Apex Legends

Apex Legends Dev Tracker




04 Jan

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Originally posted by XHelperZ

Does this mean that if you now decide to link a platform account (a new one without any progress) to an EA account, that this account will receive the progress of the merged accounts... or will this platform account have it's own separate progress?

Once you link the new platform to the EA ID that is cross-progressed, this platform will then have access to the progress and content of the cross-progressed account. Worth noting and stressing that any content on this new platform getting linked in will be lost.

If the account is “a new one” then there's likely nothing to be lost, but if you link in a platform that does have content and/or progress associated with it (because it’s already linked to another EA ID), this WILL be lost in favor of the cross-progressed account’s stats and content. This goes back to the “Unlinking can disassociate progress and content” aspect called out previously. 

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Originally posted by davidvenice

I’m still missing several things from my pc account. Most was merged, but missing several event badges among other things. Hopefully It’ll be added in later. Seems like thats their plan for cases like that.

We discussed missing badges in the above post. As for “other things,” please start a thread on ~Answers HQ~ with more details so that the support team can investigate further.

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Originally posted by girlkid68421

How do I link my xbox account and steam account for cross progression?

I've played the game a bit on steam. I reinstalled as I heard there was cross progression but i'm still on my level 5 account. How can I login to my main apex legends account on my steam account?

To access your Xbox progress on Steam, you need to make sure that your Xbox and Steam accounts are linked to the same EA account. First, you’ll want to find out which EA account your Xbox account is linked to. From there, make sure your Steam account is linked to the same EA account. You can manage your account connections ~here~. Once you have linked your Steam account to the same EA ID, you will then be able to access your content from Steam. It’s important that you do not unlink your Xbox account from the EA ID that it is currently linked to since the progress will not move between EA IDs

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Originally posted by DocDru

I had two sets of Heirloom shards on my console and one set on Pc, after the merge, I only have two total. Is there anything I can do about this?

Support would need more details to look into this. Please start a thread on ~Answers HQ~ detailing your accounts and what you're encountering.

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Originally posted by meow_ima_cat

Was a console main, moved to PC, got sick of the rampant cheating in OCE/Asian servers, moved back to console.

None of the badges earned on PC got merged over. Lost 20/4ks/triple triples on 2 Legends. Why didn't they include these in the cross progression?

Some badges were not be included as part of the merge process as outlined in our blog in late October ahead of the rollout. That said, as mentioned in the post above, we're aware of some badges missing and are working on their return but a list of applicable badges is not yet available. 

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Originally posted by Ok-Entertainment8719

Thanks team!

Where can we go to get cross progression if the screen popped up, but the server timed out during linking? Haven’t been able to find anything or have the screen pop up again. I know this happened to 2 of my buddies as well. Appreciate the help.

If the Cross Progression merge failed for any reason (ex. it is possible the service may have been busy at the time), then the accounts are not merged and are not Cross Progressed. Logging in at a later time will trigger the merge process again, so by now it’s assumed that this has already been resolved with another login. If you still believe you have not received Cross Progression, please start a thread on ~Answers HQ~ with details so that support can investigate.

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Originally posted by Intentionallyblunt

I literally lost everything from 2 accounts; my x box and steam. It says that I got cross progression on my main EA account but I didn't receive any of the stuff from my other accounts and I can't login to them since they are merged to my EA account. I lost heirloom shards, skins, camos. I had 100s of hours with of stuff and I need help getting them back

Please start a thread on ~Answers HQ~ detailing your situation so that the support team can investigate.

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Originally posted by Xenophormed

All of my Amazon prime skins did not transfer. They got deleted. Wish that wasn't the case...

Amazon Prime skins are not treated differently than other content. Please create a support ticket on ~EA Help~ and the support team will investigate.

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Originally posted by Vidmaster32

Will our progress towards earning an heirloom shard drop from a loot box be addressed? I'm wondering if the amount of boxes away I am on both Xbox/Playstation will combine and I will therefore be closer to having heirloom shards drop considering they're supposed to drop every 500 boxes you open roughly.

