League of Legends

League of Legends Dev Tracker




14 Jun

Comment

Originally posted by ShotoGun

They still haven’t fixed kraken and guinsoo bug?

Kraken Guinsoo no longer interact as of 13.11. You just get one stack per auto and it fires every third auto, the same as 13.9

It went unmentioned in 13.11. I set the ticket to fixed with an explanation for 13.12. I guess it didn't get picked up in the patch notes.

Comment

Originally posted by poketamonsta

Its a cop out answer. The buffs to overheal are being reverted so they arent as dominant

They're dominant and yet only pro players use it. I mean I was really overt about it. IDK how that's a cop out.

I wouldn't mind Overheal being dominant (for example Conqueror clearly is for many fighters) if it achieved the goals we wanted.


13 Jun

Comment

Originally posted by WheeStar

Unless you're a fossil like me who used to play release Orianna which had a higher Q range and miss it dearly. Players will adapt.

You belong in a museum!

Comment

Originally posted by DanielDKXD

R - COMMAND: SHOCKWAVE

Magic Damage: 250/350/450 (+90% AP) ⇒ 250/400/550 (+95% AP)

Okay cya in 13.22 when they buff it too 250/425/600 (+100% AP)

This is an Phroxon buff.

Comment

Originally posted by ElisePlayer222

why is no one talking about the biggest change here?

We've added a slider to repeatedly purchasable items (e.g., Key Fragments, Blue Essence) in the Event Token Shop.

I fully expect the client to implode next patch

still need sliders for other things like mass disenchanting

Glad you enjoyed. We plan to continue adding improvements like this in the future.

Mass disenchanting is currently in pre-production, which means the design is complete and we are figuring out what it would take to build it :)

Comment

Originally posted by EnemySaimo

Can't let ardent be good 2 patches lmaooo

Thank god i abused it for free lp with ivern

Define "good." Do you mean OP? Because the context of the game seems to indicate you mean "OP."

Comment

Originally posted by ItsSirSoap

I really wish they would turn Shieldbow into a viable first item for IE users who don't wish to rush an energized item such as Shiv or Stormrazor. Right now, IE users are bascially forced to go Shiv/Storm even if those items don't synergize well with either their kit (Samira, for example) or their lane (heavy poke/engage).

Samira rushes Collector. Lucian and co. can go things like Essence Reaver in addition to the other options.

There are like 6+ good starting items for marksmen, depending on your pick. It's one of the most open systems right now.

Comment

Originally posted by SuperBabyNugz

You seem to have a good head on your shoulder and have Ori flair.

Tell me what would be problematic if Ori Q gained a nice chunk of range in exchange for a secondary passive that reduces the amount of damage AND/OR the execution speed of her abilities based on her distance from her ball at time of cast?

Orianna Q range is just so sacred that changing it would introduce an incredible amount of risk to the feels of the character. So many of her playbase (myself included) have put in hundreds if not thousands of games and developed the muscle memory on her Q having the current range/speed/etc and a simple change, even if it was overall positive for the character, would risk ruining that.

Comment

Originally posted by Proxnite

Any info on the current Wit’s End price still being 3200g? Was the price staying the same a bug or was the bug fix saying it’ll go back to its original price just never implemented?

It was an oversight (mistake) when shipping 13.10. We were aware of it pretty much immediately.

I ultimately got to make the call, "Yeah, we're keeping it this way."

Comment

Originally posted by pocahauntass

My (probably not a) conspiracy theory is that support Ashe has spiked the playerbase and led to people purchasing her 23904723904 skins, so now Riot has to balance support Ashe to be at least playable so as to not lose that sweet sweet revenue.

I have no idea how many skins people buy. I do like when champions that people like playing are viable, though. No one from PIE (aka skins team) has ever mentioned champion buffs to me.

If Volibear support suddenly took up 30% of his play rate I'd also look into whether a) we're comfortable with the playstyle and b) if it needs buffs or nerfs.

Comment

Originally posted by FireDevil11

This one was a misunderstanding on my end when writing the context, the dev that worked on the change knew that though - we just missed it during review

Comment

Originally posted by memesarenotbad

Do you still play on trackpad bc muscle memory?

absolutely not, I was shamed into buying a mouse

Comment

Originally posted by DanielDKXD

R - COMMAND: SHOCKWAVE

Magic Damage: 250/350/450 (+90% AP) ⇒ 250/400/550 (+95% AP)

Okay cya in 13.22 when they buff it too 250/425/600 (+100% AP)

I buy 100% of my AP why do I not get to use it

Comment

Originally posted by Proxnite

He still owes me smart targeting on Noct’s E he promised like 9 patches ago and I even had his manager yell at him from across the office about it…….so I think I’m gonna have to resort to the nuclear option, writing a strongly worded email to his parents Mr. and Mrs. Riot.

One day on that Noc thing... But Wit's being 3200 is intended. Was a bug when it shipped but we decided to keep it that way. Looking to comm it in a more clear way somewhere

Comment

Originally posted by VentusDG

Really appreciate the detail going into the description of each change in these patch notes. Felt very clear and transparent on the balance teams thought process

Thanks, I'm glad you liked them!

Comment

Originally posted by EgyptianMemer

When will the patch hit live servers?

should be in the early AM on 6/14 for most regions

Comment

Originally posted by dirtydoughnut

Vex Aram adjustment typo u/RiotMaxw3ll

I got this one!

Should be Vex: Damage Dealt 100% >>> 95%

Comment

I started playing back in Season 3 around the time Aatrox came out. A lot of people in my dorm were playing it and I got hooked after learning esports existed and league had a huge one.

Great times, but learning on a trackpad was an AWFUL experience

Comment

Originally posted by pda898

About "a big game with big audiences in a lot of places" - how realistic is to have a small team which would just collect any significant responses from Reddit/Twitter/any other language specific places and just repost it on the official channels with translation?

Simple on paper, but you'll find that quickly compounds into a lot of logistical and bandwidth problems to solve, then you have to scale it and figure out what is the best way to present that information.

It quickly becomes a large effort that requires more than a small team, not to mention all the restraints and hurdles with translation processes alone which are its own difficulties sometimes.

Comment

Howdy! Sorry that you're having a bad time with matchmaking. Agree we can improve here.

MMR disconnects & Smurfing are things we take pretty seriously and are constantly looking to improve, but are a challenging problem space.

What OP most likely experienced were intense disconnects between MMR and display rank, which can happen with newer accounts who win often enough.

We used to matchmake on both display rank and MMR, but this led to pockets of disconnected (in the ranked terminology) players playing together, which ended up being called smurf queue. -- This also negatively impacted players moving through those pockets even if they themselves were not smurfs. Most often this happened when a player returned to League after an absence.

Here are some of the future plans we have for these systems:

  • Looking into some holistic improvements to the MMR system itself that will help get folks into the correct position something li...
Read more