7 Days To Die

7 Days To Die Dev Tracker




25 Apr

Comment
    Shurenai on Steam Forums - Thread - Direct
Yes. Mods don't affect achievements. Only enabling cheats/creative/debug mode will prevent you from getting achievements, and even then they only disable it in the session you use them; if you do your business then disable them and reload into your save you can gain achievement progress again.

24 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by RedWolfofDeath: Gotta get that refund quick before it leaves EA. Steam allows all EA games a full refund no matter the hours of play time. Honestly, this game was really fun before some of the big changes, but Q4 2025 before they even work on the story is enough to make me think of getting a refund on this game.
They already fixed that exploit.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by seven:
Originally posted by Contra:
Original poster actually had a great idea. What you cited as a problem would be easily fixed by having a user-selectable setting for “simple” and “advanced” settings or something similar. Relying on mods is not near as good as native game support. Mods can break with updates and/or be buggier as a result of being the work of unpaid and often unappreciated programmers.

The problem is there have been many great ideas of opti...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Used to be able to do this. The containers required for the process were removed. Water is already too easy to get.
Comment
    SylenThunder on Steam Forums - Thread - Direct
This is what usually happens when you don't clean out old data before starting a new Alpha.

Moving to the correct forum section. Read the Pinned threads for assistance.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Moving to the correct section. Start with the Pinned troubleshooting threads, and if you still have an issue, read the thread on how to report an issue and follow the instructions.
Comment
    SylenThunder on Steam Forums - Thread - Direct
This is one of those things where adding options for too many features just clutters up the options and makes a mess of things. You can adjust this in your own xml files quite easily, and there are a number of mods regarding this that you can simply install as well.

This is a case where the developer fully supporting modding of the game is greatly for your benefit.
Comment
    Shurenai on Steam Forums - Thread - Direct
Steam workshop isn't better mod support, it's worse mod support. :conwayheadscratch:

23 Apr

Comment
    Shurenai on Steam Forums - Thread - Direct
The screenshots in the store are from in game; But they're for sure staged. Just like any good photography, The time, The place, The weather, The angle of viewing, What is around you, The position of the sun in the sky relative to everything, the current fog level, the current graphics settings, and more; It all comes together sometimes to make a perfect screenshot. Not every sunrise IRL is amazingly beautiful....But the ones that are, Simply put, are 'Wow.' worthy. There's a lot more that goes into taking a beautiful picture than you might think.

The screenshots in the store are the same- Staged, right place, right time, maxed out resolution for that one shot; God rays are present in game for example, but not visible 100% of the time; they only show up in certain weather conditions/locations/etc

Here's a few user generated screenies from quite awhile back (2020? Mebbe a lil earlier) that demonstrate some god rays/moments of beauty.
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Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by 8_Hussars:
Originally posted by MoistGamer:
My point is it makes me wonder if TFP is gonna get pissed when someone makes bloodlines for free.

Perhaps, I am misinformed. Is Bloodlines not a 3rd party developed game with licenced 7d2d assets?

You are only misinformed on the name. :). Otherwise you are correct: It is being developed by Illogika.

Furthermore:

7 Days to Die won’t even be in early access concurrently with it a... Read more
Comment
    faatal on Forums - Thread - Direct

In 1.0, RWG will more successfully make cities/towns, so there are more of the bigger ones.

Comment
    faatal on Forums - Thread - Direct

Possibly. Event Types: None, Basic, Advanced, Insane, You Will Regret This.

Comment
    faatal on Forums - Thread - Direct

Should be a mix of medium and high. It does render lower and upsample like many console games do.


I did get FSR 3 rendering working a few days ago on PC and looks good other than a few minor blur issues, but it has not been tested on Mac/Linux or console yet.

Comment
    faatal on Forums - Thread - Direct

We will be trying to avoid that as much as technically possible. Hopefully a save will at least partially load by converting the data we can.

Comment
    faatal on Forums - Thread - Direct

Maybe someday or in a sequel. With the speed of RWG now, I can make a 4k map in like 10 seconds. Perfect for the "you were knocked out again and woke from your coma 6 months later!" event.

I had a feeling someone would hold that against me. "Remember 15 years ago when they said there would be land sharks?!?".

That would match your profile picture, but I think you would look better as big mamma.

Comment
    faatal on Forums - Thread - Direct

Kind of. Unity delayed the new terms to this year's not yet done version of Unity. You update, new terms. This update is supposed to have better gfx performance, so... hmm

Probably the same. Those colliders are actually the ragdoll bones, which could also use some work for physics reasons. I made a note, but may not get to it for 1.0.

Comment
    faatal on Forums - Thread - Direct

Many features already use threads, like chunk updates, chunk collision mesh baking, audio, saving, pathing, networking and Unity itself on things like rendering and physics.


A lot of code that interacts with Unity has to be done on the main thread and Unity itself does a lot of work on the main thread, so that is often the bottleneck. There is still room for improvement and we will make improvements as we have the time.

Comment
    faatal on Forums - Thread - Direct

The algorithm has several parts, but basically you divide the vert count by 100,000 to get the score. sky01 is about 35. The current budget is 62. Each location looks at what POIs are around it, not tiles, and reduces the budget, while ignoring scores of 6 or below (my baseline) and then picks something within budget. Tiles can override the budget in rwgmixer, so modders can do big stuff if they want.

Comment
    faatal on Forums - Thread - Direct

One of our console programmers has done a great job improving how the controller works with the UI and gameplay and that will carry over to a reskinned UI when we get to it.

Comment
    faatal on Forums - Thread - Direct

2017? No thanks, I much prefer the better version of the game we have now and the better version it will be in the future. For console it has improved so much that it might as well be a sequel.

The industry classically considers gold to be a done game that only gets bugs fixes and maybe balance adjustments. As the industry changed, expansions came along, then DLC for these gold games.


1.0 is none of that. It is the game simply not being in early access. Development continues.