Last Epoch

Last Epoch Dev Tracker




14 Mar

Comment
    /u/ekimarcher on Reddit - Thread - Direct

Originally posted by Leo_Heart

It needs to be both imo. Also make an option where your highest corruption apply to all monos. spamming monos for weeks to get to a corruption that challenges your build is bad design. I almost always give up before empowered monos become hard or challenging content. Running the same easy content over and over and over and over again to get to your desired difficulty is just so bafflingly bad

I'm not saying that we won't ever do something like that, just that the thing that we've decided on in a design meeting was around stability.

Comment
    /u/ekimarcher on Reddit - Thread - Direct

Originally posted by AustinYQM

I want to mark a GROUP to have an affinity lol

Group Affinity: has 2LP

find the next open spot that the item fits in in any tab

I'm suddenly trying to think of how to do both.

Comment
    /u/ekimarcher on Reddit - Thread - Direct

Just a slight correction from the original post, the alt monolith catch-up we have planned is not around corruption but rather stability.


13 Mar

Comment
    /u/moxjet200 on Reddit - Thread - Direct

Originally posted by Redblade_

And this does nothing to rectify the issue though, the gold is still deleted by the server and lost. What I'm wondering is how it was even possible with a freshly patched client to enter a town that was running on the old version of the game in the first place.

Any instanced game I've played before have not allowed this to happen.

Town Servers stay alive because people are in them. We just need to account for it going forward. Apologies

Comment
    /u/moxjet200 on Reddit - Thread - Direct

Originally posted by DestHUN

Thanks for the reply! I am not an expert on this topic,but why is it possible to join to a server that has older version then the client? I think if you didn't allow that to happen, that would solve the issues, and you wouldnt need to shut down everything all at once.

Yea. Essentially some people were still sitting in an old server version since we didn’t force people out of the game/out of an old server. Something we need to account for going forward

Comment
    /u/moxjet200 on Reddit - Thread - Direct

This happened momentarily while people were still on servers (mostly town servers) that were alive still right after the patch dropped. This should no longer be the case. Apologies for the inconvenience for anyone that paid the previous patch gold amount for a stash tab during that time - we're discussing how we can handle that better going forward which may just be a momentary bit of downtime so we can spin down all servers and bring them back up under the new version.
(We're working to add an in-game chat announcement feature so we can say things like "servers are coming down momentarily in 15 minutes")

Comment
    /u/moxjet200 on Reddit - Thread - Direct

We're aware that chat filters are currently blocking a number of words in other languages that are false positives and discussing how we're going to address it. Sorry that this is currently happening

Comment
    /u/moxjet200 on Reddit - Thread - Direct

commenting so I can find this and read after my meetings - looks like a well organized post

Edit:

Blessings: We agree that the current system could be improved. I think Ive said this elsewhere, so I'll say it here: The current idea is to make it so that you unlock blessings instead of hard replacing them and the unlocked versions would keep the highest roll of that blessing type. We're trying to find time to scope that in.

Dungeons: Good feedback - We want to do some larger dungeon updates but I think in the shorter term we could make it so that there's not so many barriers spawning for pathing at the very least.

Legendary Crafting: Re: not wanting to go through a whole dungeon to get the reward. Open to hearing community suggestions. This needs to be something that is earned.

Stash tab affinities: planned

Campaign skipping: Yes, the way this functions is more... in-world/up to players to find/uncover than something like a "skip som...

Read more
Comment
    /u/moxjet200 on Reddit - Thread - Direct

We’ll be expanding the end game systems quite a lot in the 1.x series patches. The monolith was built to be a baseline that we can continue expanding on.

