League of Legends

League of Legends Dev Tracker




09 Oct

Comment

Huh. Adam > Licorice in game 1. Who would have guessed 😜😜😜


08 Oct

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Originally posted by DallyingPig

NAmen

NAmen


07 Oct

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Originally posted by Spideraxe30

One more thing, in your patch rundown you had the Zed W CD nerf at 2 - 5, however on PBE we still see it as 0 - 3 seconds, is it going to get hotfixed in or did I misinterpret the vid

Rank 2-5

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Originally posted by HuntedWolf

In the same line, Anivia had a fantastic bug where if you sent her Q off the map from the spawn platform it detonated globally. Like Kayn’s W a few years ago. All enemies and minions took damage and were stunned.

I believe this one was a coordinate underflow bug where getting the negative coordinates on the map would basically make it hit all the coordinates on the map.

I think it was similar to that weird Jax bug where he could Leap Strike to stuff like dragon but in a way where he had the exact same coordinates and so that caused abilities that used coordinates to have Div 0 errors among other crazy things.

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Originally posted by Renektonstronk

Old pantheon could 100-0 you under your tower without tanking a single tower shot, and new pantheon could do the exact same thing cuz his E could block tower shots. Akali rework on release made her INVISIBLE under tower in her W and made tower drop aggro. But Xin Zhao was FAR worse on release. As far as game-breaking goes, Viego has caused more bugs than any other champ.

There's no way Viego caused more bugs than Yorick, especially pre-rework. I never did the analysis but I'd bet money there was a point in time where Yorick cost Riot more money than he made.

Comment

Originally posted by Minishcap1

Hello Phreak, is it possible to look at tuning Demonic Embrace's % max hp damage back to 1.8%? The item feels really underwhelming on Singed, especially since he almost completely relies on it to deal damage. It feels like Singed is not rewarded with enough damage after laning phase for how difficult and volatile his laning phase is, And in season 11 when we lost old Liandrys which was a awesome core item for him, and replaced it with modern items which are way less satisfying, he has had itemization problems for the last 3 years that have never really been addressed in a way that feels good.

Demonic was essentially forced to be his pseudo-mythic core item, because mythics have not been a good fit for him, and when it was nerfed down to 1.6% he has had issues doing meaningful damage since. You can get large amounts of damage over the course of a game, but the damage that comes out never feels impactful because poison + Demonic never feels threatening at all. You have to go...

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In general champions should be tuned downstream of systems, meaning Demonic should be tuned to be appropriate for League of Legends and then champions who are bound to it should be re-tuned if needed.

It doesn't seem like Singed is really hurting right now, so I'm not sure this is urgent or even warranted.

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Originally posted by Spideraxe30

Also would you know why the team decided to not make camp health scale at lvl 2 if every other level now scales? Is it just to not affect first clear

I kept it this way because if, for example, you wanted to practice a clear in single player, getting level 2 before Gromp/Krugs spawned would grief your practice.

Realistically camps can't spawn at level 2 in a real game. This just makes it consistent in single player. Scuttle Crab can and IIRC it scales smoothly from level 1.

Or they're somehow forced to be level 1 no matter what but I didn't bother to check since camps can't realistically be level 2 in a real game anyway.

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Can you dm me the game id's?

Edit: Also gonna take this opportunity to restate some things about ranked restrictions:

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06 Oct

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Originally posted by NowAFK

Ah shoot, sorry. I really didn't know too much and I suppose I based way too much on what I watched through the documentary. Really sorry once again for saying things that weren't truthful!

No problem my friend. :) I can see how our quippy comments can get misinterpreted.

We had to take another crack at the season arc for sure. A lot of it was streamlining and filling gaps (like letting characters clearly own episodes. Nearly every episode begins with a flashback of the respective character that really runs the episode). Though a good amount of the story stayed the same.

I attribute the harsher criticism to the fact that people had a lot of doubts. We had never done this before. Script reading is subjective. It’s much easier not to believe.

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Originally posted by NowAFK

The first few episodes' scripts that were done directly caused Fortiche to almost shut down because of how bad it was. All production was stopped until they found an actual showrunner. In the meantime, Rise and K/DA were literally projects Christian pulled out of his ass to keep 'the lights on at Fortiche'.

So, without Rise or K/DA, many of the animators would literally have been laid off and it was a high probability that without those two projects, the animators that Fortiche hired to do Arcane would've gone and found other projects to commit to.

Believe me, ooor just... watch the literal first few minutes of https://youtu.be/xpPyPguzafU?si=_UXmV_WRYmLDk78r this episode.

Edit: sorry, I was very mistaken! I must've taken the documentary too seriously and I apologise. I really do appreciate all the effort and time went into the show and didn't mean to undermine any of that!

