The design team wants our combat to feel weighty and impactful. Like @George_Black said, nice animations are also a main focus for combat.
There's a balance between restrictive and agile that was being played around with during the Alpha One playtest that we got some good feedback on.
We will have to wait to see what the design and engineering teams have been working on most recently, but I know that they can't wait for feedback on it once they show it off :)
I'd love to hear more about your favorite combat experiences in other games, what you liked about combat in Alpha One from what you saw or experienced, and more on what is most important to you with combat in RPGs and MMORPGs :)