While we do already have some solid plans for additional end game content, if you guys have any suggestions for what you’d like to see you could create a thread and I’d read through all of it and share it with the team. Love collaborating on things like that with you all

Comment
    /u/moxjet200 on Reddit - Thread - Direct

Originally posted by Skcuszeps

Fixed some instances of players facing backwards after a scene transition

I thought this was normal. I've never spawned in facing the direction I'm supposed to go on a map transition and just thought it was weird

If you guys see any more of these let us know which zone. We’ve made a systematic fix for this so that we can easily rotate the direction if we find any that remain facing incorrectly

Comment
    /u/ekimarcher on Reddit - Thread - Direct

Originally posted by redditorseal

I know that this post was a long time ago but i just had the same bug happened just now in the new update. Does making new categories still fix this?

Reloging should just fix it. Part of the login process is to validate the stash. If not, remaking categories should also do it.

Comment
    /u/ekimarcher on Reddit - Thread - Direct

Originally posted by SUNTZU_JoJo

Ah ok. Thanks for taking the time clear that up. I guess it's human nature to see patterns where there aren't any.

Wrong of me to assume.

It's not the first time we've had people suspect things like this from anecdotal evidence before. Our crafting system had to be flipped on its head about 4 years ago because people were coming to us almost every day claiming that the math didn't check out. It was working perfectly but because people thought it wasn't, we had to change it. Ended up being a very positive change but the chances of getting a good item from crafting hardly changed at all.

Comment
    /u/ekimarcher on Reddit - Thread - Direct

Originally posted by SUNTZU_JoJo

I think there is some truth to that.

I played probably 7-8hrs my last session.

Moment I log in, first group of mobs I kill, I get a unique.

And yeh it's not a good unique but it's not the point I'm trying to make. It's the fact I got one instantly on first drop seems a little sus to be pure coincidence.

Also I'm sure the game tracks what you save your chest, what you shatter, modify and especially what you equip...cuz the moment I started stocking up on critical strike avoidance shards right after I equipped my first exalted with 57% CSA on it, I kept getting more a CSA and armour with CSA %

Nothing like this ever happens at all. (In LE at least)

Comment
    /u/ekimarcher on Reddit - Thread - Direct

Originally posted by Ok_Zombie414

I've seen speculation that LE might have built in loot modifiers that either buff your chances for loot after taking a break, or reducing your chances for top tier loot after long play sessions. I know some other games have similar mechanics but usually "gotcha" games.

No. Nope. False. Wrong.

There are no modifiers like this at all. Your play patterns have zero impact on drop chances in any given situation at all.

No exceptions.


12 Mar

Comment

Originally posted by KinGGaiA

Thats honestly how I initially thought they would work. But after testing them for a while (aka blowing upwards of 700k favor on them) aswell as talking to other people, it seems they are hardcoded for 1LP which is, as you said, a total waste of favor.

This is not correct. It sets a minimum of 1LP, so if the item would have dropped with 0LP, it drops with 1 instead. It can still drop with 2 or more, but the chance of that is the same as normal.

Comment
    /u/ekimarcher on Reddit - Thread - Direct

Whatever you want, you can just switch if it's not working for you.

Comment
    /u/ekimarcher on Reddit - Thread - Direct

Originally posted by Professional_Way8023

Six months ago, I think this is still an issue, lost a unique yesterday from porting out.

It is still an issue. We have no solution to it at this time.


11 Mar

Comment
    /u/moxjet200 on Reddit - Thread - Direct

"In the land where the lone guardian bears its stare,
Seek ye walls unseen, not one but a pair.
Beyond these barriers, hidden from sight,
Lies a challenge, a burden, a knight's arduous plight.
A pair of boots, not of ease but of trial,
Don these, and your journey extends another mile."

- Gulamander of the Oasis

Comment
    /u/ekimarcher on Reddit - Thread - Direct

Originally posted by aSleepingPanda

Could you tell us if Stygian Coal was/has been looked at? And if so is it going to get some changes? Thanks!

I'm sorry, I'm not sure about that one. I think it was wrapped up in the same issue but it wasn't assigned to me so I'm not exactly sure which pieces were addressed.