Eco

Eco Dev Tracker




19 Feb

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Originally posted by GratziePlays

Not yet. It is supposed to be in the works but there is not currently a way to move water outside of using pumps & pipes, but those aren't permanent water.

Water physics are planned, but a way to manually transfer water to my knowledge is not. None of both are currently worked on, as those are low priority things.

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    SLG-Dennis on Steam Forums - Thread - Direct
No, there isn't.
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    SLG-Dennis on Steam Forums - Thread - Direct
Eco does not support controllers. It seems to have worked for some, though, so maybe someone can give you a tip.
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    SLG-Dennis on Steam Forums - Thread - Direct
/Steam/steamapps/common/Eco/Eco_Data/Server

Configs are in configs, data is in storage. EcoSim.eco is no longer a config file for plant growth, that has been moved over a year ago into modding files in mods. You can find more help on modding this in the modding section of this forums or on our discord.
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    SLG-Dennis on Steam Forums - Thread - Direct
No. You can only use every district name a single time, even if you remove the district later on, as those are stored in the database for historic data.
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You can mod every single recipe to do that, but there is no general option to do so. You can only reduce the cost for all recipes, but that doesn't include static recipes with yellow borders, so isn't of too much help for the mining industry for ores either. The latter will be changed in the future, though.

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It's a seperate program that opens on your PC, you need to tab out of the game and look in your tray or task bar. (Only works on windows as well and only if the server is hosted locally)


17 Feb

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    SLG-Dennis on Steam Forums - Thread - Direct
The farming system as a whole will get a overhaul further down the road, so it'll be tackled with that.

16 Feb

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    SLG-Dennis on Steam Forums - Thread - Direct
That hasn't much to do with the soilsampler update rate (which is based on world layers that update exactly every 10 minutes + time it takes), but rather with overcrowding not really working correctly. You can mostly ignore it as long as you place your plants into an area they grow well.
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Cloud Worlds are only available for Developer Tier users, as they are in beta. They are made with classroom usage in mind - that applies to performance and capabilitites. You cannot change world size on them nor mod them, for example.

I have asked the web team to prepare a FAQ about this for the website, given many people lately asked. The page actually was meant to be part of the educational page, but this seems to have been misunderstood.

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Originally posted by WhiteShadoh

Can we not turn off the code allowed within signs? I thought that was a server setting.

Not that I know of.

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We'll take care of that. Thanks!

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Sooner535{UFIP}: Can we have this as a server option by default rather than having to edit files?
No, as the 32-bit server that is used for singleplayer does not support increased world sizes.

15 Feb

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You can automatically unpause a server when a player joins, but you cannot yet automatically pause it when the last player left - so you'd need to do that manually. Otherwise, it is not possible.

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No, it comes back on its own as soon as activity has become less.

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    SLG-Dennis on Steam Forums - Thread - Direct
Do you have biome layers?
If the world was generated pre 9.0 and is older it might have gotten lost somewhen. But as long as you have biome layers there is no way to fix this, unfortunately.
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    SLG-Dennis on Steam Forums - Thread - Direct
Ja, der Server bleibt nur solange an wie du im Spiel bist.
Alternativ kannst du einen dedizierten Server aufsetzen und diesen 24/7 auf deinem PC laufen lassen oder dir einen Server mieten.
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    SLG-Dennis on Steam Forums - Thread - Direct
While we'd love to eventually support Mac and Linux we currently unfortunately do not have the resources to do so, hence we only have the early development versions available as-is, without warranty and not part of a purchase.
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    SLG-Dennis on Steam Forums - Thread - Direct
Trampling does indeed work as an activity radius. We know it's not looking too good and have plans to rework it in the future.