Last Epoch

Last Epoch Dev Tracker




05 May


04 May

Comment
    JustinC on Forums - Thread - Direct

When your hardcore character dies, they’re moved to softcore, so that character now has access to your softcore stash, gold, and crafting materials.
Any future hardcore characters you make will have access to the hardcore stash still, though.

Comment
    JustinC on Forums - Thread - Direct

We’ve confirmed this issue internally and are working on a fix. Thanks for the report!

Comment
    Mike_W on Forums - Thread - Direct

Well, that’s a whole lot more than nothing I think. I know your frustrated and we will do what we can to get this sorted. I still can’t discuss your account details in a public forum though.

Please open a new support ticket and tell them to look at your forum badge as proof of purchase.

From what I can tell, you are only missing 3 pieces of released cosmetics.

Comment
    Mike_W on Forums - Thread - Direct

Did you genuinely receive zero replies in any way shape or form at all? Like literally nothing? Or figuratively nothing?

Comment
    Mike_W on Forums - Thread - Direct

I’m sorry, I can’t discuss the details of your various accounts in a public forum. Given the age of your account here, it would appear that you likely backed on Kickstarter (awesome). I think you probably will not be surprised by this but all I can say is that you’ll need to contact support from the email which was used in the creation of your original account or with a proof of purchase. I looked quite thoroughly for your information on our Kickstarter. I suspect that different information was used for each platform but I really have no way to prove this theory though.

If you would like to continue to attempt to recover the information, please contact us through the official support channels and we will do our best to help.

https://s...

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Post

Optimization

  • Fixed issues with scene transitions and matchmaking sessions.

Notes

This is a relatively smaller patch designed to address issues we were seeing with SQP Matchmaking involving scene transitions.

This patch will go live at 11am CT.

Some things we are currently working on:

  • Dungeon boss door not always working (we apologize for this taking so long)
  • Monolith Echoes occasionally breaking when playing as a Forge Guard
  • Using a skill you don’t meet the weapon requirements for lo...
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Comment
    JustinC on Forums - Thread - Direct

I’m not familiar with the issue and how it occurs with Werebear’s Rampage, so any information you can provide there will be helpful. Is it similar to Teleport’s issue where upon loading into a new area it will either cause problems every time it’s used in that area, or else work fine for that entire area?

Comment
    JustinC on Forums - Thread - Direct

Sorry about this. For those of you experiencing this, can you answer the questions I’ve listed here? We’ve been unable to reproduce the issue internally, so any information you provide can help us towards a solution. Thanks!

Comment

clip by Lizard to help spark discussion for auto-aim changes going forward - Twitch

I brought this up to our lead designer and he was taking a look at it. I can’t remember if there was any movement to address auto-aim specifically for melee abilities (melee abilities’ auto aim is a lot more loose then non-melee skills).

I fully agree auto-aim in this situation is feels extremely odd and shouldn’t happen in natural gameplay.


03 May

Comment
    JustinC on Forums - Thread - Direct

We’ll be fixing this so that penetration from area level does not apply to self damage.
Edit: there are complications with specific cases such as Diothaen’s Bloody Nib so the fix may not be coming soon.

Comment
    JustinC on Forums - Thread - Direct

Tongue of the Aberrant Seer provides +1 to Poison Spell skills, so for a skill to be affected it will need to have the Poison tag and the Spell tag. Aura of Decay doesn’t have the Spell tag, unfortunately.

Comment
    JustinC on Forums - Thread - Direct

I suspect the issue you were encountering was the Arcane Ascendance bug which we addressed in the 0.9j patch. It was causing severe latency issues even while not being used, as long as it was on your action bar.

For those who are experiencing other issues, such as endless loading screens in monolith, I have some questions to narrow down the problem:
Is this occurring on offline or online play?
Does it occur consistently after certain steps are taken?
Does it occur for all timelines available to you, or only specific ones?
Also if you could upload a player log, that would help us....

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Comment

We’re aware and we’re spot treating when time permits. There’s been talks of redeveloping the hideable system all together as adjustments individually are taking a decent amount of time. At best, we remake the hideable system, and at worst you’ll see much less of these in the future as we tackle them individually and are more mindful of the issue when making new areas.


02 May

Comment
    JustinC on Forums - Thread - Direct

I don’t have an answer yet, but I’ll look into this. Thanks for the report!

Comment
    JustinC on Forums - Thread - Direct

Sorry for following up so late, unfortunately the logs didn’t have any useful information for this issue.

If you’re still able to consistently reproduce this issue, I have some questions:
Is the bugged character Hardcore? Are they Character Found?
eme_obs reported that characters affected by this bug also don’t die upon reaching zero health. Does this occur for you?
You mentioned the first character created in a play session always works, while future characters don’t. Is that consistent? Are there any other discrepancies you notice between the first and future characters?
Another user reported the issue occurring when entering the game in offline mode (at the login screen, before choosing an offline character). Are you doing the same? If so, does the issue still occur if you enter the game in online mode before selecting an offline character?
Does the issue occur even if you exit game in the first area, The Forest Trail?
How are you exiting the ...

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