Originally posted by RedWolfofDeath: Gotta get that refund quick before it leaves EA. Steam allows all EA games a full refund no matter the hours of play time. Honestly, this game was really fun before some of the big changes, but Q4 2025 before they even work on the story is enough to make me think of getting a refund on this game.They already fixed that exploit.
Originally posted by seven:Read moreOriginally posted by Contra:
Original poster actually had a great idea. What you cited as a problem would be easily fixed by having a user-selectable setting for “simple” and “advanced” settings or something similar. Relying on mods is not near as good as native game support. Mods can break with updates and/or be buggier as a result of being the work of unpaid and often unappreciated programmers.
The problem is there have been many great ideas of opti...
Originally posted by 8_Hussars:Originally posted by MoistGamer:
My point is it makes me wonder if TFP is gonna get pissed when someone makes bloodlines for free.
Perhaps, I am misinformed. Is Bloodlines not a 3rd party developed game with licenced 7d2d assets?
In 1.0, RWG will more successfully make cities/towns, so there are more of the bigger ones.
Possibly. Event Types: None, Basic, Advanced, Insane, You Will Regret This.
Should be a mix of medium and high. It does render lower and upsample like many console games do.
I did get FSR 3 rendering working a few days ago on PC and looks good other than a few minor blur issues, but it has not been tested on Mac/Linux or console yet.
We will be trying to avoid that as much as technically possible. Hopefully a save will at least partially load by converting the data we can.
Maybe someday or in a sequel. With the speed of RWG now, I can make a 4k map in like 10 seconds. Perfect for the "you were knocked out again and woke from your coma 6 months later!" event.
I had a feeling someone would hold that against me. "Remember 15 years ago when they said there would be land sharks?!?".
That would match your profile picture, but I think you would look better as big mamma.
Kind of. Unity delayed the new terms to this year's not yet done version of Unity. You update, new terms. This update is supposed to have better gfx performance, so... hmm
Probably the same. Those colliders are actually the ragdoll bones, which could also use some work for physics reasons. I made a note, but may not get to it for 1.0.
Many features already use threads, like chunk updates, chunk collision mesh baking, audio, saving, pathing, networking and Unity itself on things like rendering and physics.
A lot of code that interacts with Unity has to be done on the main thread and Unity itself does a lot of work on the main thread, so that is often the bottleneck. There is still room for improvement and we will make improvements as we have the time.
The algorithm has several parts, but basically you divide the vert count by 100,000 to get the score. sky01 is about 35. The current budget is 62. Each location looks at what POIs are around it, not tiles, and reduces the budget, while ignoring scores of 6 or below (my baseline) and then picks something within budget. Tiles can override the budget in rwgmixer, so modders can do big stuff if they want.
One of our console programmers has done a great job improving how the controller works with the UI and gameplay and that will carry over to a reskinned UI when we get to it.
2017? No thanks, I much prefer the better version of the game we have now and the better version it will be in the future. For console it has improved so much that it might as well be a sequel.
The industry classically considers gold to be a done game that only gets bugs fixes and maybe balance adjustments. As the industry changed, expansions came along, then DLC for these gold games.
1.0 is none of that. It is the game simply not being in early access. Development continues.