Eco

Eco Dev Tracker




30 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Keep in mind that you loose any support for world sizes above 4km² (e.g. more than 200x200) as they require heavy hardware and can be unstable. We also don't recommend to use world sizes above 1km² for public servers and 2.56 km² for the biggest servers out there, as it has negative side-effects on ecologic threats, which then tend to be inexistant, as the player population is not big enough to cause any harm to the world.
Comment

Originally posted by GRAIN_DIV_20

I think boats should be the priority

They are, trains are not even in the works and likely won't be at least until we leave EA. As far as planes go we have absolutely not even plans for that right now.

Comment

Originally posted by WeRelic

Can anyone tell me if this will actually work correctly?

As far as I know, yes you can set the time period on the meteor and it should work as intended. You should also be able to disable it entirely if you like.

how do the servers work

If you host the server yourself;
It'll run in the background as long as you leave the server executable running. You don't have to be online yourself, but your computer must have internet access & have the EcoServer.exe running. This option is "free", only costing you electricity and the time to set up the network appropriately. This is completely viable for a small server if you're technically inclined enough to set it up.

Alternatively; You can rent a hosted server from a server provider (just google eco game server hosting). The cost on this option will vary depending on the host and how many player slots you want.

leaving early access this year

That ...

Read more

I doubt that goal can be held after corona hit us as well and we had a full restructuring internally, but we have not yet set any new date, so there is not much I could say to that.

Comment

Originally posted by barcased

It is nigh-to-impossible to chop all the trees down or kill all the animals.

Firstly, there are too many of those to be taken out by one person in time before more trees grow and more of the animals spawn.

Secondly, you cannot chop anything that is on a claim of another person (unless that person gives you authorization).

Thirdly, you can kick/ban anyone you don't want to be on your server.

And most important, and fourthly: You can make laws against that in the game mechanics.

Comment

Originally posted by ShadedFlash

Sorry new to this, What is Dev Tier and how can I acquire it?

Dev-Tier is our backer package that grants people access to the source code, which you can buy on our website.


28 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You need to link the stockpile at the crafting table, the links are per _player_, not per _table_. So you always need to link stockpiles yourself, and your friend as well.

27 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, thats how Eco works. You can only take more dirt out of cars or stockpiles or with a mod. Taking it from the ground you can only do one-by-one without mods.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That's not unintended though.

26 May

Comment

Send the logs to [[email protected]](mailto:[email protected]) and link to this topic :)

Comment

Originally posted by ShadedFlash

Weird, from the research I've done on dysentery in Eco (which is VERY limited info), some posts suggests it was disabled/removed.

Any thought on where it could lie in the actual code? I've checked all player and elk related configs. I want to try to transplant it into another item and see if I can make it reproduce the effect in a different way.

It's still there. Can't give you any hints to the code, as Dev Tier ownership cannot be verified here, nor can such code be posted public. It's not in any of the code you can access without Dev Tier.

Post
    Todd on Steam - Thread - Direct
Update 9.3.5 has been released and fixes the following issues:
  • Fixed bug with client closing after disconnecting from a server
  • Improved behavior for splitting deeds so the original deed is maintained while a new deed will be created for the split plots
  • Fixed crash when Grant Title was selected as payment for a Work Party
  • Fixed crash when environment statistics were referenced but a specific statistic was not selected
  • Fixed crash when using modded objects that did not have a prefab assigned
  • Fixed bug that could cause trees to go missing when leaving and re-entering an area
  • Fixed bug that could result in "Caused by Actions" civic articles to have the reverse effect
  • Fixed bug where debts could not be forgiven
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/3008947103090057051]here[/url].

25 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Taiga and Ice biomes, often together with Gold and Warm and Cold Forests.
Comment

Dysentery hasn't been removed to my knowledge, it's just a really low chance when eating Elk Taco. I still occasionally see people getting it :)


24 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, the meteor thing is an issue that we thought to have fixed. If you can reproduce the issue, please send an e-mail to [email protected] with your player.log after you crashed due to looking at the meteor in the tutorial: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world

In regards to the connection issue I'd need more information as to what actually happens.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The proximity radius to my knowledge is not configurable, so I rather guess you lost the connection to the voice server. Restarting the game typically helps with that.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can use /openserverui as chat command, tab out of the game and access the UI and change it in theere or adjust the configuration file in /Steam/steamapps/common/Eco/Eco_Data/Server/Difficulty.eco. Please keep in mind that just replacing the collaboration level setting in the config file directly will not work, you will need to adjust each of the values manually, only the UI changes the values based on the collaboration level.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We're currently investigation a potential issue with alligators, but I don't have any more information yet.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, it was once there, but has been removed as it was mostly used for exploiting, which had severe negative effects on server economies.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco cannot do this, but there is a mod called 'World Edit", maybe that can help.