7 Days To Die

7 Days To Die Dev Tracker




19 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Indeed. The 'bars' shape is sort of a classic go-to (they used to be exclusively iron bars). But there are a zillion different block shapes now, and you can generally rotate them however you want to work as a wall, floor, or ceiling. Use "Advanced Rotation" to try every possible angle. In my most recent base, I've used a shape originally designed as a metal pipe railing (edit: Catwalk V2 Rail Only Single Double End), rotated to the bottom of the voxel.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Are you expecting loot from zombies? Zombies are not lootable by design, unless they drop a separate backpack on death, which is rare.
Comment
    Crater Creator on Steam Forums - Thread - Direct
We have a Meeting Room sub-forum where people go every day to find people to play with. :buzzed:

17 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Bromius: …something that would bring a challenge and them things in D2 were fast and hurt alot but was fun to play…
Originally posted by Crashtian: …♥♥♥♥♥♥♥ terrifying because they are fast and small.

When people propose child zombies, this seems to usually be what they really have in mind: an enemy that presents a different challenge due to being small and nimble. I think animals can fill that role in 7DtD. Dogs are basically there already: they’re sma... Read more

16 Aug

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Saizo19_: There will never be a game that allows you to kill a child.
For some reason killing a adult human is ok but killing a child is not.
Other games that include children make it impossible to hurt or hit them or they just disappearing.

There have been games that allow the player character to kill a child character for well over twenty years. Deus Ex 1, for example.
  • No, it wasn’t some obscure or unpopular game no one’s heard of (named best PC game of all time by PC Gamer).
  • No, it wasn’t some horror creature with merely childlike features.
  • No, it wasn’t some carefully scripted non-gameplay sequence.
  • No, it wasn’t ...
Read more

13 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Jeff: How does using a spear to poke zombies for a while suddenly give you the insight you need to make a better spear? I completely agree that the more you use a spear, the better you should get at using that spear more effectively but that has no bearing on how to make a better quality spear. Should you tie the stone on differently or sharpen the stone a different way or what? This is usually figured out by trial and error if you don't have research materials that you can refer to.

I suppose if you wanted to tie the quality of you spear to the number of times you craft a spear, that might make sense. Just poking zombies with a spear won't teach you much about how to manufacture a better quality one.
... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Let’s just say a survivor has to be resourceful, and toilet paper is hard to come by in the apocalypse…
Comment
    Crater Creator on Steam Forums - Thread - Direct
For what it's worth, the devs are working within Steam's limit on how many different builds can remain available for download in the Betas tab.

12 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Have you put any points into the vehicle or electrical traps skill? Buying into the associated skill boosts drop chances for the books you want.... so if you're not getting the skills for the things you want/need, you're not going to find many books for them.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The forum is for discussing the game, not for discussing the community itself. Game feedback in General Discussions is welcome. If you have a how-does-the-game-work type question, please remember to ask it in Questions & Answers.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by FT: ...The darkening inside buildings is a pretty easy-to-tweak XML, and the game looks nice with it set to stay similar or even get slightly brighter indoors (like your eyes adjusting to the indoor lack of sunlight)...so I'm not sure why it's currently set to get so much darker inside.

...
)

The next time you open the game, your building insides shouldn't get noticeably darker during the day anymore.

There's plenty more you can do in that XML, but this seems to be the most subtle way with the fewest changes.

I did some testing of these settings myself. I found that you can also set ambientInsideThreshold to 1.0 to turn off the effect, without having to tune in ambientIns... Read more

11 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
People tend to get emotionally attached to the way they liked to play in old versions, when instead they should be looking forward to what the game is becoming.

It's a work in progress, and a lot of people either don't remember that or don't understand it.
Comment
    SylenThunder on Steam Forums - Thread - Direct
95% of the time it wasn't deleted. Steam notification states that your post was moved or deleted. Notice which item is first?

Now go look at your post history. There is an easy to find link for it in the right navigation bar.
Here is a link for you in case you have trouble finding it.
https://steamcommunity.com/id/bbcombochidori/posthistory/

10 Aug

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by The Militant Penguin Front: We need an option to limit trader quest to X per day or some such. I have a server and one player spams quest like it's going out of style. Because of this he has literally thousands of kills more than anyone else and is driving up the game stage way too fast for my other players.

It's great that he can play so well but we need an option to limit the number of quest per day to balance that game for all players.
Gamestage is done on a user by user basis, Joe's gamestage wont affect Eddy unless the two are within 50-80 meters of one another, even if they're in a party.

Now, if he's part of your party and you're all fighting together in the same horde base, it'd be a problem; But from how you described it, he's just a random player on the server doing his own thing off on his own; And if that's correct, as I said above, his gamestage wont affect the... Read more
Post
    Hated on Steam - Thread - Direct
Hello Survivors!

Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.

The Fun Pimps wish everyone an enjoyable experience with A21.1!

A21.1 b16 Changelog

Added 
  • Tier 5 hotel_ostrich 
  • Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc 
  • Moderator OzHawkeye to credits 
  • Nest Audio open/close/destroy 
  • Ability to change prices for twitch actions through Twitch Info Screen. 
  • Ability to reset prices for all twitch actions through Twitch Options Screen. 
  • Loot entries have tags and if s...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Aug

Post
    on News - Thread - Direct

Hello Survivors!

Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.

 

The Fun Pimps wish everyone an enjoyable experience with A21.1!

 

A21.1 b16 Changelog

 

Added 

  • Tier 5 hotel_ostrich 
  • Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc 
  • Moderator OzHawkeye to credits 
  • Nest Audio open/close/destroy 
  • Ability to change prices for twitch actions through Twitch Info Screen. 
  • Ability to reset prices for all twitch actions through Twitch ...
Read more
Post
    Hated on Forums - Thread - Direct

Hello Survivors!

Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below.


The Fun Pimps wish everyone an enjoyable experience with A21.1!


A21.1 b16 Changelog


Added

Tier 5 hotel_ostrich


Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc


Moderator OzHawkeye to credits


Nest Audio open/close/destroy


Ability to change prices for twitch actions through Twitch Info Screen.


Ability to reset prices for all tw...

Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Server has been updated to A21.1 B16 experimental.

08 Aug

Comment
    SylenThunder on Steam Forums - Thread - Direct
A21.1 b16 EXP

Hello Survivors!
While testing we were able to unearth and fix a few more issues.
Here is what changed since b15:


Changes :
  • Trader POIs are now excluded from the chunk reset system. This avoids issues with resetting player-rented vending machines
  • Increased the block range of spears

Fixes:
  • Error while saving player file in some disconnect scenarios
  • Argument Exception from hitting object with vehicle
  • NRE with GameManager+ freezes zombies and other entities on dedicated server