Ashes of Creation

Ashes of Creation Dev Tracker




10 May

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When the mortal races fled Verra, they brought with them what they could carry to start fresh in the world of Sanctus. Sadly, many of the crafts and creations they left behind fell to ruin, or were ground down to their component parts and carried off by wind and rain. Fortunately, enough of their traditional crafting methods were enhanced by magic, and perfected by many generations of master artisans, and consequently, some fine pieces still endure. Many artifacts survived the ravages of time and still await rediscovery for those willing to brave the dangers of the crumbling ruins in which they were entombed.

The Windswept Wonders cosmetic add-ons will be available in the ... Read more

09 May

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Currently, we are focusing our efforts on sharing development progression via a monthly basis through our Development Update Livestreams, and monthly recap newsletters, as well as on a daily basis through information over on our social media channels.

We will publish Creative Director's Letters in the future at times where it makes sense to share larger updates with a broader audience, but right now, we are focusing on our month-to-month updates and the hard work towards Alpha Two.

Thank you all for your support! We are excited that you want to...

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08 May


06 May

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    Vaknar on Forums - Thread - Direct
Nothing beats finding good treasure or a hidden path where you least expect it (or perhaps in this case, where you expect it most ๐Ÿค”๐Ÿ˜Š

In addition to secret waterfall passages, what else do you hope to find and where would you hope to find it in Verra? ^_^
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    Vaknar on Forums - Thread - Direct
Very neat idea! I especially liked some of the examples you provided!

This is a feature I had always hoped to see in Sea of Thieves :sweat_smile:

What ship names can you all think of for your ships in Verra?

05 May

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    Vaknar on Forums - Thread - Direct
Neurath

Yeah, in Everquest 2 I used Monk. Loved Monk. It would be nice for both versions especially while combat revamp is underway (no pressure IS lol).



I'm generally a monk player in MMOs that offer it, as well!

Seeing martial arts in Ashes of Creation would certainly be cool! However, I can assure you that nothing in that image, between my exposed armpits or Margaret's fistful of fingers, has any hints or confirmations for Ashes of Creation ๐Ÿ˜…

04 May

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    Vaknar on Forums - Thread - Direct
The corruption system and designing a system around player intent certainly poses quite the challenge for our design team.

This thread has been a great deep dive into an interesting interpretation of how this system could work! Great conversation, everyone ๐Ÿ˜ƒ
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We posted this article today, with more info on the Event System: https://ashesofcreation.com/news/2022-05-04-types-of-events-on-verra

Edited the OP to add this link as well.

The world of Verra is a dynamic and ever-changing landscape filled with wonder, adventure, and danger. One of the many mechanics that allow us to achieve this adaptability is Events.

Read all about the types of Events and how they impact both players and the world in this new article!

https://ashesofcreation.com/news/2022-05-04-types-of-events-on-verra

https://preview.redd.it/7r10qc4wrhx81.png?width=1920&format=png&auto=webp&s=fbe174...

Read more External link โ†’

03 May

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    Vaknar on Forums - Thread - Direct
I like where your head is at with this idea! We know immersion is important to our players but I wonder how this would work! I'm no game designer, but I wonder if this would go too far in the direction of anti-"game-y" gameplay ๐Ÿค”

It's so cool to think about persistence and making long-lasting impacts on the world of Verra. It's something I look forward to when placing my freehold :) I wonder what other unique and immersive gameplay ideas you can think of!
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    Vaknar on Forums - Thread - Direct
Dygz


... But, it doesn't make or break TableTop RPGs.



This is SO true! I didn't even think of this! Funny enough, combat is actually one of my least favorite things about playing D&D haha! I think that's such a good observation.
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    Vaknar on Forums - Thread - Direct
I agree with the general sentiment that combat is a major, if not THE defining factor of a good MMORPG. That's why our team is working so hard on it after receiving quite a bit of feedback after Alpha One!

What about combat do you think makes or breaks it in an MMORPG (or even any RPG!)?
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    Vaknar on Forums - Thread - Direct
Neat idea and good conversation happening here :) Certainly an idea worth thinking about! I do like Dygz suggestion of that feature being tied into max-level adventurer game loops as well.

Either way, I can't wait to see what the design team has planned and what they're going to show us! I think the event system will be an awesome, organic, and fun way to make Verra feel everchanging and real!