League of Legends

League of Legends Dev Tracker




02 Oct

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by VinnyLux

I agree with the fact that crit can't go past 100% and it makes sense, it should be fixed for anyone that breaks that. However, the problem mentioned happens without breaking the cap at all. What was called a bug originally was the "Yasuo/Yone can build a single crit item and because of their passive actually giving them 50% crit, then Rageblade was giving on-hit damage accordingly". That happens without breaking the cap, and without any other mention that "Yasuo/Yone/(Trynda?) shouldn't get free on-hit from rageblade as well". I would suggest Rageblade tip stated that the on-hit was based on crit chance from items, because if it doesn't, there's no reason it shouldn't work like it's working now (Of course that breaks when champs get past 100% crit, which like you said and I guess the rioter meant, is indeed a bug)

I guess you are gonna not see my response again, but you responded to the original comment which said that Yasuo and Yone were getting...

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Pardon me if I misunderstand. Yasuo and Yone are breaking the 100% crit cap, which is impossible for other champions not named Tryndamere (who is also implicated here). Crit from champions is intentionally included in Rageblade's calculation, just not above 100%. This could change, pending balance, but would be tooltipped accurately if so (like, "Critical Strike Chance from items").

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by IAmTheRook_

Is Eclipse already on your guys' radar for a nerf? It feels like buying anything else on assassins is just trolling because of how strong it is

Yep


01 Oct

Comment

Originally posted by Pieskov

If you here, a quick question, are you planning to do anything with gold gain on support, or we will be stack with 1K in entire game in season 11 too?

Support gold gain for quests is slightly faster than in S9. The Support item final upgrade is slightly weaker to compensate. This will allow supports to get into the main item system faster.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by Kadexe

I think the bug was that crit chance wasn't capping at 100%, so the on-hit damage was able to go beyond 200.

Bingo. Critical strike chance is implicitly capped at 100%. This is not Yasuo/Yone- or Guinsoo's-specific.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by bad-acid

Thank you for the clarification and that makes perfect sense. What other metrics do you use to balance from the PBE in the context of items?

Item power can be a bit tricky, data-wise, even without the critically low quality of PBE games confounding things. In this case, we're focusing first on clear outliers: the sort that can be identified without objective. Like, if you see a scenario in-game occur that is breaking down gameplay or clearly invalidating core League skill-tests, that's on the table for either tuning or mechanics work, whatever will resolve the issue. Or, if an item or build path or class isn't living up to its fantasy, that's also something we look for opportunities to resolve. In terms of things we can't get internally and need the PBE for, this is an opportunity for us to gather feedback from the community, including players who are just reading the items or are trying them themselves on the PBE, more than it is to gather objective gameplay data from PBE games.

Comment

Originally posted by postsonlyjiyoung

Wait so is it triple elim now or how do the brackets work

The easiest explanation: everyone plays 4 games. If you want to win first place, you have to go 4-0.

Comment

Originally posted by XinMain

Will we get the basic winning rewards along with the worlds orb or only just the orb?

The orb is in addition to normal first place rewards

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by AssociatePlayful8488

riot themselves said they dont balance around pbe, its 100% coming live, and maybe then, changed

We don't balance based on winrate data from the PBE, because it's pretty much incomprehensible. We do balance things while they are on the PBE. There's a big difference here.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by Kadexe

I'm surprised you didn't mention Yasuo/Yone, they're getting 100 magic damage per item while everyone else gets only 40. It's laughably strong on him, that's more than a level 18 Wit's End.

This is a bug, it's fixed as of next build.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by biokrekka

Hey Reav3 what do you guys think about Yone's voice? It seems to be the quietest thing in the entire game and really makes him feel lacking personality.

Talked to our VO designer, and it looks like his volume is the same as other champs. It could be because he has such a deep, bassy voice though. Either way he is going to bump the volume a bit for the next patch. Thanks!

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by [deleted]

[removed]

Lots of the icons, VFX, and SFX (basically production phase stuff) are still in flight while we're on PBE, including the three you mentioned. Like EduManke said below, if it has a purple border temp art, and also if it still has the live art it's temp art!

Temp art isn't even directionally indicative, really, because they're just icons that designers pulled from somewhere in our files and threw a border on.

Comment
    /u/AzuBK on Reddit - Thread - Direct

This is fixed, thanks. Rageblade should only convert up to 100% crit, because 100% is the effective crit cap. Also, the item will likely be reworded and scripted to prevent critical strikes as a whole, not just from attacks.

Comment

The replies in this thread make me happy. This was a really risky decision to me but I felt it was really important to make Immolate a baseline output instead of opt-in. I'm glad the tank players here feel the same way.

Comment

Fully upgraded support items should be counted as legendary items. If they're not, it's a bug on our end.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by RayFrost

u/Reav3 Hey, can you show us one day how is the process to create a roadmap? Like what you want to tease, the words choosen, how you talk to the art team to decide the art for the teaser

It's not that complicated actually. It starts with me just writing it by myself. After I have a first pass at the whole thing I send it out to key leads and the publishing team for feedback. After adjusting/editing based on feedback I then talk to the artist of each Champ we are talking about or teasing. I usually have a rough idea of what I want to match the text, but I also open it up to them for suggestions or better ideas (which many times they have.) Then the artist creates the teaser, which goes through feedback with me and then our publishing team. After that it goes to publishing for final edit pass and loc lock, and then after that goes out to get localized before finally releasing.

Comment
    /u/Am1t8 on Reddit - Thread - Direct

hey, thanks for the feedback, I have messaged you directly.

We pushed out a change in 10.20 that should have alleviated this issue (I have confirmed with some players and internal folks it is fixed for them), this might be an edge case that we can look into!

Thanks

Comment

Originally posted by EmilAW

how does he copy and paste text in league chat?

Type it in league ctrl c to copy then ctrl v to paste it

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by ModsHomo

Is the chat location resetting every match ever going to get fixed?

Edit: Another ignored question about this issue. Nothing new there I guess.

Apologies, can you please direct message me with the specifics? I can have the team look into it.

Thanks

Comment

Originally posted by Kishou_Arima

The result I got was every NA team getting out of groups. I guess I pretty much got Step 5 covered.

One of us, one of us