A dev commented on a thread last Friday and said he was working on a fix for this sword
I'm not sure if the fixes made it into this week's patch or not but we do have fixes on their way for it.
A dev commented on a thread last Friday and said he was working on a fix for this sword
I'm not sure if the fixes made it into this week's patch or not but we do have fixes on their way for it.
I've also used the "100% Less Chance for Campaign Events in Prophecies" greater lens, so shouldn't I NOT be getting these at all?
Correct. There's a bug where that Lens isn't working on Majasa or Liath prophecies at the moment. It's been fixed internally and that fix will probably be included in a patch this week (next week if it's still Sunday for you).
How isn’t it accurate? You’re saying mid cycle bug fixes is a thing now? but there isn’t any to show. Maybe I’ll wait a day and see how you fix the OP masteries exploiting bugs.
I'm saying they continue to be a thing as I am still not claiming any change in policy. That's what the survey is supposed to help us determine, if we should change it or not to potentially include more types of mid cycle bug fixes.
Are you saying any of what i said changed? No it’s still the same bugs over performing and you brushing it aside. Despite claiming to fix bugs, nothing is done. Untill I see a change, it’s still a bad joke.
Sorry, maybe I should have been more clear. I'm saying that the information you provided wasn't accurate, not that it had changed.
I think y'all are doing a great job communicating. Did not mean to cast shade on how this was presented, by "read carefully" I really meant that people needed to go personally read your entire post, rather than getting their news from other people's reactions on the subreddit.
I used to be a teaching assistant and I mostly live over on Tumblr these days where bad reading comprehension is pretty much the national sport, communication is hard these days.
I like that. Bad reading comprehension being a national sport.
Nope, no fixes is their stance unless it breaks the server. It’s a joke of a stance, that’s another story. Vote on their survey, top of this subreddit.
Please re-read the information on the survey you referenced.
If I understood their statements correctly, they're holding off on fixing bugs where doing so would nerf builds unless those builds are crashing servers.
However they have no such policy for fixing bugs in ways that buff underperforming builds. I expect them to do some of that when they aren't drowning, especially if they're confident it won't displace any current top meta builds.
You do have to read their statements carefully to notice that they've drawn that distinction, which I guess is why a lot of people missed it.
Yea, it's really hard to make a statement about a controversial topic where it gets read fully. You try to make it short so people will read it all but then you risk not being clear enough. I'm not sure how much more clear we could have been on it though.
"We will continue to fix bugs that result in skills and/or items receiving a buff."
Read moreHello!
I'm reading this year old thread trying to figure out if "increased bow elemental damage" increases the damage of dragonfire, the cone spell caused by the bow dragonsong.
I'm guessing not, because its tags are fire, spell, area, dexterity, and not bow.
But there's never an "elemental bow" tag. I guess the "increased bow elemental damage" means it increases the damage of spells that are listed as having "bow" scaling and one of the "elements" scaling? Otherwise it's a two-for-one, but maybe because bow is unique for marksman you allow a two-for-one here?
Anyway, all that to give feedback. I think your game is amazing, your game guide is by far the best thing I've seen as an encyclopedia in a game, but if you want a lot of websites are very helpful with explaining what all the words mean. That said, I would love a sort of FAQ list you could make somewhere. You don't answer every question about every interaction.
But som...
It just needs to not contradict. If you want to scale a fire spell ability, you can use any damage stat which affects fire spells.
Things which don't work are those that are for anything else. Some examples of things that don't work are:
TL:DR it doesn't work the way you want it to.
Imagine something exploding into a cloud of bees
Now imagine that those bees are on fire
Unless those bees are also fireproof, it's kind of a problem that solves itself.
Go to the monolith zone that is closest to their level. That will be the fastest. If you are 10+ leveled ahead of them and you take them into a level 100 zone, they will gain XP as though it was a zone that was their own level.
That’s a good boi right there
Sorry if we aren't allowed to ping but thought this feedback would be helpful.
Thanks for taking the time to give us this feedback, /u/bdsaint238. I’ve passed it on to the folks working on the gamepad experience!
This post is circulating internally. Nothing to say yet but thought it would interest you all to say so
One day I’ll have a real Mox Jet. Even if it takes 7 years of building a game studio from my basement.
7 years later…. Ugh it’s still so expensive
. There are people when they play characters in games like this they like to imagine themselves in that character shoes as a form of escapism. I don’t care if people wanna call that sexism or whatever but I cannot enjoy playing a female character like the necromancer. And absolutely no customization on their appearance. Yes some people are not gonna care, but there will also be a good portion of ppl who do. They should’ve gone the extra step to add that into the game design.
A lot has changed in the last 3 years. Character customization continues to be on the list of things which we intend to add. We are happy with our decision to prioritize gameplay features.
For now I’d be happy if pets could keep up with me. Some of them look cool but they only show up when I’m standing still. They still lag way behind even when all I have is leather boots with no other movement bonuses or sources of haste. Just using movement skills puts them off screen.
We’ll fix it 👍 good callout
It’s honestly not something that I personally notice but after seeing your thread I brought it up with the team and we’re discussing it. It sounds like an option or tweaks to camera smoothing a bit further is something the team is interested in. Here’s a video one of our devs doing a quick test of the smoothing off vs on https://www.youtube.com/watch?v=iF9gqoAalw8