League of Legends

League of Legends Dev Tracker




20 May

Comment

Originally posted by Caenen_

Pinging u/RiotXenogenic to find out if this was inspiration or literally coincidence (though thinking of a yeti-boy duo and them creating a massive snowball is not all too rare now is it)?

Haha, that's hilarious. I hadn't ever seen that post, so this poster was just way ahead of the game and/or clairvoyant.


19 May

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Originally posted by ceejaybalbin

this is the core of what my original post is about. this echoes the same sentiment Crazy Rich Asians had in Hollywood. Just because we are of Asian heritage doesn't make us any less American or less qualified to represent North America on the international stage. yes Impact and Core JJ are originally from Korea but they represent what it means to be an American. Coming to America and making your mark and becoming successful is the American Dream. And Core JJ and Impact are doing it with their success this year. Same can be said about Xmithie.

allow us to be visible. and don't disqualify us.

My read on all of the twitch spam of this etc. is that it was coming from places (outside of NA) where the national makeup is much more homogeneous than in the United States / NA.

The concept of having a truly multicultural national identity is pretty unique, so its something that can be hard for those from other countries to understand. Then again, maybe I am just being naive on this.

That being said, yes it is tilting - someone like Doublelift IMO embodies the aspirational meaning of what it is to be an american. The dude works incredibly hard to be the best at his craft, has overcome several setbacks, but always comes back stronger.

Import players too are taking there shot to succeed here, and as a fan I don't think about where the players representing my region are born, all I care about is them being proud to represent our branch of League and go out there and play their best.


18 May

Comment

Yes I do! I've always thought it's more efficient because your keyboard hand has downtime (ability CDs, etc.) but your mouse hand doesn't with movement/aiming always necessary, why put the burden of camera movement on that too?

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Originally posted by williet123

NAmen

NAmen

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NAmen

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Originally posted by hibari112

Oh god no, please, Noc mid is my soloq nightmare (no pun intended). Especially because I've been spamming ekko this season.

Btw, you guys are doing an awesome job with LEC this season.I've never been into pro scene and always watched only hype matchups and important matches in general. But this year I keep up with everything because LEC is just so good. The cast and the players.

<3

Comment

Originally posted by endercasts

I used to think Vedius was likeable. Then I duo'd with him.

Jk hes the best and opened my eyes to the church of midlane nocturne

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I used to think Vedius was likeable. Then I duo'd with him.

Comment

Originally posted by TomiMan7

Ah i see. Is it how every dmg value calculated tho? The reason why i thought you guys might hardcode these is when you hotfix stuff, sometimes the numbers arent updated till the next patch, on the client side,but it actually deals the buffed dmg.

Most of those kinds of patches only go to the server. Since LoL is entirely authoritative, this works out other than a numbers appearing wrong on the client.

The older "@f1@" style of value replacements that I mentioned earlier actually doesn't have this issue (since the server pushes the value out), but it can't be used to drive displaying ratios or similar.

Comment

Originally posted by DiamondEevee

I can wait :3

anything to have the cutest background in all of league

It's pretty much the greatest thing ever. <3

Thanks so much for your patience!

The IDAHOTB team is run by Riot LoveStrut who is a QA Lead, so we're still figuring out how to do art lol

Comment

Originally posted by yogoo0

Could you give us more information on this "cash out"? It seems like people(me included) are afraid to attempt to buy the points because they are scared of not getting enough before the expire date.

Not yet. We are still ironing out details here.

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Originally posted by nizzy2k11

it's probably better for performance to simply read the tooltip rather than reference variables and concatenate it together.

Perf concern is negligible for that kind of thing, as /u/TomiMan7 mentioned. Parsers for that kind of replacement system can operate pretty linearly.

Comment

Originally posted by TomiMan7

Yeah i imagine its a lotta work since they hardcode every number into the tooltips instead ofusing variables to get the right info. Still it would be nice to get some progress update.

Variables aren't hardcoded into the game tooltips.

The difficulty with coefficients is more like: The tooltip says "Deals @f1@ magic damage". The champion's scripts on the game server calculates how much damage it should deal and then uses that to both deal the damage as well as send the value of what "f1" should be to the client.
This means that the game client only ever has the result, never the coefficient and has no understanding of how things got to where they were, they just are. That's not hardcoded values, but it is a process that makes coefficients rather difficult.

The newer tech looks pretty different from all of that. It's instead, a League specific formula is authored that directly drives visuals and script can ask for the result for. This is actually where all the strange "{{ qdamage }}" stuff you see on the League website comes from, as those are the placeholder tokens for that system, we've just yet to build a visual writer for them into non-G...

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Originally posted by DiamondEevee

it still says it's 720p when i click the download button

D: D: D: I shall investigate and report back. I probably won't hear until Monday because it's late on Friday. But I promise!


17 May

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Originally posted by Infinitesima

tl;dr: SoonTM, not yet or maybe never.

Btw, don't you remember how long did it take for Riot to deliver Practice mode?

I do! I did a lot of advocacy for it and was part of multiple prototypes for it. I remember it quite well. :)

From the point that development actually started on practice mode was not that long to the point of ship. The team and individuals who got to work on it knocked it out impressively fast (and safe, cheat interfaces are always inherently risky).

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Originally posted by DiamondEevee

YAAAAAAAAAAAAAAY\

OH MY GOD HTANK YOU

it's so uwu

but like

where's the 4k

Hey! 4k should be up now. Let me know!