fun Pimps, from ever being able to bring that console version up to parity with the PC version due to the Microsoft and PSN store rules.

This, in esse... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Discipline Before Dishonor: This specific change just has no logical consistency applied to it, it's extraordinarily arbitrary. Does the trader want those supplies, or not?
The logical consistency was that it was done to prohibit exactly what you are doing to easy-mode killing the zeds in the POIs without the challenge of killing them in the POI. It is pretty basic. The developer is making a game to be a challenging survival game, and they never want for you to feel "safe".

You can disagree with that all you want to, and as you have discovered the dev's also heavily support modding so you can adjust the game to fit your playstyle.

You are basically arguing that the quest shouldn't ... Read more

21 Apr

Comment
    faatal on Forums - Thread - Direct

We do optimizations regularly, but that does not mean any of those optimizations will improve whatever feature or situation you are thinking about.


For example, I have some optimizations in the works for larger explosions that effect many blocks to stop them briefly using hundreds of megabytes, which can actually crash the game on consoles. This also improves FPS for the fraction of a second the explosion is initially happening, but otherwise that is not helping FPS.


Another example, RWG has a new building density limit calculation to keep complex buildings away from each other. This should help FPS in some cases, but depends on many factors.


Optimizations will continue, as that is one of my favorite things to do, but many of them will be small gains, in specific situations.

Comment
    faatal on Forums - Thread - Direct

It is not as simple as that. In tweaking rwgmixer.xml wilderness counts, I found there is a max count at which it stops successfully finding locations for for prefabs. Don't yet know what the limiting factor is. On a 10k I can get over 600 to spawn, so the Wilderness Many setting for that is now 750, up from 400. Many is now 450 on 8k. Reducing mountains also helps as that does limit some prefab locations.

Hopefully less often, but there is no guarantee some tech issue requires changing data formats in a way we can't make backwards compatible. Ideally we will load/convert what we can instead of nothing at all.

Comment
    Shurenai on Steam Forums - Thread - Direct
Your thread was not deleted, it was merged with a different thread due to being, more or less, on the subject of the coming 1.0 release.

https://steamcommunity.com/app/251570/discussions/0/4360122995638836654/?ctp=11#c4360123163643030806

Right hand side of the forum, "Your Forum Account-> Post History", You can view all comments you have made in the past here, and you can check whether your post was simply Moved, or if it was Deleted.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Your thread was a duplicate of an already existing thread, and it got merged. Learn how to check your post history.
Comment
    SylenThunder on Steam Forums - Thread - Direct
There is already a thread where people are talking about what they think. There is no need for another separate thread.

7 days to die leaving early access on June 2024

There is also the ... Read more