Vaknar;c-427814I probably shouldn't theorize on the Tulnar for a few different reasons... but I love reading the theories and suggestions being shared in this thread! Those are what I'm interested in ;)This is a super neat thread. Love the proposal of theory crafting while we wait for more Tulnar news to drop. I love the suggestions and interpretations people are bringing for the Tulnar. I hope to see more contributions to this thread, with lots of thoughts and ideas! Especially with the prompts that @Solvryn provided :)[color=lightblue][b]Hello Vaknar! :) Welcome to our conversation, I'd love to hear anything you have theories in ^^
I imagine a lot more rags and dirt, from living underground. And rat-based features.There are a few different interpretations of what the Tulnar could be, so even this one is interesting!
- Tyranthraxus
I'm glad for this - because usually?
It's *so* hard to find good kelp, these days...
- CtrlAltFrank
Petition to rename it Cutiethulu.
How do those affect the gameplay? Stats/skills/Augments or what do they provide?
Backgrounds are similar to "racials" in other games.
Instead of the race you choose giving certain benefits, players will select a "background." We want players to have the freedom to choose the race they want to play because they're excited about it, and avoid situations where players feel forced to play a specific race because of gameplay benefits.
We spoke about this during the February 2023 Development Update. Timestamp to where that conversation begins.
Aaaaand backgrounds 💪
Welcome to Reddit! Where opinions clash, memes thrive and trolls roam. Be careful out there! ❤️
What's the point of showcasing a primarily PvP-oriented system without heavily focusing on and explaining the PvP part in detail? No one really cares about this fluff in a forced PvP game, the fluff is just there to provide a venue for PKing (and people who care about it definitely aren't your target audience since they don't want forced PvP).
What people need to see is what they will experience in the actual game (so either being able to run caravans 24/7 because they're in the freefarm guild and no one dares to attack them, or not being able to run them because they're not in the freefarm guild so they're being ganked 24/7). If you have a third option that somehow solves this issue that existed in every single sandbox PvP game so far, why didn't you just explain it?
This just looks like gameplay on an opt-in PvP server, which you already said you won't have, so who are you trying to attract with this misrepresentation of the system and why?
One of our goals of these Development Updates is getting feedback on specific systems. This month we want feedback on Caravans, and connected systems like Glint and Commodities.
We felt that bringing PvP into today's stream would have dominated the conversation, and taken away from what we're looking to discuss with players. There will definitely be a time to talk PvP in the future, but that wasn't what our focus was for this update. ⚔