I guess what do I know

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Originally posted by NowAFK

Similarily, Arcane wouldn't've even happened without the success of Rise and K/DA. The first draft was a complete and utter failure, and without the studio and Riot scaling back to do some small projects to boost confidence before diving back into Arcane, the funding for Arcane never would be supported or approved.

And of course, Get Jinxed! was the original starting point which got the project director in on this idea to collaborate with Fortiche on a laaarge project in the first place

Edit: I was very mistaken and the first draft wasn't nearly as disastrous as I had thought. Sorry for the misinformation and thanks Christian for all the work and effort!

"complete an utter failure"

wat.

the funding of arcane also had absolutely nothing to do with rise or the kda video.

neither did anyone need a confidence boost.

reddit pls calm down

Comment

Originally posted by Spideraxe30

Since you guys hit most of the scaling runes, was nullifying orb ever on the table since it scales too or is it too niche

Was definitely an option. The designer chose to skip it due to how niche it is.


05 Oct

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To make - Doom Bots

To play - Ascension

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Originally posted by Jaffiusjaffa

Do you remember that time that they released "advanced bots" as an april fools prank but it was actually secretly matching you with other players with the names replaced with "X champ bot" XD

I remember when we had that idea over a lunch. We locked eyes and just knew immediately THIS IS GONNA HAPPEN :D

Good times makin' game modes back in the day ♬

Comment

Originally posted by Retocyn

I'm cracked over Quinn changes. Literally last patch they have shaped her more towards less AD growth, more base HP for Phreak now to say: "well, her stats are out of line". Will see how it goes, but 5 ms nerf might be huge and might lock her into Fleet Footwork as the only keystone option.

No, it was less Q/E damage. Akshan got less AD growth.

There's a difference between laning phase health and midgame health. Quinn needed more midgame durability but she does not need near best-in-class laning phase durability.

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Originally posted by RDLupin

Ahh yup, that would do it. Worlds definitely takes priority.

Thanks for sharing what happened and sorry that it did! Makes sense that the team would be disappointed, but also excited to jump into making the adjustments with all the feedback you've received so far.

Again, thanks for all of your work on the game and for being available in these forums. We're a fortunate group of gamers to have this means of connecting with the devs of the game we love. Cheers!

Yep yep! We are a bit saddened, but we are super jazzed to get back to developing since we had to pause a bit for the PBE. Plus we were delaying some larger refactorings that we knew would make the bots worse before making them even better long term, and we have already begun those refactorings so that we can hopefully launch sooner! (ex:pathing system improvements/threat evaluation improvements).

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Originally posted by JTHousek1

Oh yes, I just skipped over that, apologies, fixed now

I appreciate you

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Originally posted by MohamedRefai

you said before that ranged lethal tempo is fine but then it's getting nerfed again why? it already got a similar Nerf this season or is it a preemptive Nerf because other runes are getting nerfed then won't hail of blades take over?

Every other damage rune got nerfed.

Hail of Blades may become dominant but it's also really hardcore tied to specific champion kits.

If we have to rebalance every keystone in a patch or two we will. It's likely we'll hit Phase Rush in .21 regardless.

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Originally posted by Boudynasr

I don't understand, aren't all these changes supposed to kinda gut him from pro? like they are net negative for the elite K'Sante players.

also since there will no pro play after worlds patch atleast till spring, could pro play champs get some relief buffs for soloQ since it wont affect pro?

We may still be bound by pro play but ideally we'd like to balance him the way we balance any high skill champion: Put his tuning to a level where some amount of mastery is required and pays off and the end result is a champion with fair gameplay.

If we undershoot his power, we can just give him more power, but the hope is that skilled opponents also have room to react to him without being oneshot by hit confirming an instant cast stun.


04 Oct

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Originally posted by Haoszen

Okay, Riot doesn't know their game at all as it seems... "The intent is for junglers to spend a bit more time farming, but not so much that they're trapped in the jungle." Instead what will happen is that junglers will spend less time clearing camps and spam gank even more because it's worth more than expeding more time killing camps.
Welcome to another spam gank bot lane season.

I mean the alternative is to strictly give more power to an already overpowered role. Do you think making camps more valuable is going to help make junglers less overpowered?

Junglers will gain less XP from minions, catchup XP is worse, and their gank power will be lower due to having less than 100% health and laners having stronger items. They're welcome to ignore their jungle and gank but they're going to fall behind if they do.

Like y'all are really good at the first order consequences, "Jungling is slower, so I guess I'll just gank" without taking time to understand the full picture.

Keep in mind the best junglers mostly just full clear into spending a full minute on the map killing whomever they want, then full healing off two jungle camps and doing it again. That's specifically being addressed here.