That looks interesting, but their FSR 2 asset had issues in 7dtd with motion blur that require rendering/shader changes that we have not yet tried to do.
We have more important rendering issues we are working on now. Enabling our old block AO for A22 required me to write a light update manager and change how we apply AO as it was slow with the much larger amount of props we have in the world now.
Sure, it might be possible, but we are working more on improving our general performance, not finding ways to slow it down
Excluding the new character outfit and animal redesigns as that is art requirements to get those up to the standards of zombies.