Ashes of Creation

Ashes of Creation Dev Tracker




28 Mar

Comment
    Vaknar on Forums - Thread - Direct
In theory, some of what you're looking for in your pirate node concept can be done with Military nodes!

There will also be some forms of PvP that are lower risk and opt-in, such as arenas!

It is interesting to theorycraft other node types besides the four (Divine, ... Read more
Comment
    Vaknar on Forums - Thread - Direct
Caww

the wiki has about as much as we know

https://ashesofcreation.wiki/Environments

I think they are working to ensure there aren't any egregious mismatches, like my personal favorite, an igloo in the desert...



Well said! ^_^
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The wiki has a lot of very interesting and relevant information! I highly recommend going and parsing through it @NodeStone :)

Also, welcome to the forums and the glorious Ashes of Creation community!

24 Mar

Comment
    Vaknar on Forums - Thread - Direct
I was just shown this by another Intrepid employee. This is super cool and I'd love to see more like it!!

23 Mar

Comment
    Vaknar on Forums - Thread - Direct
MybroViajero

Cool , new blood for the genre, better for everyone.



I totally agree with this. We're all MMORPG fans and gamers here and even if a game is similar to Ashes of Creation, doesn't mean we can't try it out and have fun with it!
Comment
    Vaknar on Forums - Thread - Direct
I'm thankful that we have such a great community thus far! As for when the game comes out, I'm confident the community will remain awesome. ^_^

What are the top 3-5 traits you find most important in an MMORPG community?
Comment
    Vaknar on Forums - Thread - Direct
Birthday


Lore-wise I see it as a problem to include an aquatic race which is on par with all the races we have now because supposedly all the races are made out of the ancient gods who split themselves up in tiny pieces thus creating all the races.

We still have some lore missing and some gods unrevealed so with new information we'll get to theorycraft more. It's hard to believe that all the gods split and not a single one of those gods wasn't a aquatic god. It's even harder to believe that if there was an aquatic god his splitting up would have created only the Nikua(I mention them because they are the closest to sea-related race we have right now).



This is a very interesting observation and idea (that's not me confirming it. I know about as much as you do when it comes to the lore ^_^) I wonder what other races the gods could've created?

21 Mar

Comment
    Vaknar on Forums - Thread - Direct
In-depth systems don't have to mean they're simulators! At the end of the day, Ashes of Creation is a video game intended for fun rather than education. Our developers will always keep that in mind when creating the systems within the game ^_^

While they may be complex, I wouldn't worry about them being so complex that they're simulator-like!

What do you find to be the perfect balance on a scale between very simple and simulator?
Comment
    Vaknar on Forums - Thread - Direct
What scenarios do you think large alliances of sister guilds could get themselves into? I personally imagine lots of drama (not that that is a bad thing!) ^_^

18 Mar

Comment
    Vaknar on Forums - Thread - Direct
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vettond63;d-52053


Tell me if this is stupid or flawed or just bad.



No need to invite people to tell you your idea is bad or stupid ^_^

It's an interesting thought! In what ways can you imagine making a ZoI more hostile for other players (presumably based on proximity to the node?) would change interactions across the entire world of Verra on a server?

15 Mar

Comment
    Vaknar on Forums - Thread - Direct
unknownsystemerror

You are just going to get their standard line. "We are constantly looking at new technology and ways to utilize it in Ashes of Creation, while we don't have an answer for you now, anything is possible."



Hey! You took my line! >:(

:D

14 Mar

Comment
    Vaknar on Forums - Thread - Direct
What kind of scenarios could you see yourself enjoying and not enjoying with a feature such as this? How do you feel it would affect your gameplay in different situations? Great conversations, everyone :)
Comment
    Vaknar on Forums - Thread - Direct
What are some examples of storytelling through questing that captured your attention, rather then made you want to skip through it? @"Lark Wyll" :)
Comment
    Vaknar on Forums - Thread - Direct
This is so interesting!

So, we have announced that your option two is essentially going to be the one we do in Ashes of Creation. You can read more about it here! Check out the 'Cultural Experience' section ;)

However, your idea that if a single race contributes the most ... Read more

11 Mar

Comment
    Vaknar on Forums - Thread - Direct
I love me a good heist >:)

I'd love to hear other scenarios in which these "extractions" could take place!
Comment
    Vaknar on Forums - Thread - Direct
mcstackerson

I've always liked how souls games deliver lore. It feels like it's a story you discover by playing the game instead of being fed to you like it's a movie or any other non-interactive medium.

I love how a lot of the environments tell a story. I love seeing something in the world and wondering what happened in the area. This is made easier to notice by the minimalist HUD which hides itself whenever it can. It really helps with immersion and i hope they take a similar approach.



Interesting! So, what other examples or things would you want to see having to do with lore and environments?
I also personally think this idea that UI had to do with how you interacted and felt with the world is very intriguing ^_^
Comment
    Vaknar on Forums - Thread - Direct
What are your favorite spell animations and why?

What kind of spell animations would you like to see in Ashes of Creation? :)
Comment
    Vaknar on Forums - Thread - Direct
How would you specifically like to see mob difficulty be in the open world? Are there mobs you'd like to group up and AoE down, or are you wanting difficulty akin to recently major title game releases?

10 Mar

Comment
    Vaknar on Forums - Thread - Direct
We generally don't want to discuss the specifics of our plans when it comes to security systems as to not compromise them, but you can rest assured knowing that this is a concern and is a focus of our team as they develop the game :)
Comment
    Vaknar on Forums - Thread - Direct
We haven't released the finalized recommended PC specs and minimum requirements for the game quite yet. We'll have a better idea as we progress further in development :)
Comment
    Vaknar on Forums - Thread - Direct
The team is still constantly working on the world map!

In case you didn't see it, check out the concept art and ideas behind one of the Biomes, the Riverlands (Riverlands is the ancestral home of the Aela and is the present-day home of the Kaelar) from our February Development Livestream! ^_^