Heirloom shard drop counts don’t stack/merge. The number associated with the primary account becomes your count going forward.

Comment

Originally posted by Slashvenom666

I have 2 Sony accounts linked to 1 EA account. Their website says that's not even possible. Praying it's a data mismatch and I'll get my stuff eventually.

The ability to have multiple PlayStation accounts linked to one EA account was possible at one point in time., but that's no longer the case. That said, some legacy accounts that went through the Cross Progression merge process did merge content from multiple PSN accounts together.

From these two PSN accounts, whichever of your accounts was the highest became your primary account. Any content associated with the lower leveled PSN account would've been merged into the primary account so long as it was still linked at the time you received Cross Progression. If you believe you are missing content (outside of what has already been outlined as out of scope) please start a thread on ...

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Comment

Originally posted by Rheeldeal31

Is rank treated differently? I'm currently in bronze on PC, but on Xbox it says I still need to play the 10 preliminary games first to be ranked.

Yes; Ranked is outside of the scope of Cross Progression as each platform has its own Ranked experience/leaderboard.

When you play Ranked with a Cross Progression enabled account (which is all accounts going forward) you will earn RP on the platform you are playing on. If you then use the same cross-progressed account on another platform in ranked matches you will earn RP on that platform’s leaderboard. There are no plans to extend Cross Progression to ranked (one master platform-all leaderboard).


18 Dec

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[[email protected]](mailto:[email protected]) is the correct email to receive confirmation you've won from. Congrats!


15 Dec

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it me! hello OP :D


29 Nov

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Originally posted by TONYPIKACHU

First….Thanks for doing this! I’m a day 1 player and really loved the change in comms in the last year. I know yall are doing your best balancing competing priorities and I genuinely appreciate the effort.

Question: I think it’s fair to say that some legends are stronger than others in a competitive setting. Besides any given “meta comp”, do you all have an idea about which legends are potentially “overpowered”? For example, Seer was considered a weak legend after his first round of nerfs until Furia’s ALGS champs run—was this a bit of an open secret for you all or did your team discover how overtuned he was along with the rest of us? If yes, is there currently a legend or two that you believe is similarly “undiscovered”?

Lastly, the above question is in good faith and hopefully could encourage more teams to experiment. I’m really enjoying watching Rampart on a few teams in PSQ and seeing how teams leverage their creativity with rarely chosen legends.

u/RV-Devan can attest, I literally started every balance meeting with, "They're still using Bloodhound over Seer, I don't know why. He should be busted in comp."

We absolutely theory-craft and try to predict how the meta will shift, and I can't remember the last time something has flown completely under the radar. We definitely over/under estimate things though... I've personally been surprised by the amount of Conduit usage in scrims, but I love to see it.

I do think their are a couple niche picks that are on the precipice of gaining popularity. Maybe I'm off the mark, I'll let y'all continue to explore that yourselves :)

Comment

Originally posted by DropTopMox

Ill tag onto this specifically asking about Mirage

He has so much potential to be a legend full of skill expression based on mindgames and outplays but he kind of devolved into "I have my ult 30 seconds into the game and you don't so i can run at you, ult in your face and oneclip you while you can't see anything". Basically he currently relies on cheesing rather than actually outplaying which creates toxic gameplay patterns both with and against him. It'd be awesome to see him used by pros as well as a skilled pick capable of asserting dominance in early-midgame skirmishes

Are there any plans to have a look at Mirage's kit in the near future or have you pretty much given up on him? Seeing fuse/maggie's moments of fame after a lackluster presence on release gives me hope.

I certainly have not given up on Mirage. We're not done with him yet.

He's my favourite Legend ( him and Newcastle ), and I'm eager to iron-out all the buggy nuances with his clones. We've added a number of things that have certainly helped him, but nothing yet that has really pushed him into the spotlight. I still want to see how we can push on him to give him more team utility and squad viability.

