Apex Legends

Apex Legends Dev Tracker




25 Nov

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Quick note that the team is aware and investigating. Added to Trello for tracking.

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Quick note that the team is aware and investigating. Added to Trello for tracking.


24 Nov

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We have a fix coming in the 23.1 release.

The back story on this bug is actually quite funny. I'm one of the primary engineers on weapon cosmetics. During some random testing that required like super slo-mo playback, I noticed that when you do a dry reload, there's still a cartridge in the magazine, which of course there shouldn't be. Turns out this was universally true. There was just one model for the mags, and they all had cartridges in them, so we could use the same mag model for the ejected mag as well as for the new one. But that's just ... wrong. So we started fixing this, so a dry reload has a fully empty mag and a wet reload will have a cartridge in the mag. We're still fixing all the guns and not sure of final ETA. So if you dry reload and still see a cartridge in the ejected mag, that's why. Might also be some animation work on some guns needed as well. But we're getting there. But it is something we're fixing. Anyway, in the process of fixing this and setting u...

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22 Nov

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We're on it, should be back up shortly.

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Should be coming back up shortly.


20 Nov

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Originally posted by Baz135

is there any reason some of these updates seem to no longer be posted on the official site? this looks to just be posted here (at least the moment) and the announcement of linux support being dropped was only posted on twitter. would be nice to always know you can find them all in one place rather than on disparate sites that one could easily miss. and that's kind of the entire point of having an official site for the game, so that all the news and info can be found there? just seems weird to not use it.

That's good feedback and I agree that having a singular source is always good. Blogs vs. dev post can depend on a number of factors. As an example, one of the reasons the Linux news was posted on reddit (with social amplification) was because that audience is quite present here. I'm all for blogs personally, especially if there's enough turnaround time for approvals, proper localization, etc. (that's a tad biased though since I write most of them).


19 Nov

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Hey, Legends.

Below are some details from our dev team around our ongoing support for DirectX 12 (DX12)! Read on to learn more about us moving off of beta and what you can expect moving forward. Let us know your questions and feedback in the replies!

For future updates, follow Respawn on X/Twitter and/or check out the ...

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14 Nov

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So I'll share a movement story that goes way back to TF. Hilariously, it's actually captured in the MSFT support threads - https://answers.microsoft.com/en-us/xbox/forum/all/the-dead-zone/389fd425-1184-4b27-b7c3-157ed72762c0

Here are examples of the dead zones on the controller. The dead zone is on EVERY game on the Xbox one, besides Titanfall.

This is absolutely true. Microsoft actually had some real problems with the outer sections of the thumb sticks on the Xbox One. In the most notable example, the input map was a square rather than a circle, so the very outer edges of the sticks just got lost. It was actually Respawn devs who discovered this, because they kept running in...

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09 Nov

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Thank you so much for this. These posts mean so much. I've shared it a bunch internally because this is just such a wonderful sentiment.

Devs do actually want players to feel rewarded

Yes! Yes we do!!


08 Nov

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Originally posted by DrAardvarkMD

Bug Report:

When using Newcastle ult with the new shield regen perk on a downed teammate would crash my firing range. Tried this multiple times and each time the same thing happened. Used ult without shield regen perk and there were no crashes.

Flagged! And quick update, sounds like this was fixed. Lmk if you're seeing otherwise.

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Katar - three customizations in total across all legends:

For example:

  • Set 1 - Wraith, Horizon, Caustic
  • Set 2 - Lifeline, Gibby
  • Set 3 - Maggy, Seer

if you update set 1, those changes will apply to ALL legends that have set 1 equipped.

Karambit - any legend can equip any one of the colors you own. No swapping required.

For example:

  • Lifeline - green
  • Wraith, Bangalore - red
  • Maggy - blue
  • Caustic, Catalyst - grey
  • Seer, Bloodhound - yellow

Changes you make to one legend will have no effect on other legends.

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Originally posted by RedOranges_uwu

Hi Dev, thanks for the response. Would the katar be the last of its kind? Having customisable parts to make up 1 unique universal heirloom?

I guess cool knifes like the karambit and butterfly (octane) has now been used thus pehaps newer ideas will be needed. Definetely i think the playerbase love heirlooms that are flashy, however not too big as to obstruct the screen making it p2L.

And since its rare to have a dev respond to a post, is the team at respawn looking into legend skins similar to that from warframe where they are able to change the color palletes of a certain skin perhaps a "prestige skin". Yall can charge the colors if yall want xD. But I think it will be cool especially when you have content creators/pros or even normal players who have their own color designs running around. XD

Im sure it will make u guys money since everyone love to be unique and special/different compared to others xD.

Customizable weapons are definitely on the table. See the Serpent's Sting with the kill counter. Will we do another Katar-esque weapon? I really don't know. We're experimenting a lot right now and seeing what player's actually seem to want. I certainly hope we do another weapon like the Katar where you can mix-and-match - and I definitely built the system expecting we would. But it's really up to players to help guide us there.

Color customization is super interesting. I wouldn't be allowed to say if it's something we're actively exploring, but I doubt it would surprise anyone if I said it's something that we've discussed. I know that's a sh*tty non-answer. But also hope you can understand why I couldn't just say yes/no.

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Originally posted by newworldblues7

18 months on a cosmetic instead of fixing the issues plaguing the game is so respawn lmfao 

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I knew a response like was coming, but I nevertheless want to take some time to answer this. As I said, the overwhelming majority of those 18 months was creative work - concept art, 3d models, vfx, animation, sound fx, etc. These are not the folks who work on any of what players rightly pinpoint as core issues. An animator isn't going to work on anti-cheat. A VFX artist isn't going to dive into the nuances of matchmaking. A concept artist isn't going to unravel why footstep audio sometimes doesn't play.

Even among technical folks, there's specialization. Most of my expertise within Apex is on meta-game systems - challenges, cosmetics, stats, progression systems, etc. I would like to believe I'm capable enough to contribute in other areas - and I certainly have, but most of my expertise is in these systems. I've done work across a lot of different parts of the game - I was part of the team that made core changes to Ranked to make it easier for us to flag and revok...

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Just to give some context on the Karambit vs the Katar from a development standpoint. The Katar was a close to 18mo project that necessitated building a lot of entirely new systems from the ground up. But most of the work in that time was creative work, making all the unique variants. I was the technical lead on that project, and it was arguably one of the most interesting things I've worked on in my four years on Apex. But it was also resource intensive enough - especially in terms of things that don't automatically scale like modeling, vfx, animation, etc - that it wasn't clearly worth it to you the players to do again versus putting those resources elsewhere.

The tech is there to have made the Karambit customizable like the Katar. But the actual humans who do the creative work of making those intricate designs do not scale in the same way as the code. A lot of the tech we built for the Katar is being reused by some of these newer Legend-agnostic heirlooms. But a lot of i...

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06 Nov


05 Nov

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Originally posted by Allen04010401

BUG report: opening pack does not count towards the spark reward count even tho it’s showing qualify for it u/RSPN_Thieamy I send you the screen shot in DM since I can add pics here, please check thx🩵

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Originally posted by Flat_Soup_6439

Hey RSPN_Thieamy i just opend 30 new bought pacls with the golden icon above it (10 at the time)

And i got 0 rewards

Any chance of a screenshot/recording? Shoot me a chat with that (if you've got it) and your gamertag and we can investigate.

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Xbox hit some delays, but you should see it start to download shortly.