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Originally posted by MachuMichu

What is your philosophy behind how long certain legends should stay in the meta? It seems like there is a trend of always having one legend that feels like they're hard meta for way too long (Gibby, Valk, Seer, now Horizon, and very easy to see Cat being next in line). Are you just hesitant to overnerf legends? Or maybe there's other factors like keeping the meta "healthy" even if it stagnates a bit.

Really appreciate you taking the time to do this.

No set time... I think it depends on the specific meta and how well it's being received. Gibby meta for example... that's one that stuck around for awhile because we deemed it "healthier" than Caustic meta. Bubble fights were super engaging and interesting, even though they eventually became stale. Sometimes certain balancing changes require more overhead to get right... how do you nerf Horizon tac correctly without gutting the ability or making her unfun to play? Is it a numbers change or will it require other departments? There is hesitation sometimes, not because we're not thinking about/working on it, but because we want to get it right.

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Originally posted by Buff_Charge_Rifle

Would it be possible to provide insight into the reasoning for the current state of LMGs? They feel outclassed by marksman rifles for medium range combat. Yes, they can be suppressive and have great ammo capacity, but so do the 30-30 and G7. In the competitive meta, we almost never see anyone pick up an LMG unless (rarely) it's a Rampage.

I personally feel it's an entire weapon class that is not good in any situation, because it's outclassed by other close, medium, or long range weapons, and not useful enough to be mid-tier as a "jack-of-all-trades" type weapon.

The “LMG identity crisis” is something we’ve discussed quite a bit lately. Turns out removing reloads a la L-STAR is all we need!

But seriously, you bring up a lot of the same observations we've had internally. So I'll flip it back to you: How would you like to see LMGs change to make them more viable, unique, but not oppressive in higher skill bands? It can be tricky to make weapons with that big of a magazine feel fair on the receiving end, especially with our TTK hovering around a lot of classic reload moments for most meta ARs/SMGs.

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Originally posted by gandalf45435

When balancing legend meta for comp is there a certain % threshold you look at to determine whether or not competitive needs more variety?

For example if 50% of teams at ALGS are running Bang, Cat, Horizon is that a percent you deem too high?

There is no set metric...

But, lemme say... when we saw 95-98% of team comps were using Valk... "hoo-boy!" we certainly took note and felt more confident with Valk changes and the introduction of the Evac Tower. And seeing that much Seer-Cat-Bang / Seer-Cat-Horizon certainly influenced our decision to look at adjustments over last couple seasons.

But we DO want more diversity in the Legends in comp. More underdog teams with off-meta picks that feel viable in their element. If something seems to dominate, it's likely a sign we have an issue we should have a look at. And sometimes we make a change as a result.

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Originally posted by GoofyAF

Can you guys elaborate more on why some characters like Bangalore, Ballistic, Old Revenant, Mad Maggie and Catalyst are able to freely use their offensive tactical abilities while healing, shooting and performing any other actions of this kind, but Ash, on the other hand, has to go through the stow/draw animation of her weapon in order to throw an Arc Snare, making her Q feel extremely clunky and oftentimes not appealing to use during a gun fight? This post is a good demonstration of the issue I'm trying to bring up.

The short answer is that during development we thought the Arc Snare was incredibly strong! TOO strong in fact!

The others didn't restrict movement like hers did and it was incredible frustrating to deal with. So much so that we felt she NEEDED to stow her weapon to give her some disadvantage to not simply throwing it on a target mid-flight and rendering them helpless. So we actually wanted the ability to not be appealing to use during a gun fight. We wanted it as an initiation tool that she could follow up on - rather than something to pin an opponent down with while trading blows. It was a very dominant strategy in early playtests that made her feel too powerful to deal with, and too surprising to instantly be locked down and unable to make an escape.

That being said, times are different, and Ash has been scuttling in the lower end for a while, so we've had discussions around her abilities and what could be improved. This and her Ult precision specifically ha...

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